Women experience guilt, shame and exclusion in gaming culture, study finds
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It’s not a culture. Don’t play online.
Can you elaborate?
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Confirmed. Counterstrike specifically was very inclusive and very open to most players of all ages, demographics, and skill ranges especially compared to other shooters of the 00’s. Then matchmaking and eventually premier got introduced and any chance of moderating the community died and here we are today.
.
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I would absolutely love a game mode with proximity chat! As a temporary game mode with a separate queue, just to let us try it out. Maybe it could have a dB-manager so people (or at least survivors) were only able to murmur or whisper and everything with loud talking or screaming would be muted? It’s be really fun to frantically whisper “the killer is coming, run” or murmur “I’m gonna get ya!” in a chase, or hear a survivor whisper some instructions and then their audio cut out from screaming due to a jump scare.
I think it could be a sort of middle road if there was a voice option for added friends in the game so that people can chat with their friends across platforms. That way people who want to chat with strangers can add people to their friends list while in any lobby (maybe with a category for “besties” or favourites to be able to sort irl-friends into), with the extra step to VC with in-game friends still keeping away the expectation that everyone can/should freely VC with strangers.
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What’s the one joke?
“girls don’t play video games”
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Who play mobile games
So not proper gaming like on console or PC?
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This is pretty clear to anyone who has ever played a game of Counterstrike or whatever and a woman makes the mistake of using voice chat. You’ll get the whole gamut from misogynistic nonsense to the most awkward and creepy attempts to hit on them possible, pretty much every time.
But if you just treat them like normal you can make some good friends. I had a group of women I played CS with for quite a while after playing with them as a random and just treating them like regular people for once.
It takes absolutely nothing to just not act like you’re amazed at talking to a woman. They’re just people trying to have fun in the game, just like you and every other teammate you’ve had. Don’t treat them any differently.
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Shocker. Women choose to play abusive games, come away feeling bad. Gosh, who could have seen this coming.
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I don’t doubt this but now I’m really curious about the numbers. Is it the same on PC? How do women’s experience compare to other genders in similar surveys?
For how other genders fair, it’s almost entirely dependent on your voice, so feminine sounding people almost certainly get the same treatment, and masculine sounding people just get treated like normal.
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I think it’s a black PS5 controller. No light.
Trackpad looked wrong is why I went PS4, but yeah you’re probably right.
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“girls don’t play video games”
Oh, right, THAT one.
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Probably “A WOMAN is in the VC? AWOOOGA amirite guys?!?!”
Yeah, except this was irl at a lan part. Where they could see the woman’s lack of response. Whether they came with their boyfriend or alone, they never showed up to a second time.
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I don’t play these types of games with randos on open mics anymore, but it definitely felt taboo when a girl was speaking. It’s too bad there weren’t just as many to normalize it then everyone would finally hopefully move past it… Maybe?
Do mobile games have voice chats? I’ve never seen one that did.
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UK who play mobile games
So not gaming culture.
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“ackshually mobile games don’t count as real games
” - lemmy users
“women avoid me
” - same lemmy users
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UK who play mobile games
So not gaming culture.
Shame and exclusion on display. Why do you want to put people down?
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Shame and exclusion on display. Why do you want to put people down?
lol, wut?
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lol, wut?
Do you really need that explained to you? The article is about exclusion and shame in the gaming community and you responded in an exclusionary and shameful way.
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Do you really need that explained to you? The article is about exclusion and shame in the gaming community and you responded in an exclusionary and shameful way.
Excluding and shaming who? Nobody.
I am not convinced that MOBILE GAMING is a culture. Gaming culture typically is not mobile gaming. Or at least it would not be where I would look to have this discussion, and in fact seems to avoid the real issue: online gaming in the popular spaces: xbox, ps2, and PC.
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“ackshually mobile games don’t count as real games
” - lemmy users
“women avoid me
” - same lemmy users
“ackshually mobile games don’t count as real games
”
Yeah, that is pretty much true. Or at least you should consider the difference between the types of gaming cultures.
Mobile games: There are several studies out about mobile games and the tactics used to keep you playing. This is a very significant difference, as many are pay to win or as a vehicle for ads, so they are designed to keep you playing rather than an end goal. They are convenient and easy to pick up and often used to “kill time”.
Studies have shown a correlation between frustration, loneliness, unsocial behaviours in both sexes for mobile games. In the article they said the women felt guilt and shame, but mobile gaming studies show they are not alone. Although many studies suggest that women play more of these types of games then men, which skews the results.
So I think it is a valid to question the title that uses the phrase “gaming culture” when there is very little “culture” in psychologically driven revenue generators.
Like this comment on hacker news: “…boatload of psychological exploitation tricks that we used to keep people playing (and paying). The game mechanics were literally a rigged slot machine. The meta-game was designed to constantly tantalize you with something just out of reach.”
Just like gambling addiction, a constant dopamine machine will make people feel guilty, irritable, and depressed.
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“ackshually mobile games don’t count as real games
”
Yeah, that is pretty much true. Or at least you should consider the difference between the types of gaming cultures.
Mobile games: There are several studies out about mobile games and the tactics used to keep you playing. This is a very significant difference, as many are pay to win or as a vehicle for ads, so they are designed to keep you playing rather than an end goal. They are convenient and easy to pick up and often used to “kill time”.
Studies have shown a correlation between frustration, loneliness, unsocial behaviours in both sexes for mobile games. In the article they said the women felt guilt and shame, but mobile gaming studies show they are not alone. Although many studies suggest that women play more of these types of games then men, which skews the results.
So I think it is a valid to question the title that uses the phrase “gaming culture” when there is very little “culture” in psychologically driven revenue generators.
Like this comment on hacker news: “…boatload of psychological exploitation tricks that we used to keep people playing (and paying). The game mechanics were literally a rigged slot machine. The meta-game was designed to constantly tantalize you with something just out of reach.”
Just like gambling addiction, a constant dopamine machine will make people feel guilty, irritable, and depressed.
cool opinion, can you run it through one more time and ask for bullet points so I don’t have to read it?