I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.
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@RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said “no, they just, y’know, scream and bleed and die.” The player looks around the table shocked and says “oh no. I’m a serial killer.”
@WolfeRJ @BigJackBrass @Taskerland @Printdevil @satsuma Having been brought up on the classics, I call this "gold dissolves in aqua regia". Yes, but so does everything else.
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@WolfeRJ @BigJackBrass @Taskerland @Printdevil @satsuma Having been brought up on the classics, I call this "gold dissolves in aqua regia". Yes, but so does everything else.
Aqua Regia is useful in the production of dangerous orange smoke.
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@satsuma @BigJackBrass @Taskerland @Printdevil Yeah that's why I prefer @shimminbeg 's Tetrahedron Group.
I've a whole set of agencies over the years, but of the last 20 I've found I prefer increasingly the normalcy of civilian interactions with "things"
At a table in a big group who play lots of different games an agency involved is good for keeping things moving though.
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@Printdevil With the family group there's a more than even chance there won't even be a fight as they've mostly been wandering the land befriending things, rescuing goblins, helping troubled spirits find their way to the light and such.
Have you met my family? They're all deranged martial artists and loons.
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I've a whole set of agencies over the years, but of the last 20 I've found I prefer increasingly the normalcy of civilian interactions with "things"
At a table in a big group who play lots of different games an agency involved is good for keeping things moving though.
@Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg Yeah, but my point is that Tetra is, at least as far as I'm concerned as a player, very much a reaction to the whole "we have to do horrible things that the sheep will never understand" mindset—which is very much where a lot of DG games seem to start and end.
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Aqua Regia is useful in the production of dangerous orange smoke.
Thomas Norton's The Ordinal of Alchemy is a great book. Weirdly in prose, it's one of the last books about "how to do stuff with things" before Alchemy becomes a philosophical artform. The books of that time around the 1400-1500s are packed with brilliant stuff to accommodate for the lack of structured chemical theory. Norton has a whole scale of temperatures with stuff like "the point at which duck fat melts"
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Thomas Norton's The Ordinal of Alchemy is a great book. Weirdly in prose, it's one of the last books about "how to do stuff with things" before Alchemy becomes a philosophical artform. The books of that time around the 1400-1500s are packed with brilliant stuff to accommodate for the lack of structured chemical theory. Norton has a whole scale of temperatures with stuff like "the point at which duck fat melts"
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@Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg Yeah, but my point is that Tetra is, at least as far as I'm concerned as a player, very much a reaction to the whole "we have to do horrible things that the sheep will never understand" mindset—which is very much where a lot of DG games seem to start and end.
Is that an ACAB reflex do you think? Or just the central tendency of that sort of literature.
My Fallen Leaves game is about the players as sort of mediums/clairvoyants and the like who help people get over deaths in their families, and naturally plots happen. Always. Very spiritual, very low key. Lots of Stone Tape type stuff, but in the background the Gov have Project WhiteLight trying to remove all ghosts via machines.
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Low hanging fruit (probably L'Orange)
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Low hanging fruit (probably L'Orange)
@Printdevil @RogerBW @WolfeRJ @Taskerland @satsuma Dick à L'Orange was the name of my old RuneQuest character, funnily enough.
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Thomas Norton's The Ordinal of Alchemy is a great book. Weirdly in prose, it's one of the last books about "how to do stuff with things" before Alchemy becomes a philosophical artform. The books of that time around the 1400-1500s are packed with brilliant stuff to accommodate for the lack of structured chemical theory. Norton has a whole scale of temperatures with stuff like "the point at which duck fat melts"
Purple cabbage used as indicator paper is another good bit.
Markedly unlike any alchemist I've ever seen in a game.
"I produce my purple cabbage and check for acid"
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@kichae The broader hobby seems weirdly paranoid about such matters.
Vetting GMs and insisting upon upon running games as written? What is that even guarding against? Is it that unbearable to have someone tell you that your fireball won't go around corners?
Moreau Vazh It seems to be about knowwing every problem is solvable with their favourite paper buttons, that they get to push those buttons to solve whatever problems come their way, even if it doesn’t make sense, and that they never gave to think about anything during the session, only during chargen, level up, and daily resets.
It’s about ensuring they can win the game, and avoid engaging with the world.
It’s about playing on SPG without having to read anything or assess their options in any way.
Oh, and it’s probably about their particular brand of autistic inflexibility being focused on rules and navigating, rather than manipulatung, systems. But mostly, I think it’s about the new brand of munchkinism and rules lawyering that petends it’s neither of those things.
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Is that an ACAB reflex do you think? Or just the central tendency of that sort of literature.
My Fallen Leaves game is about the players as sort of mediums/clairvoyants and the like who help people get over deaths in their families, and naturally plots happen. Always. Very spiritual, very low key. Lots of Stone Tape type stuff, but in the background the Gov have Project WhiteLight trying to remove all ghosts via machines.
@Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg I think it's a pleasing fantasy for some people to be able to kill without consequences, as long as they kill those their bosses designate as "bad people".
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I've a whole set of agencies over the years, but of the last 20 I've found I prefer increasingly the normalcy of civilian interactions with "things"
At a table in a big group who play lots of different games an agency involved is good for keeping things moving though.
@Printdevil @RogerBW @satsuma @BigJackBrass @Taskerland replied to wrong post soz.
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@Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg Yeah, but my point is that Tetra is, at least as far as I'm concerned as a player, very much a reaction to the whole "we have to do horrible things that the sheep will never understand" mindset—which is very much where a lot of DG games seem to start and end.
@Printdevil @RogerBW @satsuma @BigJackBrass @Taskerland that's about right. It's a mixture of "what if Wainscot Group was not reflexively evil and was also competent", which to me inherently needs a more holistic and constructive approach to resolving Weird Things, and wanting to actually investigate weird things, and a strong preference for civilians who can't just Use Gun On Problem.
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@Printdevil @RogerBW @satsuma @BigJackBrass @Taskerland that's about right. It's a mixture of "what if Wainscot Group was not reflexively evil and was also competent", which to me inherently needs a more holistic and constructive approach to resolving Weird Things, and wanting to actually investigate weird things, and a strong preference for civilians who can't just Use Gun On Problem.
@Printdevil @RogerBW @satsuma @BigJackBrass @Taskerland I feel quite strongly that actually you don't have to do horrible things and it's almost certainly going to make everything worse.
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@Printdevil @RogerBW @satsuma @BigJackBrass @Taskerland I feel quite strongly that actually you don't have to do horrible things and it's almost certainly going to make everything worse.
@shimminbeg @Printdevil @satsuma @BigJackBrass @Taskerland More generally, if We are just as terrible as Them, why should I care if We win?
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@shimminbeg @Printdevil @satsuma @BigJackBrass @Taskerland More generally, if We are just as terrible as Them, why should I care if We win?
@RogerBW @shimminbeg @Printdevil @satsuma @BigJackBrass @Taskerland More importantly: why aren't I selling the weird, hallucinogenic variant of mustard?
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@shimminbeg @Printdevil @satsuma @BigJackBrass @Taskerland More generally, if We are just as terrible as Them, why should I care if We win?
Because Them is giant ants boss.
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Because Them is giant ants boss.
This Ant is either selling insurance or more likely going
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