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  3. I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

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  • CharnockP Charnock

    "Five Rounds Rapid" is how long a good fight in D&D should take. The instructions were all there in the episode.

    @devilsjunkshop @Taskerland @RogerBW

    devilsjunkshopD This user is from outside of this forum
    devilsjunkshopD This user is from outside of this forum
    devilsjunkshop
    wrote last edited by
    #76

    @Printdevil With the family group there's a more than even chance there won't even be a fight as they've mostly been wandering the land befriending things, rescuing goblins, helping troubled spirits find their way to the light and such.

    @Taskerland @RogerBW

    CharnockP 1 Reply Last reply
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    • Roger BW 😷R Roger BW 😷

      @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

      WolfeRJW This user is from outside of this forum
      WolfeRJW This user is from outside of this forum
      WolfeRJ
      wrote last edited by
      #77

      @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said “no, they just, y’know, scream and bleed and die.” The player looks around the table shocked and says “oh no. I’m a serial killer.”

      WolfeRJW Roger BW 😷R 2 Replies Last reply
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      • WolfeRJW WolfeRJ

        @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said “no, they just, y’know, scream and bleed and die.” The player looks around the table shocked and says “oh no. I’m a serial killer.”

        WolfeRJW This user is from outside of this forum
        WolfeRJW This user is from outside of this forum
        WolfeRJ
        wrote last edited by
        #78

        @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma key thing though, the player brought up the question and chose to lean into the answer. The GM played the response straight-faced in a fairly low buy-in game. Players knew each other well/had high trust, players liked riffing off each other and the GM, modern day conspiracy setting with a broad tent, open character concepts from a baker to a banker to a vampire hunter, and undergrads just having fun.

        1 Reply Last reply
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        • WolfeRJW WolfeRJ

          @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said “no, they just, y’know, scream and bleed and die.” The player looks around the table shocked and says “oh no. I’m a serial killer.”

          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷
          wrote last edited by
          #79

          @WolfeRJ @BigJackBrass @Taskerland @Printdevil @satsuma Having been brought up on the classics, I call this "gold dissolves in aqua regia". Yes, but so does everything else.

          CharnockP 1 Reply Last reply
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          • Roger BW 😷R Roger BW 😷

            @WolfeRJ @BigJackBrass @Taskerland @Printdevil @satsuma Having been brought up on the classics, I call this "gold dissolves in aqua regia". Yes, but so does everything else.

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote last edited by
            #80

            Aqua Regia is useful in the production of dangerous orange smoke.

            @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

            CharnockP 1 Reply Last reply
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            • Roger BW 😷R Roger BW 😷

              @satsuma @BigJackBrass @Taskerland @Printdevil Yeah that's why I prefer @shimminbeg 's Tetrahedron Group.

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #81

              I've a whole set of agencies over the years, but of the last 20 I've found I prefer increasingly the normalcy of civilian interactions with "things"

              At a table in a big group who play lots of different games an agency involved is good for keeping things moving though.

              @RogerBW @satsuma @BigJackBrass @Taskerland @shimminbeg

              Roger BW 😷R Shimmin Beg (he/him)S 2 Replies Last reply
              1
              • devilsjunkshopD devilsjunkshop

                @Printdevil With the family group there's a more than even chance there won't even be a fight as they've mostly been wandering the land befriending things, rescuing goblins, helping troubled spirits find their way to the light and such.

                @Taskerland @RogerBW

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #82

                Have you met my family? They're all deranged martial artists and loons.

                @devilsjunkshop @Taskerland @RogerBW

                1 Reply Last reply
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                • CharnockP Charnock

                  I've a whole set of agencies over the years, but of the last 20 I've found I prefer increasingly the normalcy of civilian interactions with "things"

                  At a table in a big group who play lots of different games an agency involved is good for keeping things moving though.

                  @RogerBW @satsuma @BigJackBrass @Taskerland @shimminbeg

                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷
                  wrote last edited by
                  #83

                  @Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg Yeah, but my point is that Tetra is, at least as far as I'm concerned as a player, very much a reaction to the whole "we have to do horrible things that the sheep will never understand" mindset—which is very much where a lot of DG games seem to start and end.

                  CharnockP Shimmin Beg (he/him)S 2 Replies Last reply
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                  • CharnockP Charnock

                    Aqua Regia is useful in the production of dangerous orange smoke.

                    @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote last edited by
                    #84

                    Thomas Norton's The Ordinal of Alchemy is a great book. Weirdly in prose, it's one of the last books about "how to do stuff with things" before Alchemy becomes a philosophical artform. The books of that time around the 1400-1500s are packed with brilliant stuff to accommodate for the lack of structured chemical theory. Norton has a whole scale of temperatures with stuff like "the point at which duck fat melts"

                    @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

                    Jon HancockB CharnockP 2 Replies Last reply
                    1
                    • CharnockP Charnock

                      Thomas Norton's The Ordinal of Alchemy is a great book. Weirdly in prose, it's one of the last books about "how to do stuff with things" before Alchemy becomes a philosophical artform. The books of that time around the 1400-1500s are packed with brilliant stuff to accommodate for the lack of structured chemical theory. Norton has a whole scale of temperatures with stuff like "the point at which duck fat melts"

                      @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

                      Jon HancockB This user is from outside of this forum
                      Jon HancockB This user is from outside of this forum
                      Jon Hancock
                      wrote last edited by
                      #85

                      @Printdevil @RogerBW @WolfeRJ @Taskerland @satsuma #Glorantha

                      CharnockP 1 Reply Last reply
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                      • Roger BW 😷R Roger BW 😷

                        @Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg Yeah, but my point is that Tetra is, at least as far as I'm concerned as a player, very much a reaction to the whole "we have to do horrible things that the sheep will never understand" mindset—which is very much where a lot of DG games seem to start and end.

                        CharnockP This user is from outside of this forum
                        CharnockP This user is from outside of this forum
                        Charnock
                        wrote last edited by
                        #86

                        Is that an ACAB reflex do you think? Or just the central tendency of that sort of literature.

                        My Fallen Leaves game is about the players as sort of mediums/clairvoyants and the like who help people get over deaths in their families, and naturally plots happen. Always. Very spiritual, very low key. Lots of Stone Tape type stuff, but in the background the Gov have Project WhiteLight trying to remove all ghosts via machines.

                        @RogerBW @satsuma @BigJackBrass @Taskerland @shimminbeg

                        Roger BW 😷R 1 Reply Last reply
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                        • Jon HancockB Jon Hancock

                          @Printdevil @RogerBW @WolfeRJ @Taskerland @satsuma #Glorantha

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #87

                          Low hanging fruit (probably L'Orange)

                          @BigJackBrass @RogerBW @WolfeRJ @Taskerland @satsuma

                          Jon HancockB 1 Reply Last reply
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                          • CharnockP Charnock

                            Low hanging fruit (probably L'Orange)

                            @BigJackBrass @RogerBW @WolfeRJ @Taskerland @satsuma

                            Jon HancockB This user is from outside of this forum
                            Jon HancockB This user is from outside of this forum
                            Jon Hancock
                            wrote last edited by
                            #88

                            @Printdevil @RogerBW @WolfeRJ @Taskerland @satsuma Dick à L'Orange was the name of my old RuneQuest character, funnily enough.

                            1 Reply Last reply
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                            • CharnockP Charnock

                              Thomas Norton's The Ordinal of Alchemy is a great book. Weirdly in prose, it's one of the last books about "how to do stuff with things" before Alchemy becomes a philosophical artform. The books of that time around the 1400-1500s are packed with brilliant stuff to accommodate for the lack of structured chemical theory. Norton has a whole scale of temperatures with stuff like "the point at which duck fat melts"

                              @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

                              CharnockP This user is from outside of this forum
                              CharnockP This user is from outside of this forum
                              Charnock
                              wrote last edited by
                              #89

                              Purple cabbage used as indicator paper is another good bit.

                              Markedly unlike any alchemist I've ever seen in a game.

                              "I produce my purple cabbage and check for acid"

                              @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

                              1 Reply Last reply
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                              • Moreau VazhT Moreau Vazh

                                @kichae The broader hobby seems weirdly paranoid about such matters.

                                Vetting GMs and insisting upon upon running games as written? What is that even guarding against? Is it that unbearable to have someone tell you that your fireball won't go around corners?

                                KichaeK Offline
                                KichaeK Offline
                                Kichae
                                Forum Master
                                wrote last edited by
                                #90

                                Moreau Vazh It seems to be about knowwing every problem is solvable with their favourite paper buttons, that they get to push those buttons to solve whatever problems come their way, even if it doesn’t make sense, and that they never gave to think about anything during the session, only during chargen, level up, and daily resets.

                                It’s about ensuring they can win the game, and avoid engaging with the world.

                                It’s about playing on SPG without having to read anything or assess their options in any way.

                                Oh, and it’s probably about their particular brand of autistic inflexibility being focused on rules and navigating, rather than manipulatung, systems. But mostly, I think it’s about the new brand of munchkinism and rules lawyering that petends it’s neither of those things.

                                1 Reply Last reply
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                                • CharnockP Charnock

                                  Is that an ACAB reflex do you think? Or just the central tendency of that sort of literature.

                                  My Fallen Leaves game is about the players as sort of mediums/clairvoyants and the like who help people get over deaths in their families, and naturally plots happen. Always. Very spiritual, very low key. Lots of Stone Tape type stuff, but in the background the Gov have Project WhiteLight trying to remove all ghosts via machines.

                                  @RogerBW @satsuma @BigJackBrass @Taskerland @shimminbeg

                                  Roger BW 😷R This user is from outside of this forum
                                  Roger BW 😷R This user is from outside of this forum
                                  Roger BW 😷
                                  wrote last edited by
                                  #91

                                  @Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg I think it's a pleasing fantasy for some people to be able to kill without consequences, as long as they kill those their bosses designate as "bad people".

                                  1 Reply Last reply
                                  1
                                  • CharnockP Charnock

                                    I've a whole set of agencies over the years, but of the last 20 I've found I prefer increasingly the normalcy of civilian interactions with "things"

                                    At a table in a big group who play lots of different games an agency involved is good for keeping things moving though.

                                    @RogerBW @satsuma @BigJackBrass @Taskerland @shimminbeg

                                    Shimmin Beg (he/him)S This user is from outside of this forum
                                    Shimmin Beg (he/him)S This user is from outside of this forum
                                    Shimmin Beg (he/him)
                                    wrote last edited by
                                    #92

                                    @Printdevil @RogerBW @satsuma @BigJackBrass @Taskerland replied to wrong post soz.

                                    1 Reply Last reply
                                    0
                                    • Roger BW 😷R Roger BW 😷

                                      @Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg Yeah, but my point is that Tetra is, at least as far as I'm concerned as a player, very much a reaction to the whole "we have to do horrible things that the sheep will never understand" mindset—which is very much where a lot of DG games seem to start and end.

                                      Shimmin Beg (he/him)S This user is from outside of this forum
                                      Shimmin Beg (he/him)S This user is from outside of this forum
                                      Shimmin Beg (he/him)
                                      wrote last edited by
                                      #93

                                      @Printdevil @RogerBW @satsuma @BigJackBrass @Taskerland that's about right. It's a mixture of "what if Wainscot Group was not reflexively evil and was also competent", which to me inherently needs a more holistic and constructive approach to resolving Weird Things, and wanting to actually investigate weird things, and a strong preference for civilians who can't just Use Gun On Problem.

                                      Shimmin Beg (he/him)S 1 Reply Last reply
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                                      • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                                        @Printdevil @RogerBW @satsuma @BigJackBrass @Taskerland that's about right. It's a mixture of "what if Wainscot Group was not reflexively evil and was also competent", which to me inherently needs a more holistic and constructive approach to resolving Weird Things, and wanting to actually investigate weird things, and a strong preference for civilians who can't just Use Gun On Problem.

                                        Shimmin Beg (he/him)S This user is from outside of this forum
                                        Shimmin Beg (he/him)S This user is from outside of this forum
                                        Shimmin Beg (he/him)
                                        wrote last edited by
                                        #94

                                        @Printdevil @RogerBW @satsuma @BigJackBrass @Taskerland I feel quite strongly that actually you don't have to do horrible things and it's almost certainly going to make everything worse.

                                        Roger BW 😷R 1 Reply Last reply
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                                        • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                                          @Printdevil @RogerBW @satsuma @BigJackBrass @Taskerland I feel quite strongly that actually you don't have to do horrible things and it's almost certainly going to make everything worse.

                                          Roger BW 😷R This user is from outside of this forum
                                          Roger BW 😷R This user is from outside of this forum
                                          Roger BW 😷
                                          wrote last edited by
                                          #95

                                          @shimminbeg @Printdevil @satsuma @BigJackBrass @Taskerland More generally, if We are just as terrible as Them, why should I care if We win?

                                          :trebuchet: Kale :trebuchet:D CharnockP 2 Replies Last reply
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