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  3. I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

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  • :trebuchet: Kale :trebuchet:D :trebuchet: Kale :trebuchet:

    @Printdevil @devilsjunkshop Thank you for taking the time to elaborate, I really appreciate it ❤

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #70

    It preserves some degree of dignity and decorum saying things like Bearded Dragonsfoot, rather than naming names.

    @DarkestKale @devilsjunkshop

    CharnockP 1 Reply Last reply
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    • CharnockP Charnock

      It preserves some degree of dignity and decorum saying things like Bearded Dragonsfoot, rather than naming names.

      @DarkestKale @devilsjunkshop

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote last edited by
      #71

      Although sometimes decorum is sacrificed on the altar of "shitraker with a yacht"

      @DarkestKale @devilsjunkshop

      1 Reply Last reply
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      • Moreau VazhT Moreau Vazh

        @Printdevil Yes. It's moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

        KichaeK Offline
        KichaeK Offline
        Kichae
        Forum Master
        wrote last edited by
        #72

        Charnock Yes. It’s moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

        Moreau Vazh I like games with feats, and skills lists, and numbers that present a framework for differentiating a character’s skills and learning from the players’. I kind of hate paper buttons, though, and it’s exactly because of players seeing them as signals that it’s a board game experience.

        I prefer a high trust environment with a… a physics engine, as it were. A consistent and internally consistent set of tools and progression systems. The vast majority of people who talk about such games essentially demand low trust environments where they are entitled to not just have a say in how their choices are adjudicated, but also in what everyone else’s choices can be.

        I once had someone reply to one of my YouTube comments on this saying that they believed that all tables should run strictly RAW, because then they didn’t have to vet the GM before dropping into the game, and it’s like… No wonder I can’t stand talking to these people.

        CharnockP 1 Reply Last reply
        3
        • KichaeK Kichae

          Charnock Yes. It’s moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

          Moreau Vazh I like games with feats, and skills lists, and numbers that present a framework for differentiating a character’s skills and learning from the players’. I kind of hate paper buttons, though, and it’s exactly because of players seeing them as signals that it’s a board game experience.

          I prefer a high trust environment with a… a physics engine, as it were. A consistent and internally consistent set of tools and progression systems. The vast majority of people who talk about such games essentially demand low trust environments where they are entitled to not just have a say in how their choices are adjudicated, but also in what everyone else’s choices can be.

          I once had someone reply to one of my YouTube comments on this saying that they believed that all tables should run strictly RAW, because then they didn’t have to vet the GM before dropping into the game, and it’s like… No wonder I can’t stand talking to these people.

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #73

          Vetting the GM is the sort of thing I find really strange as a concept.

          High Trust with a physics engine is probably how I play, but with modelled mini games relevant to the environment of the game - like there might be a structured farming bit, or a structured scavenging bit, just depending on the game. They're usually slightly crunchier than the RP itself, but are generally something the players want to keep track of/game out but don't want to play out.

          @kichae @Taskerland

          Moreau VazhT 1 Reply Last reply
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          • CharnockP Charnock

            Vetting the GM is the sort of thing I find really strange as a concept.

            High Trust with a physics engine is probably how I play, but with modelled mini games relevant to the environment of the game - like there might be a structured farming bit, or a structured scavenging bit, just depending on the game. They're usually slightly crunchier than the RP itself, but are generally something the players want to keep track of/game out but don't want to play out.

            @kichae @Taskerland

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote last edited by
            #74

            @kichae The broader hobby seems weirdly paranoid about such matters.

            Vetting GMs and insisting upon upon running games as written? What is that even guarding against? Is it that unbearable to have someone tell you that your fireball won't go around corners?

            KichaeK 1 Reply Last reply
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            • Neil HopkinsS Neil Hopkins

              @RogerBW @BigJackBrass @Taskerland @Printdevil that’s pretty much the pitch of Delta Green where the agents realise that they are committing atrocities in the name of a government cover up, and going mad because of it

              Roger BW 😷R This user is from outside of this forum
              Roger BW 😷R This user is from outside of this forum
              Roger BW 😷
              wrote last edited by
              #75

              @satsuma @BigJackBrass @Taskerland @Printdevil Yeah that's why I prefer @shimminbeg 's Tetrahedron Group.

              CharnockP 1 Reply Last reply
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              • CharnockP Charnock

                "Five Rounds Rapid" is how long a good fight in D&D should take. The instructions were all there in the episode.

                @devilsjunkshop @Taskerland @RogerBW

                devilsjunkshopD This user is from outside of this forum
                devilsjunkshopD This user is from outside of this forum
                devilsjunkshop
                wrote last edited by
                #76

                @Printdevil With the family group there's a more than even chance there won't even be a fight as they've mostly been wandering the land befriending things, rescuing goblins, helping troubled spirits find their way to the light and such.

                @Taskerland @RogerBW

                CharnockP 1 Reply Last reply
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                • Roger BW 😷R Roger BW 😷

                  @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

                  WolfeRJW This user is from outside of this forum
                  WolfeRJW This user is from outside of this forum
                  WolfeRJ
                  wrote last edited by
                  #77

                  @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said “no, they just, y’know, scream and bleed and die.” The player looks around the table shocked and says “oh no. I’m a serial killer.”

                  WolfeRJW Roger BW 😷R 2 Replies Last reply
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                  • WolfeRJW WolfeRJ

                    @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said “no, they just, y’know, scream and bleed and die.” The player looks around the table shocked and says “oh no. I’m a serial killer.”

                    WolfeRJW This user is from outside of this forum
                    WolfeRJW This user is from outside of this forum
                    WolfeRJ
                    wrote last edited by
                    #78

                    @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma key thing though, the player brought up the question and chose to lean into the answer. The GM played the response straight-faced in a fairly low buy-in game. Players knew each other well/had high trust, players liked riffing off each other and the GM, modern day conspiracy setting with a broad tent, open character concepts from a baker to a banker to a vampire hunter, and undergrads just having fun.

                    1 Reply Last reply
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                    • WolfeRJW WolfeRJ

                      @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said “no, they just, y’know, scream and bleed and die.” The player looks around the table shocked and says “oh no. I’m a serial killer.”

                      Roger BW 😷R This user is from outside of this forum
                      Roger BW 😷R This user is from outside of this forum
                      Roger BW 😷
                      wrote last edited by
                      #79

                      @WolfeRJ @BigJackBrass @Taskerland @Printdevil @satsuma Having been brought up on the classics, I call this "gold dissolves in aqua regia". Yes, but so does everything else.

                      CharnockP 1 Reply Last reply
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                      • Roger BW 😷R Roger BW 😷

                        @WolfeRJ @BigJackBrass @Taskerland @Printdevil @satsuma Having been brought up on the classics, I call this "gold dissolves in aqua regia". Yes, but so does everything else.

                        CharnockP This user is from outside of this forum
                        CharnockP This user is from outside of this forum
                        Charnock
                        wrote last edited by
                        #80

                        Aqua Regia is useful in the production of dangerous orange smoke.

                        @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

                        CharnockP 1 Reply Last reply
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                        • Roger BW 😷R Roger BW 😷

                          @satsuma @BigJackBrass @Taskerland @Printdevil Yeah that's why I prefer @shimminbeg 's Tetrahedron Group.

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #81

                          I've a whole set of agencies over the years, but of the last 20 I've found I prefer increasingly the normalcy of civilian interactions with "things"

                          At a table in a big group who play lots of different games an agency involved is good for keeping things moving though.

                          @RogerBW @satsuma @BigJackBrass @Taskerland @shimminbeg

                          Roger BW 😷R Shimmin Beg (he/him)S 2 Replies Last reply
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                          • devilsjunkshopD devilsjunkshop

                            @Printdevil With the family group there's a more than even chance there won't even be a fight as they've mostly been wandering the land befriending things, rescuing goblins, helping troubled spirits find their way to the light and such.

                            @Taskerland @RogerBW

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote last edited by
                            #82

                            Have you met my family? They're all deranged martial artists and loons.

                            @devilsjunkshop @Taskerland @RogerBW

                            1 Reply Last reply
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                            • CharnockP Charnock

                              I've a whole set of agencies over the years, but of the last 20 I've found I prefer increasingly the normalcy of civilian interactions with "things"

                              At a table in a big group who play lots of different games an agency involved is good for keeping things moving though.

                              @RogerBW @satsuma @BigJackBrass @Taskerland @shimminbeg

                              Roger BW 😷R This user is from outside of this forum
                              Roger BW 😷R This user is from outside of this forum
                              Roger BW 😷
                              wrote last edited by
                              #83

                              @Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg Yeah, but my point is that Tetra is, at least as far as I'm concerned as a player, very much a reaction to the whole "we have to do horrible things that the sheep will never understand" mindset—which is very much where a lot of DG games seem to start and end.

                              CharnockP Shimmin Beg (he/him)S 2 Replies Last reply
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                              • CharnockP Charnock

                                Aqua Regia is useful in the production of dangerous orange smoke.

                                @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

                                CharnockP This user is from outside of this forum
                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote last edited by
                                #84

                                Thomas Norton's The Ordinal of Alchemy is a great book. Weirdly in prose, it's one of the last books about "how to do stuff with things" before Alchemy becomes a philosophical artform. The books of that time around the 1400-1500s are packed with brilliant stuff to accommodate for the lack of structured chemical theory. Norton has a whole scale of temperatures with stuff like "the point at which duck fat melts"

                                @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

                                Jon HancockB CharnockP 2 Replies Last reply
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                                • CharnockP Charnock

                                  Thomas Norton's The Ordinal of Alchemy is a great book. Weirdly in prose, it's one of the last books about "how to do stuff with things" before Alchemy becomes a philosophical artform. The books of that time around the 1400-1500s are packed with brilliant stuff to accommodate for the lack of structured chemical theory. Norton has a whole scale of temperatures with stuff like "the point at which duck fat melts"

                                  @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

                                  Jon HancockB This user is from outside of this forum
                                  Jon HancockB This user is from outside of this forum
                                  Jon Hancock
                                  wrote last edited by
                                  #85

                                  @Printdevil @RogerBW @WolfeRJ @Taskerland @satsuma #Glorantha

                                  CharnockP 1 Reply Last reply
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                                  • Roger BW 😷R Roger BW 😷

                                    @Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg Yeah, but my point is that Tetra is, at least as far as I'm concerned as a player, very much a reaction to the whole "we have to do horrible things that the sheep will never understand" mindset—which is very much where a lot of DG games seem to start and end.

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #86

                                    Is that an ACAB reflex do you think? Or just the central tendency of that sort of literature.

                                    My Fallen Leaves game is about the players as sort of mediums/clairvoyants and the like who help people get over deaths in their families, and naturally plots happen. Always. Very spiritual, very low key. Lots of Stone Tape type stuff, but in the background the Gov have Project WhiteLight trying to remove all ghosts via machines.

                                    @RogerBW @satsuma @BigJackBrass @Taskerland @shimminbeg

                                    Roger BW 😷R 1 Reply Last reply
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                                    • Jon HancockB Jon Hancock

                                      @Printdevil @RogerBW @WolfeRJ @Taskerland @satsuma #Glorantha

                                      CharnockP This user is from outside of this forum
                                      CharnockP This user is from outside of this forum
                                      Charnock
                                      wrote last edited by
                                      #87

                                      Low hanging fruit (probably L'Orange)

                                      @BigJackBrass @RogerBW @WolfeRJ @Taskerland @satsuma

                                      Jon HancockB 1 Reply Last reply
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                                      • CharnockP Charnock

                                        Low hanging fruit (probably L'Orange)

                                        @BigJackBrass @RogerBW @WolfeRJ @Taskerland @satsuma

                                        Jon HancockB This user is from outside of this forum
                                        Jon HancockB This user is from outside of this forum
                                        Jon Hancock
                                        wrote last edited by
                                        #88

                                        @Printdevil @RogerBW @WolfeRJ @Taskerland @satsuma Dick à L'Orange was the name of my old RuneQuest character, funnily enough.

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                                        • CharnockP Charnock

                                          Thomas Norton's The Ordinal of Alchemy is a great book. Weirdly in prose, it's one of the last books about "how to do stuff with things" before Alchemy becomes a philosophical artform. The books of that time around the 1400-1500s are packed with brilliant stuff to accommodate for the lack of structured chemical theory. Norton has a whole scale of temperatures with stuff like "the point at which duck fat melts"

                                          @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

                                          CharnockP This user is from outside of this forum
                                          CharnockP This user is from outside of this forum
                                          Charnock
                                          wrote last edited by
                                          #89

                                          Purple cabbage used as indicator paper is another good bit.

                                          Markedly unlike any alchemist I've ever seen in a game.

                                          "I produce my purple cabbage and check for acid"

                                          @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

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