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  • They. Ate. Him.

    Campaign Journal
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    AngelaA
    We played our Pathfinder 2 game tonight and it was fun. We didn't get to much of the actual story, but we earned some more points. Also, off-camera we routed an attack by the Big Bad's right-hand woman. I think we may be fighting her next week.We are in a place called Tanglebriar, and it's rough going. The environment is not made for us and it does not want us there. We regularly run into difficult terrain, and the monsters we're running into are reasonably tough.All of our encounters tonight were randomly generated because we rolled poorly. We're supposed to be doing Survival and Perception and things like that. If we make the DC, nothing happens.On our first roll, I rolled a 3. Even with as high as my Perception is, that roll was not going to make it. I didn't feel so bad on the next roll when I got above a 40 and the Wizard rolled a 1. We fought some large mosquito-looking things. At first we thought they might be similar to stirges, but they were not. They were more like winged spiders (bat wings, not insect wings). They had tongues that came out of their midsections and that was grosssss.They were demons, so we looked for their sin-vulnerability and it was fighting off ill-health. So every time they tried to poison the air, and we saved, it would hurt them if we were close enough to where they were. We also fought another set of demony guys. They were even bigger (giant). They were made of wood and I'm not 100% what they were, but they had glowing red eyes inside their trunks. They had a wicked branch attack (with reach) and then they could also attack (and trip you) with their roots if they were close enough to you.My character has a war hammer, and the wooden guys were resistant to bludgeoning damage. Bummer. But they were weak to fire and axes, so between spells and the Champion's ax, we whittled them down (HA! that is a terrible pun and I'm leaving it there).We got hit with a couple of poisonous clouds, but it looked like everyone managed to make sufficient saves so that we won't wake up tomorrow and find out we're dying or infected or something.We're almost to the Big Fight for this adventure path. I think we are, anyway. We're level 14 now.#Pathfinder2e #ttrpg
  • Playing FF7 Again

    General ff7 rpg games game
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    KichaeK
    It’s been a loooong time since I’ve played FInal Fantasy 7. Like, probably 25 years now. Maybe 20. But definitely before I permanently moved away from home. It’s one of my favourite games of all time, but also, one of the hardest for me to revisit. I’m at the City of the Ancients now, and I’m finding myself woefully unprepared to handle it.
  • A lesson so many need to learn

    Moved Pathfinder rpgmemes
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    saithe@lemmy.blahaj.zoneS
    Big fan of the “let people hate things” motto
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    KichaeK
    @moondog@meow.social There is no community on the Internet that more firmly treats Water Finds a Crack as a play guide, rather than a warning to designers.
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    KichaeK
    Going to second everyone else saying “it’s not your friend’s character”. Roleplaying games have this nasty effect of attracting people that are focused on doing things “the best way” – they see the games as puzzles to solve – but what the best way of playing is is not a singular thing. And people have this weird tendency to also conflate things that seem similar. Here, I suspect your friend is telling you that you “need” to target all of the different DCs: Fortitude, Reflex, Will, and AC. This provides you with the most flexibility as a caster, and the highest chances of actually getting the maximum effect out of your spells. Because of this, a lot of the online discussion around magic users in the game has actually focused on optimizing your ability to target all of these – because, again, the discussions are dominated by people who want to “solve” the game. But if you’re OK with partial successes and playing the character in a way that feels the most organic to you, you should do that. The game is designed so that you don’t need to be hyper-focused on optimizing your choices. But if your friend isn’t ok with you doing that, then you should start asking them why they want to play your character for you.
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    KichaeK
    One of my favourite things about Pathfinder 2e is its Alternative Initiative Skills rule. It’s a simple and intuitive guideline for making character skills more valuable and pulling in “exploration”/non-combat mode activities and behaviours into combat initialization. For those who haven’t played the game before, while there’s a default initiative roll that everyone can use at the start of combat based off of your Perception modifier, you can also use whatever skill modifier maps onto the task you were doing at the time of initiative if you, or your GM, chooses. So, if you’re a Barbarian busting down a door, you can roll Athlethics for initiative, or if you’re a Cleric pre-casting Shield, you can roll Religion. This is all pretty simple, straight-forward, and elegant until you get to someone who is sneaking at initiative, because Avoid Notice – PF2’s formal name for the ‘sneaking around’ Action in exploration mode – interacts with everyone else’s Perception DC (PF2’s proxy for Passive Perception). Checks, attacks, and skill rolls in PF2 are always done against a DC; the system never does contested rolls for these. This means trying to avoid being detected by someone is always done by rolling a Stealth check against the Perception DCs of anyone around who might be able to reasonably notice them. So, if you roll Stealth for initiative, and you beat all of the enemies’ Perception DCs, none of them should notice you. None of them should know you exist. But initiative is a contested roll. It’s the only contested roll in the game, RAW. And, as mentioned, the default ability for rolling initiative in PF2 is Perception. Why? Because it’s supposed to represent you noticing that the other creatures in the room are about to throw hands. And now we have a Perception roll contesting a Stealth roll. This is where things fall apart. This opens the door to the hiding character beating their opponent’s Perception DC – and so, being unnoticed – while the opponent rolls higher on initiative. What are you supposed to do in this case, where the hider has successfully hidden, but the perceiver succeeds in noticing? Much to my perpetual bemusement and frustration, GM Core suggests that the opponent just… knows someone is out there. GM Core pg. 25: To determine whether someone is undetected by other participants in the encounter, you still compare their Stealth check for initiative to the Perception DC of their enemies. They’re undetected by anyone whose DC they meet or exceed. So what do you do if someone rolls better than everyone else on initiative, but all their foes beat their Perception DC? Well, all the enemies are undetected, but not unnoticed. That means the participant who rolled high still knows someone is around and can start moving about, Seeking, and otherwise preparing to fight. So, why does it do this? Well, biggest reason is probably that PF2 doesn’t have surprise rounds. Instead, it uses its regular stealth system to handle this. The in-text reason is subtle, and likely won’t be picked up by someone who isn’t familiar with the game’s stealth rules. Pathfinder 2e has five different awareness/perception states for creatures: Noticed, Concealed, Hidden, Undetected, and Unnoticed. These states are relative to the viewer+viewed pair. The first three are fairly straight forward and intuitive: Noticed creatures are in plain sight, unobscured, and viewed by the viewer; Concealed creatures are seen, and their location is known, but there is something obscuring the viewer’s view, making their position seem a little “fuzzy”; and Hidden creatures are not seen by the viewer, but their location is known. The Undetected and Unnoticed states, though, are often a bit of a stumbling block, because, by name, they appear to be synonymous. They’re actually significantly different, though. An Undetected creature is one that the viewer knows to exist, but that they do not know the location of, while an Unnoticed creature is one that they don’t know exists at all. If you review the quoted block of text above, you’ll probably pick up on the fact that the authors are very careful to say that the character that succeeds on their Stealth roll is undetected, is careful about the use of unnoticed, and goes out of their way to avoid other synonyms. Beating the enemy’s Perception DC on initiative rolls makes you Undetected, and not Unnoticed. But that’s not how people use it anywhere else in the game. Outside of initiative, if you roll Stealth and beat the other creature’s Perception DC, you’re usually going to be Unnoticed. If you beat the guard’s Perception DC, you’re going to be allowed to sneak on by without them paying you any attention. So, why does it work this way with initiative? The books don’t say definitively, but I’m pretty sure it’s because if you tell your players to roll initiative when you haven’t told them that there’s anything around, they will assume there’s something hiding in the shadows. Most GMs don’t just randomly throw players into initiative, and most players don’t want to be thrown into initiative with no payoff. Hidden enemies are Undetected by default, because players can’t ignore the metacontext of the encounter (nor should they). But GM Core presents this as a symmetrical situation, and it shouldn’t be. The stealth initiative rules are set up this way for good meta reasons, but the GM should be working to a higher standard vis-a-vis metagaming. There are no in-fiction reasons why these Stealth rolls should have different outcomes from any others. So, how should this play out? First of all, in the majority of cases, at least one player is going to either fail their Stealth roll and be perceived, or they’re going to opt to roll with some other skill or ability, so it’ll be a moot case. The NPCs will have a reason to investigate the shadows. But if the whole party rolls Stealth for initiative, and the whole party beats the first NPC’s Perception DC, but fails to beat their initiative roll, I think that NPC should pass on its turn. I will generally roleplay whatever it is that they were doing for 3 Actions, and then pass the baton off to the next character. Eventually, we’ll either get to an NPC whose Perception DC was high enough to actually notice that something’s afoot, or we’ll reach a PC, who will probably make sure all of the NPCs are in the know. This provides opportunities for the players to passively observe their targets for a moment without being in the reactive state of “Oh Shit, It’s My Turn”, and also rewards players with a little extra reward for having tried something as a unit and unanimously succeeding. Plus, it side-steps the invalidating and disappointing feeling of having a ‘win’ stolen away, which is what succeeding on your Stealth roll but having your enemy know you’re there anyway does.
  • Pathfinder 2e: Not For Everyone?

    Blog pathfinder2e pf2e pf2 dnd ttrpg
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    KichaeK
    Writing rants on the Fediverse is how I’m trying to wean myself off of that space. The book release schedule keeps reeling me back in!
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    Keith Ammann 🔜 Gamehole ConK
    Includes stat blocks for 20 original monsters in multiple game systems, with design notes, and accompanied by splendid old-school illustrations by @jencmars.Make your players go "NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE"!
  • Recall Knowledge

    Pathfinder pf2e simplypf2e pathfinder2e ttrpg dnd
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    Mr. Omgits JafoM
    https://www.simplypf2e.com/post/recall-knowledge
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    Corb_The_LesserC
    @badastro The sky is full of rocks.
  • I give you a momentary reprieve from the madness:

    General
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    Molly Cantrell-Kraig 🇺🇦M
    @badastro “I’M SIGNIFICANT!” — Dust Speck
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    KichaeK
    Shared by one of their players over in the Darklands. [image: 1750706115288-ff103bb3-7516-42e1-9b7c-123fabf82e36-image.png]
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    💚Risa🌻R
    i got to run some games again, finally!gm vacation was way too long xDwe continued our campaings of #SeasonOfGhosts and #QuestForTheFrozenFlame respectively, and they're both going well very different vibes, but in a way, they are both about keeping your loved ones safe ^^ or at least that's what we're focusing on gosh, it feels so good to be back! #Pathfinder2e #pf2e
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    Christer EnforsE
    @hostilearchitecture Ah, yeah, that makes sense. In my case, a PC took it as a Dedication feat, so I'm guessing it won't be quite as "bad" as it could have been if it was his full class.
  • A huge cultural difference between Canada and U.S.

    General
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    KichaeK
    Wild, people talk to me with an alarming frequency. Maybe Haligonians are just uncomfortably chatty.
  • What are you adding?

    Moved Pathfinder rpgmemes
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    J
    Partially. I think its fine to have that kind of thing. But not all the time. Bandits who are actually good people will avoid murder if possible. And while bad people can also have loved ones, that does not invalidate self defense. Just as you said: Self defense is not murder-hoboing. If we are talking murder-hoboing then we should apply that list to city guards and commoners, who are not meant to be fought.
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    C
    This post did not contain any content.
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    KichaeK
    Oran becomes a Summoner, from season 3 of Rotgrind! https://youtu.be/W0IX9_AMvSs
  • Terror Knight Archetype

    Pathfinder
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    KichaeK
    Eldritch Osiris Games has posted a free archetype (plus a child archetype!) on their patreon: The Terror Knight, and the Knight Terror. Patreon: https://www.patreon.com/posts/terror-knight-v1-131087852 Reddit Post: https://www.reddit.com/r/Pathfinder2e/comments/1l7dc3v/nightmare_v_15_terror_knight_revisited_rebalanced/
  • 20 free ship battlemaps for the summer!

    Moved Pathfinder rpgmemes
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    R
    They were told repeatedly that the ship wouldn’t fit but their reply of we’ll make it fit was haunting, much like how the ships appearance is now.