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Wandering Adventure Party

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  3. Aaaaaaaand fight

Aaaaaaaand fight

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  • W webghost0101@sopuli.xyz

    One side becomes staff, one side becomes spear.

    Its rather unwieldy.

    susaga@sh.itjust.worksS This user is from outside of this forum
    susaga@sh.itjust.worksS This user is from outside of this forum
    susaga@sh.itjust.works
    wrote last edited by
    #17

    Which bit of the spear, though? Cause a spear is just a staff with a pointy bit on the top, so if you’ve got the pointy bit, then it’s just a spear. If not, you’ve got a staff.

    kairubyte@lemmy.dbzer0.comK 1 Reply Last reply
    10
    • B binarytobis@lemmy.world

      Stuff like this is why games usually end by the 6th session.

      See also: rogue steals from the party because “It’s what my character would do!” but gets upset when my barbarian kills them afterwards for the same reason.

      J This user is from outside of this forum
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      jjjalljs@ttrpg.network
      wrote last edited by
      #18

      That doesn’t seem like the same thing at all. Can you elaborate?

      BakkodaB B 2 Replies Last reply
      11
      • J jjjalljs@ttrpg.network

        That doesn’t seem like the same thing at all. Can you elaborate?

        BakkodaB This user is from outside of this forum
        BakkodaB This user is from outside of this forum
        Bakkoda
        wrote last edited by
        #19

        Berserker rage is a helluva drug

        1 Reply Last reply
        5
        • S stamets@lemmy.dbzer0.com
          This post did not contain any content.
          𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W This user is from outside of this forum
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          𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍
          wrote last edited by
          #20

          They give it to the Rogue because they’re both convinced it’s cursed

          1 Reply Last reply
          0
          • S stamets@lemmy.dbzer0.com
            This post did not contain any content.
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            surph_ninja@lemmy.world
            wrote last edited by surph_ninja@lemmy.world
            #21

            Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful I’ve got a group with zero ego issues.

            C 1 Reply Last reply
            24
            • susaga@sh.itjust.worksS susaga@sh.itjust.works

              Which bit of the spear, though? Cause a spear is just a staff with a pointy bit on the top, so if you’ve got the pointy bit, then it’s just a spear. If not, you’ve got a staff.

              kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
              kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
              kairubyte@lemmy.dbzer0.com
              wrote last edited by
              #22

              Tip or stern of either.

              W 1 Reply Last reply
              3
              • J jjjalljs@ttrpg.network

                That doesn’t seem like the same thing at all. Can you elaborate?

                B This user is from outside of this forum
                B This user is from outside of this forum
                binarytobis@lemmy.world
                wrote last edited by
                #23

                Both are example of stubborn group members who need to be flexible and work well with others.

                J 1 Reply Last reply
                29
                • B binarytobis@lemmy.world

                  Both are example of stubborn group members who need to be flexible and work well with others.

                  J This user is from outside of this forum
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                  jjjalljs@ttrpg.network
                  wrote last edited by
                  #24

                  The fighter in my story is the rogue in your story? That makes sense.

                  B 1 Reply Last reply
                  10
                  • S surph_ninja@lemmy.world

                    Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful I’ve got a group with zero ego issues.

                    C This user is from outside of this forum
                    C This user is from outside of this forum
                    chuckleslord@lemmy.world
                    wrote last edited by
                    #25

                    It requires attunement

                    S 1 Reply Last reply
                    5
                    • J jjjalljs@ttrpg.network

                      The fighter in my story is the rogue in your story? That makes sense.

                      B This user is from outside of this forum
                      B This user is from outside of this forum
                      binarytobis@lemmy.world
                      wrote last edited by
                      #26

                      Yes indeed!

                      1 Reply Last reply
                      4
                      • kairubyte@lemmy.dbzer0.comK kairubyte@lemmy.dbzer0.com

                        Tip or stern of either.

                        W This user is from outside of this forum
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                        webghost0101@sopuli.xyz
                        wrote last edited by
                        #27

                        Hand that is closest.

                        1 Reply Last reply
                        1
                        • J jjjalljs@ttrpg.network

                          Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, “let me use that so I can find traps better. You can’t even find traps with a DC above 20, rules as written. That’s a rogue class feature. With the lens I’d be getting like 27 if I take 10.”

                          He was like “no. It’s mine. I found it.”

                          Like, my guy. We’re all in danger if we don’t find the traps. You don’t see me holding onto armor I can’t use.

                          S This user is from outside of this forum
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                          szyler@lemmy.world
                          wrote last edited by
                          #28

                          Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.

                          X 1 Reply Last reply
                          0
                          • donD don

                            Druid: You wanna try it

                            Fighter: Yeah let’s see what happens

                            Both: grab item together

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            szyler@lemmy.world
                            wrote last edited by
                            #29

                            It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states.

                            The Druid loses bonus actions on hits below 10 or when surrounded.

                            The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.

                            1 Reply Last reply
                            0
                            • P Pennomi

                              https://swordscomic.com/cdn-cgi/image/width=1440,format=auto/media/Swords/images/1.005.png

                              S This user is from outside of this forum
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                              szyler@lemmy.world
                              wrote last edited by
                              #30

                              Russian world war 1 strategy of having a dead mate. When your friend dies you pick up his weapon and continue on.

                              1 Reply Last reply
                              1
                              • S stamets@lemmy.dbzer0.com
                                This post did not contain any content.
                                blackmist@feddit.ukB This user is from outside of this forum
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                                blackmist@feddit.uk
                                wrote last edited by
                                #31

                                Hunter weapon tbh

                                1 Reply Last reply
                                2
                                • S stamets@lemmy.dbzer0.com
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                                  markovs_gun@lemmy.world
                                  wrote last edited by
                                  #32

                                  This is the plot of Soul Calibur lmao

                                  1 Reply Last reply
                                  3
                                  • S szyler@lemmy.world

                                    Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.

                                    X This user is from outside of this forum
                                    X This user is from outside of this forum
                                    xm34@feddit.org
                                    wrote last edited by
                                    #33

                                    No, it doesn’t. That’s precicely what classes are for. Everyone has their job and the rogue’s job is to finde traps and deal sneak attack damage. You don’t see the rogue going around demanding second wind, action surge and heavy armor, now do you?

                                    Z S 2 Replies Last reply
                                    7
                                    • X xm34@feddit.org

                                      No, it doesn’t. That’s precicely what classes are for. Everyone has their job and the rogue’s job is to finde traps and deal sneak attack damage. You don’t see the rogue going around demanding second wind, action surge and heavy armor, now do you?

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                                      zombifrancis@sh.itjust.works
                                      wrote last edited by
                                      #34

                                      You don’t see the rogue going around demanding second wind, action surge and heavy armor, now do you?

                                      I mean ‘sneak attack totally applies here’ is the classic ‘rogue doing fighter things’ trope.

                                      1 Reply Last reply
                                      0
                                      • J jjjalljs@ttrpg.network

                                        Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, “let me use that so I can find traps better. You can’t even find traps with a DC above 20, rules as written. That’s a rogue class feature. With the lens I’d be getting like 27 if I take 10.”

                                        He was like “no. It’s mine. I found it.”

                                        Like, my guy. We’re all in danger if we don’t find the traps. You don’t see me holding onto armor I can’t use.

                                        N This user is from outside of this forum
                                        N This user is from outside of this forum
                                        nikls94@lemmy.world
                                        wrote last edited by
                                        #35

                                        Random VLDL that fits nicely: https://m.youtube.com/watch?v=WKr7K6pe83w&pp=ygUWVmxkbCBmYWlsZWQgcGVyY2VwdGlvbg%3D%3D

                                        1 Reply Last reply
                                        0
                                        • S stamets@lemmy.dbzer0.com
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                                          zombifrancis@sh.itjust.works
                                          wrote last edited by
                                          #36

                                          I’d let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.

                                          D 1 Reply Last reply
                                          1

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