Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. PC Gaming
  3. "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

Scheduled Pinned Locked Moved PC Gaming
pcgaming
147 Posts 85 Posters 23 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • LeonD Leon

    It’s interesting because the live-service formula is kind of antithetical to what they want. They essentially want a low-effort low-cost perpetual money-printing machine. They really should just invest in actual money printing machines and churn out fake money, because that’d be a more successful endeavour.

    The live-service games that live on do so because of a constant investment and commitment to the game and the community it harbours. The moment people think the writing’s on the walls, they jump ship.

    It’s just so bizarre to me that they want people to invest time and more importantly, money into the game, when they themselves aren’t willing to do so.

    nfreak@lemmy.mlN This user is from outside of this forum
    nfreak@lemmy.mlN This user is from outside of this forum
    nfreak@lemmy.ml
    wrote on last edited by nfreak@lemmy.ml
    #81

    The live-service games that live on do so because of a constant investment and commitment to the game and the community it harbours. The moment people think the writing’s on the walls, they jump ship.

    This especially. Just as an example, I sunk way too much time into Destiny 2, and recently picked up Warframe after putting D2 away last year, and the difference between the studios behind them both is night and day. The former feels like an abusive relationship, built on constant FOMO, removing content, and constantly skirting around the community’s numerous issues with the game’s systems and sandbox (and that’s all on top of Bungie/Sony execs treating the actual devs like garbage).

    The latter feels like a game where the players are genuinely treated as the game’s lifeblood and rather than nickel and dime them for every last thing, the devs give them what they want, and the devs get to make what they want to make. Not to mention literally everything in the game minus community-created cosmetics can be earned without spending anything at all.

    These sorts of comparisons are all over the place. PoE2 compared to Diablo 4 or post-Krafton Last Epoch for example. You can’t just pump out a live service game and hope shit sticks, you need to foster a community around it.

    LeonD 1 Reply Last reply
    3
    • I itsgroundhogdayagain@lemmy.ml

      We won’t have enough RAM for new cutting-edge AAA games anyway. System requirements will plateau for the foreseeable future while they continue to raise game prices and complain that it’s too hard.

      A Wild Mimic appears!A This user is from outside of this forum
      A Wild Mimic appears!A This user is from outside of this forum
      A Wild Mimic appears!
      wrote on last edited by
      #82

      If they really try to outprice the common user in an attempt to drive people to subscription based services, I will simply not go with that - I’d rather just keep playing what I have. And I think I have already enough games until the end of my life - damn, even my PS2 collection can keep me entertained for a decade.

      1 Reply Last reply
      1
      • A agent641@lemmy.world

        Losing the hardware constraints made devs less innovative too. The Crash Bandicoot devs had to hack the PlayStation’s system memory allocation to squeeze a bit more out of the machine so their game could be better.

        B This user is from outside of this forum
        B This user is from outside of this forum
        bridgeenjoyer@sh.itjust.works
        wrote on last edited by
        #83

        Thats why I love the ps1 and og consoles in general. For one. Yes, they had to work their asses off. For two, THE GAMES WERE (usually) FINISHED BY THE TIME YOU PLAYED IT.

        The model of make game-test game-release game-DONE was tried and true, and something rarely experienced today.

        There are amazing games today of course. But still, we have definitely shifted and I dont prefer it for the most part.

        S 1 Reply Last reply
        5
        • T thatkamguy@sh.itjust.works

          We are at a point now that games from the PS3/X360 era still look and play well, so newer titles need to contribute something new in order to make an impact.

          If a AAA-studio releases a 7/10 title in 2026, it’s not just competing with the 8s, 9s, and 10s also releasing the same year - but also every single such title from the past 20 years!

          This will also only continue to get worse in coming years as the backlog of exceptional titles will continue to build.

          B This user is from outside of this forum
          B This user is from outside of this forum
          bridgeenjoyer@sh.itjust.works
          wrote on last edited by
          #84

          Im still waiting for them to make something TRULY original again, like Majestic.

          But that takes creativity and hard work, something massive corporations and capitalism will shove down so far you forget they ever existed.

          T 1 Reply Last reply
          6
          • alessandro@lemmy.caA alessandro@lemmy.ca
            This post did not contain any content.
            Link Preview Image
            "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

            Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

            favicon

            PCGamesN (www.pcgamesn.com)

            Guy IngonitoK This user is from outside of this forum
            Guy IngonitoK This user is from outside of this forum
            Guy Ingonito
            wrote on last edited by
            #85

            I don’t think the industry has the willpower to spend less money. They’re always going to chase the highest graphical quality.

            KogasaK 1 Reply Last reply
            5
            • nfreak@lemmy.mlN nfreak@lemmy.ml

              The live-service games that live on do so because of a constant investment and commitment to the game and the community it harbours. The moment people think the writing’s on the walls, they jump ship.

              This especially. Just as an example, I sunk way too much time into Destiny 2, and recently picked up Warframe after putting D2 away last year, and the difference between the studios behind them both is night and day. The former feels like an abusive relationship, built on constant FOMO, removing content, and constantly skirting around the community’s numerous issues with the game’s systems and sandbox (and that’s all on top of Bungie/Sony execs treating the actual devs like garbage).

              The latter feels like a game where the players are genuinely treated as the game’s lifeblood and rather than nickel and dime them for every last thing, the devs give them what they want, and the devs get to make what they want to make. Not to mention literally everything in the game minus community-created cosmetics can be earned without spending anything at all.

              These sorts of comparisons are all over the place. PoE2 compared to Diablo 4 or post-Krafton Last Epoch for example. You can’t just pump out a live service game and hope shit sticks, you need to foster a community around it.

              LeonD This user is from outside of this forum
              LeonD This user is from outside of this forum
              Leon
              wrote on last edited by
              #86

              I think Digital Extremes, at least currently, is still very aware of what made them successful.

              John Bain for example spoke out about the games potential very early, earning them a big influx of players, and they’ve previously stated that Warframe wouldn’t have been a thing if not for him. I guess it can be particularly contrasted with the fact that Warframe was kind of a Hail Mary project for the studio. They’d pitched it around for a while but no publisher responded positively. When they were running out of money they just said “fuck it” and went to work on it, publisher be damned.

              I’ve been playing on and off for years now, since around the release of The Second Dream. It makes me really happy to see that they’re doing well. I hope they’ll continue to do well, and do well by the community.

              1 Reply Last reply
              1
              • A agent641@lemmy.world

                Losing the hardware constraints made devs less innovative too. The Crash Bandicoot devs had to hack the PlayStation’s system memory allocation to squeeze a bit more out of the machine so their game could be better.

                N This user is from outside of this forum
                N This user is from outside of this forum
                nalivai@lemmy.world
                wrote on last edited by
                #87

                I don’t know if this is the best applicatioon of their genius tbh. If you’re not spending time fighting with tools, you spend it making stuff you want to make.

                H 1 Reply Last reply
                7
                • Guy IngonitoK Guy Ingonito

                  I don’t think the industry has the willpower to spend less money. They’re always going to chase the highest graphical quality.

                  KogasaK This user is from outside of this forum
                  KogasaK This user is from outside of this forum
                  Kogasa
                  wrote on last edited by
                  #88

                  Sometimes you get both. And then it’s really special (especially 8 years later when you can turn the settings up), see RDR2.

                  T 1 Reply Last reply
                  4
                  • I itsgroundhogdayagain@lemmy.ml

                    We won’t have enough RAM for new cutting-edge AAA games anyway. System requirements will plateau for the foreseeable future while they continue to raise game prices and complain that it’s too hard.

                    KogasaK This user is from outside of this forum
                    KogasaK This user is from outside of this forum
                    Kogasa
                    wrote on last edited by
                    #89

                    Can’t think of a game that really needed more than like 10GB of RAM. It’s all VRAM for textures and even then 8GB is enough

                    H 1 Reply Last reply
                    0
                    • B brucethemoose@lemmy.world

                      Some “DLC happy” games seem to work in niches while mostly avoiding the micro-transaction trap. I’m thinking of Frontier’s “Planet” games, or some of Paradox’s stuff.

                      I’m confused at some games not taking the DLC happy route, TBH. 2077, for instance, feels like it’s finally fixed up, and they could make a killing selling side quests smaller in scope than the one they have.

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      saffire@sh.itjust.works
                      wrote on last edited by
                      #90

                      How does Paradox DLC work at all? The EU4 bundle with all the DLCs is on a 50% discount right now and still costs $142 CAD. Crusader Kings 2 is also over a hundred bucks at half off for all DLCs. And these are their old games that they already have sequels for. I’d literally play these games all day every day if I could but the price is prohibitively expensive and prevents me from doing so.

                      B R 2 Replies Last reply
                      2
                      • A agent641@lemmy.world

                        Have they considered not spending half a billion dollars giving hair strands shadow effects, and instead developing interesting stories?

                        R This user is from outside of this forum
                        R This user is from outside of this forum
                        reksas@sopuli.xyz
                        wrote on last edited by
                        #91

                        and rest of the budget on ads

                        1 Reply Last reply
                        12
                        • alessandro@lemmy.caA alessandro@lemmy.ca
                          This post did not contain any content.
                          Link Preview Image
                          "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                          Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                          favicon

                          PCGamesN (www.pcgamesn.com)

                          C This user is from outside of this forum
                          C This user is from outside of this forum
                          yeehaw
                          wrote on last edited by
                          #92

                          That’s because it was replaced with the far superior AAAA games, of course!

                          1 Reply Last reply
                          13
                          • L lushed_lungfish@lemmy.ca

                            I think the last AAA I tried was Baldur’s Gate 3.

                            Pretty good tbh.

                            C This user is from outside of this forum
                            C This user is from outside of this forum
                            yeehaw
                            wrote on last edited by
                            #93

                            Nightreign pretty damn good too

                            1 Reply Last reply
                            1
                            • A ataridump@lemmy.world

                              The only ones I play these days are Warframe and occasionally PoE2…

                              I didn’t know they made Power over Ethernet into a game, let alone a sequel.

                              D This user is from outside of this forum
                              D This user is from outside of this forum
                              derisionconsulting@lemmy.ca
                              wrote on last edited by
                              #94

                              There’s even more than one Power over Ethernet 2s, and both of them are good games, often played by similar groups of people.

                              (Pillar of Eternity 2 and Path of Exile 2)

                              1 Reply Last reply
                              0
                              • S saffire@sh.itjust.works

                                How does Paradox DLC work at all? The EU4 bundle with all the DLCs is on a 50% discount right now and still costs $142 CAD. Crusader Kings 2 is also over a hundred bucks at half off for all DLCs. And these are their old games that they already have sequels for. I’d literally play these games all day every day if I could but the price is prohibitively expensive and prevents me from doing so.

                                B This user is from outside of this forum
                                B This user is from outside of this forum
                                brucethemoose@lemmy.world
                                wrote on last edited by brucethemoose@lemmy.world
                                #95

                                Heh, that’s correct.

                                This meme video about sums it up:

                                The answer is “you play at release and buy them over time, like a crab in slowly boiling water,” though the absolutely incredible rate they introduce bugs into the games kinda knocks you out of the habit.

                                1 Reply Last reply
                                1
                                • B bridgeenjoyer@sh.itjust.works

                                  Im still waiting for them to make something TRULY original again, like Majestic.

                                  But that takes creativity and hard work, something massive corporations and capitalism will shove down so far you forget they ever existed.

                                  T This user is from outside of this forum
                                  T This user is from outside of this forum
                                  thatkamguy@sh.itjust.works
                                  wrote on last edited by
                                  #96

                                  It honestly feels like original and creative works are exclusively the domain of indie developers nowadays.

                                  Given how bloated AAA budgets have become, publishers seemingly don’t want to risk taking a chance on some more whacky ideas - at least until an indie dev proves it out first.

                                  B 1 Reply Last reply
                                  4
                                  • T thatkamguy@sh.itjust.works

                                    It honestly feels like original and creative works are exclusively the domain of indie developers nowadays.

                                    Given how bloated AAA budgets have become, publishers seemingly don’t want to risk taking a chance on some more whacky ideas - at least until an indie dev proves it out first.

                                    B This user is from outside of this forum
                                    B This user is from outside of this forum
                                    bridgeenjoyer@sh.itjust.works
                                    wrote on last edited by
                                    #97

                                    All they care about is the next forknight.

                                    Q 1 Reply Last reply
                                    2
                                    • LeonD Leon

                                      It’s interesting because the live-service formula is kind of antithetical to what they want. They essentially want a low-effort low-cost perpetual money-printing machine. They really should just invest in actual money printing machines and churn out fake money, because that’d be a more successful endeavour.

                                      The live-service games that live on do so because of a constant investment and commitment to the game and the community it harbours. The moment people think the writing’s on the walls, they jump ship.

                                      It’s just so bizarre to me that they want people to invest time and more importantly, money into the game, when they themselves aren’t willing to do so.

                                      C This user is from outside of this forum
                                      C This user is from outside of this forum
                                      cmbabul@lemmy.world
                                      wrote on last edited by
                                      #98

                                      They essentially want a low-effort low-cost perpetual money-printing machine

                                      Problem is that they can’t micromanage that into existence, ConcernedApe more or less created a money printing machine with Stardew Valley all by himself, at least at first. It would be so much cheaper for studios to find like 15 inspired independent devs/designers that need money to make their dream a reality, give them just a lil equity and room/time to cook and they might actually get something amazing. But ain’t no way execs and shareholders would let that happen, they’d yank the plug after year one of a three year contract.

                                      T 1 Reply Last reply
                                      2
                                      • alessandro@lemmy.caA alessandro@lemmy.ca
                                        This post did not contain any content.
                                        Link Preview Image
                                        "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                        Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                        favicon

                                        PCGamesN (www.pcgamesn.com)

                                        H This user is from outside of this forum
                                        H This user is from outside of this forum
                                        hightrix@lemmy.world
                                        wrote on last edited by
                                        #99

                                        Call me crazy, but I don’t want to play a game “with staying power”.

                                        I want to play games that are fun, I finish them, then move on.

                                        I don’t need a “forever game”. I don’t want seasons, season passes, dailies, battle passes, time limited, time gated content.

                                        R A 2 Replies Last reply
                                        36
                                        • B bridgeenjoyer@sh.itjust.works

                                          Thats why I love the ps1 and og consoles in general. For one. Yes, they had to work their asses off. For two, THE GAMES WERE (usually) FINISHED BY THE TIME YOU PLAYED IT.

                                          The model of make game-test game-release game-DONE was tried and true, and something rarely experienced today.

                                          There are amazing games today of course. But still, we have definitely shifted and I dont prefer it for the most part.

                                          S This user is from outside of this forum
                                          S This user is from outside of this forum
                                          sparrohawc@lemmy.zip
                                          wrote on last edited by
                                          #100

                                          Part of that is due to the sheer complexity of games now compared to then. It’s hard to test everything.

                                          Of course, there’s also the problems of games getting released in noticeably buggy states, which seems a lot more common now than it used to be (there were definitely buggy games released for the PS1, but they were rare).

                                          1 Reply Last reply
                                          2

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post