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  3. "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

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  • alessandro@lemmy.caA alessandro@lemmy.ca
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    "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

    Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

    favicon

    PCGamesN (www.pcgamesn.com)

    I This user is from outside of this forum
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    itsgroundhogdayagain@lemmy.ml
    wrote on last edited by
    #21

    We won’t have enough RAM for new cutting-edge AAA games anyway. System requirements will plateau for the foreseeable future while they continue to raise game prices and complain that it’s too hard.

    A Wild Mimic appears!A KogasaK 2 Replies Last reply
    7
    • S slazer2au

      And misspent.

      S This user is from outside of this forum
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      sp3ctr4l@lemmy.dbzer0.com
      wrote on last edited by sp3ctr4l@lemmy.dbzer0.com
      #22

      And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing…

      … as opposed to, you know, any kind of actual project management skills.

      They’re all self important, self righteous idiots, in leadership roles in AAA.

      … The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run.

      How is that not just like, money laundering / tax evasion / tax fraud, with extra steps?

      1 Reply Last reply
      13
      • G glups

        They absolutely don’t. I’m just wondering why it works out financially for Marvel and Mission Impossible movies but not for games

        M This user is from outside of this forum
        M This user is from outside of this forum
        mrstankov@lemmy.world
        wrote on last edited by
        #23

        Movies have a bigger audience, require less time commitment, are heavily marketed, and cost less to see. Easier to convince people to see a so-so movie as long as it has a couple of good scenes. Harder to do with games, and gamers are usually at least somewhat more aware of games before they buy them.

        1 Reply Last reply
        3
        • G givesomefucks@lemmy.world

          Best early access ever.

          Act 1 was released like 18 months before the game actually released, and they legitimately listened to feedback from players.

          Early access is pretty much the only way to do it too. If they had gotten investors there would have been pressure to release early or cram in micro transactions to increase return.

          When the players are the early investors, they just want a good game.

          H This user is from outside of this forum
          H This user is from outside of this forum
          harvey656@lemmy.world
          wrote on last edited by
          #24

          Early access might legitimately be the way to save the failing AAA market. You get a real chance to learn what players actually want, and how to appeal to them, while slotting your game into its proper niche.

          I mean sure, there’s bound to be stinkers, there always is. But Early access would kinda rock for these games. “The game runs like shit, we don’t want to play it.” Then next month you get a dedicated patch for performance and begs get squashed faster and more efficiently. Imagine if they didn’t fuck around with borderlands 4 and released as an ea title. Could have worked.

          R 1 Reply Last reply
          8
          • G glups

            I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

            F This user is from outside of this forum
            F This user is from outside of this forum
            frongt@lemmy.zip
            wrote on last edited by
            #25

            It’s not. Plenty of game franchises are similarly profitable.

            1 Reply Last reply
            3
            • ronnyzittledong@lemmy.worldR ronnyzittledong@lemmy.world

              Almost all AAA games are online live service games. I have absolutely no interest in those games. I have been surviving off of indy or lower budget games pretty well while the big guys are off trying to make all the money doing boring shit.

              K This user is from outside of this forum
              K This user is from outside of this forum
              know_not_scotty_does@lemmy.world
              wrote on last edited by
              #26

              I’ve been on a spree of buying or buying abandoned games or old console games lately and have been really happy with not being online at all, not updating anything I don’t want updated, and paying a reasonable price for the content I got. I don’t care that the graphics are outdated, if the gameplay works and is fun, its fine looking like almost anything.

              A 1 Reply Last reply
              9
              • G gaylord_fartmaster@lemmy.world

                Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

                R This user is from outside of this forum
                R This user is from outside of this forum
                ryathal@sh.itjust.works
                wrote on last edited by
                #27

                There’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.

                1 Reply Last reply
                0
                • H harvey656@lemmy.world

                  Early access might legitimately be the way to save the failing AAA market. You get a real chance to learn what players actually want, and how to appeal to them, while slotting your game into its proper niche.

                  I mean sure, there’s bound to be stinkers, there always is. But Early access would kinda rock for these games. “The game runs like shit, we don’t want to play it.” Then next month you get a dedicated patch for performance and begs get squashed faster and more efficiently. Imagine if they didn’t fuck around with borderlands 4 and released as an ea title. Could have worked.

                  R This user is from outside of this forum
                  R This user is from outside of this forum
                  ryathal@sh.itjust.works
                  wrote on last edited by
                  #28

                  Early access is more about getting revenue during development and some limited QA potential. There shouldn’t be any surprises in the feedback, that would be a sign of major problems. EA also generally comes with a discount for the player which is anathema to the AAA crowd.

                  H Zos_KiaZ C 3 Replies Last reply
                  14
                  • alessandro@lemmy.caA alessandro@lemmy.ca
                    This post did not contain any content.
                    Link Preview Image
                    "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                    Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                    favicon

                    PCGamesN (www.pcgamesn.com)

                    R This user is from outside of this forum
                    R This user is from outside of this forum
                    ramble81@lemmy.zip
                    wrote on last edited by
                    #29

                    And then you have Clair Obscur schooling studios on how it should be done.

                    W 1 Reply Last reply
                    22
                    • alessandro@lemmy.caA alessandro@lemmy.ca
                      This post did not contain any content.
                      Link Preview Image
                      "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                      Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                      favicon

                      PCGamesN (www.pcgamesn.com)

                      SuiXi3DS This user is from outside of this forum
                      SuiXi3DS This user is from outside of this forum
                      SuiXi3D
                      wrote on last edited by
                      #30

                      They aren’t bad, they just aren’t doing anything out of the ordinary. Ubisoft keeps pumping out effectively the same game for every iteration of Assassins Creed and Far Cry. Activision is the CoD machine and has been for some time. EA is… EA. Microsoft refuses to make a good Halo game because they won’t leave their developers alone long enough to see what they can come up with before mandating that it has to be X, Y, and Z.

                      It’s no wonder that smaller, usually indie, developers are seeing such success. Sony’s been doing well because the games they’re publishing are legitimately good experiences, but that’s only going to last so long before they get tired of spending oodles on singleplayer games and not seeing the returns they want.

                      Everything’s turned into a live-service game because they’re the only thing that actually generates any kind of consistent return on investment, and everything fancy in those games is out of reach for the common person struggling to get by, so the entire game is held up by a small group spending WAY too much on them.

                      1 Reply Last reply
                      43
                      • G glups

                        They absolutely don’t. I’m just wondering why it works out financially for Marvel and Mission Impossible movies but not for games

                        L This user is from outside of this forum
                        L This user is from outside of this forum
                        lfrith@lemmy.ca
                        wrote on last edited by lfrith@lemmy.ca
                        #31

                        It is less of an effort and time commitment to passively consume tv shows or movies. You can zombie out while watching it before going to sleep or fall asleep to it.

                        Games are an active medium in comparison with progression gated behind level of skill, so that makes it less accessible than something like movies or tv shows that is the equivalent of an auto clicker game.

                        LeonD 1 Reply Last reply
                        3
                        • G glups

                          I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                          T This user is from outside of this forum
                          T This user is from outside of this forum
                          totallyhuman@lemmy.ca
                          wrote on last edited by
                          #32

                          On a movie set, the director has a huge amount of authority. It’s been baked into the culture for about a hundred years that the director is one step below God. A studio treats films as investments, but they also hire a director and (mostly) get out of the way. Sure, producers do meddle, but it’s nowhere close to the same amount as with games – and all the meddling is still pointed at the director, not the crew. I think this limits the damage that can be done.

                          Also, the film industry has strong unions. Most of the abuses in game dev simply aren’t allowed. I suspect that the horrible culture of game dev can cause developers to stop caring, which bleeds through to the final product, and that won’t happen to the same extent for movies.

                          1 Reply Last reply
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                          • R ryathal@sh.itjust.works

                            Early access is more about getting revenue during development and some limited QA potential. There shouldn’t be any surprises in the feedback, that would be a sign of major problems. EA also generally comes with a discount for the player which is anathema to the AAA crowd.

                            H This user is from outside of this forum
                            H This user is from outside of this forum
                            harvey656@lemmy.world
                            wrote on last edited by
                            #33

                            That’s not all ea has to be, it can be more than that, all we have to do is make it look like more money can be made that way for AAA and we can have our cake and eat it too.

                            R 1 Reply Last reply
                            1
                            • T typhoon@lemmy.ca

                              This is the problem with capitalism now. No one is happy making a good profit. They have to extract maximum profit by cutting everything else.

                              L This user is from outside of this forum
                              L This user is from outside of this forum
                              lfrith@lemmy.ca
                              wrote on last edited by lfrith@lemmy.ca
                              #34

                              Capitalism has always been that way. Might be more accurate to say it gets worse when hobby becomes mainstream enough for more money to start flowing into it. Best balance seems to be when something is profitable but niche so corporations consider it not big enough for them to go all in on with their wealth.

                              Gaming was better when it was some loser hobby in the eyes of society than accepted like it is now causing it to grow to bring in more revenue than movies and music combined. That drew the attention of the vultures.

                              1 Reply Last reply
                              10
                              • H harvey656@lemmy.world

                                That’s not all ea has to be, it can be more than that, all we have to do is make it look like more money can be made that way for AAA and we can have our cake and eat it too.

                                R This user is from outside of this forum
                                R This user is from outside of this forum
                                ryathal@sh.itjust.works
                                wrote on last edited by
                                #35

                                EA is great for small and medium sized studios to get games out that might be a bit more ambitious than they could manage with traditional models. The point of AAA is that they have the money to do big impressive things. They can already do focus groups and closed betas to get community feedback. The thing that might attract AAA attention is you could make a good amount without actually releasing anything.

                                H 1 Reply Last reply
                                1
                                • R ryathal@sh.itjust.works

                                  EA is great for small and medium sized studios to get games out that might be a bit more ambitious than they could manage with traditional models. The point of AAA is that they have the money to do big impressive things. They can already do focus groups and closed betas to get community feedback. The thing that might attract AAA attention is you could make a good amount without actually releasing anything.

                                  H This user is from outside of this forum
                                  H This user is from outside of this forum
                                  harvey656@lemmy.world
                                  wrote on last edited by
                                  #36

                                  Idk, id love to see it properly done from AAA. That would be a great way to prove you right or wrong.

                                  A 1 Reply Last reply
                                  0
                                  • R ramble81@lemmy.zip

                                    And then you have Clair Obscur schooling studios on how it should be done.

                                    W This user is from outside of this forum
                                    W This user is from outside of this forum
                                    washedupcynic@lemmy.ca
                                    wrote on last edited by
                                    #37

                                    I just started playing this game. I cried at the end of the fucking prologue. What amazing writing and voice acting.

                                    apeman42@lemmy.worldA M K 3 Replies Last reply
                                    15
                                    • alessandro@lemmy.caA alessandro@lemmy.ca
                                      This post did not contain any content.
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                                      "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                      Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                      favicon

                                      PCGamesN (www.pcgamesn.com)

                                      X This user is from outside of this forum
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                                      xep@discuss.online
                                      wrote on last edited by xep@discuss.online
                                      #38

                                      It’s okay, we can just not play AAA games.

                                      1 Reply Last reply
                                      61
                                      • W washedupcynic@lemmy.ca

                                        I just started playing this game. I cried at the end of the fucking prologue. What amazing writing and voice acting.

                                        apeman42@lemmy.worldA This user is from outside of this forum
                                        apeman42@lemmy.worldA This user is from outside of this forum
                                        apeman42@lemmy.world
                                        wrote on last edited by
                                        #39

                                        Buckle up, mate.

                                        soleinvictus@lemmy.blahaj.zoneS 2 Replies Last reply
                                        12
                                        • apeman42@lemmy.worldA apeman42@lemmy.world

                                          Buckle up, mate.

                                          soleinvictus@lemmy.blahaj.zoneS This user is from outside of this forum
                                          soleinvictus@lemmy.blahaj.zoneS This user is from outside of this forum
                                          soleinvictus@lemmy.blahaj.zone
                                          wrote on last edited by
                                          #40

                                          Uh oh. I’m starting it tonight.

                                          1 Reply Last reply
                                          4

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