Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. PC Gaming
  3. "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

Scheduled Pinned Locked Moved PC Gaming
pcgaming
147 Posts 85 Posters 23 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • N newnewaugusteast@lemmy.zip

    PS2 games look and play great on the Steamdeck. Probably my favorite way to play them.

    By the way, I have a couple of PS2’s, and I use a harddrive so the hardware just keeps working. Usually it is the laser that fails. There are also options to network and play from NAS, or use a micro SD.

    A This user is from outside of this forum
    A This user is from outside of this forum
    Hemingways_Shotgun
    wrote on last edited by
    #61

    Mine was the laser as well. Unfortunately it was years and years ago and I just tossed it away like an idiot. My collection from then on began collecting dust until last year when I decided to take one of my old Android Phones and a Razer Kishi and turn it into a handheld emulator.

    1 Reply Last reply
    2
    • A alexanderthedead@lemmy.world

      I’ve already beaten the game so idm but at least on the app I’m using, there is no censor bar effect on your comment.

      F This user is from outside of this forum
      F This user is from outside of this forum
      fauxliving@lemmy.world
      wrote on last edited by
      #62

      thanks, I just edited it out

      1 Reply Last reply
      0
      • B This user is from outside of this forum
        B This user is from outside of this forum
        brucethemoose@lemmy.world
        wrote on last edited by brucethemoose@lemmy.world
        #63

        Some “DLC happy” games seem to work in niches while mostly avoiding the micro-transaction trap. I’m thinking of Frontier’s “Planet” games, or some of Paradox’s stuff.

        I’m confused at some games not taking the DLC happy route, TBH. 2077, for instance, feels like it’s finally fixed up, and they could make a killing selling side quests smaller in scope than the one they have.

        I Cast FistI S T 3 Replies Last reply
        4
        • alessandro@lemmy.caA alessandro@lemmy.ca
          This post did not contain any content.
          Link Preview Image
          "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

          Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

          favicon

          PCGamesN (www.pcgamesn.com)

          S This user is from outside of this forum
          S This user is from outside of this forum
          shanmugha@lemmy.world
          wrote on last edited by
          #64

          Games are ok, meaning there are good ones. Trying to release more and more to get more and more money - that’s going to fail, yup

          Also, look out the window: we have so much more to spend time and resources on

          1 Reply Last reply
          13
          • R ryathal@sh.itjust.works

            Early access is more about getting revenue during development and some limited QA potential. There shouldn’t be any surprises in the feedback, that would be a sign of major problems. EA also generally comes with a discount for the player which is anathema to the AAA crowd.

            Zos_KiaZ This user is from outside of this forum
            Zos_KiaZ This user is from outside of this forum
            Zos_Kia
            wrote on last edited by
            #65

            I find the QA potential to be enormous. I’ve seen my share of good EA games and the paper feedback is really what makes the difference. You’ll have devs revisiting assumptions that would be really difficult to challenge if you didn’t have a stream of real reactions to what you’re doing.

            1 Reply Last reply
            1
            • R ryathal@sh.itjust.works

              Early access is more about getting revenue during development and some limited QA potential. There shouldn’t be any surprises in the feedback, that would be a sign of major problems. EA also generally comes with a discount for the player which is anathema to the AAA crowd.

              C This user is from outside of this forum
              C This user is from outside of this forum
              Cethin
              wrote on last edited by
              #66

              Sometimes, yes. Sometimes, no. Just look at Kerbal Space Program, for example. It pretty radically changed a few times through Early Access.

              1 Reply Last reply
              1
              • A Hemingways_Shotgun

                Yeah. I guess I’m too old to understand the drive for better and better graphics.

                To me, you don’t repaint a new version of the Mona Lisa just because we have better paints available today.

                Graphics (for me) peaked in the 360/PS3 era when games started to nail smooth “movement”. After that it was just about making things more and more photorealistic, which is so completely uninteresting to me because I’m playing a game.

                K This user is from outside of this forum
                K This user is from outside of this forum
                know_not_scotty_does@lemmy.world
                wrote on last edited by
                #67

                That era also has good control schemes. I went to replay Perfect Dark on my analogue 3d and hoooooooo boy, those layouts are like wearing beer goggles or trying to ride a reverse handle bar bike. I’ll need to try the dual controller layout but I am considering butchering a cheap controller to make something that matches modern layouts.

                1 Reply Last reply
                2
                • G glups

                  I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                  C This user is from outside of this forum
                  C This user is from outside of this forum
                  Cethin
                  wrote on last edited by
                  #68

                  “Popcorn movies” are a big thing, and most of those big investments are these. They’re “turn off you brain for two hours and chill” events. A game, even the most chill ones, almost always last much longer and require more engagement. That is the defining trait of the medium. If you can totally turn your brain off then you didn’t make a game, you made an expensive movie. Games, for players, are an investment. Movies often aren’t.

                  LeonD 1 Reply Last reply
                  8
                  • B brucethemoose@lemmy.world

                    Some “DLC happy” games seem to work in niches while mostly avoiding the micro-transaction trap. I’m thinking of Frontier’s “Planet” games, or some of Paradox’s stuff.

                    I’m confused at some games not taking the DLC happy route, TBH. 2077, for instance, feels like it’s finally fixed up, and they could make a killing selling side quests smaller in scope than the one they have.

                    I Cast FistI This user is from outside of this forum
                    I Cast FistI This user is from outside of this forum
                    I Cast Fist
                    wrote on last edited by
                    #69

                    Speaking of DLC happy, hi, I’m the blood DLC for Total War games!

                    1 Reply Last reply
                    1
                    • alessandro@lemmy.caA alessandro@lemmy.ca
                      This post did not contain any content.
                      Link Preview Image
                      "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                      Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                      favicon

                      PCGamesN (www.pcgamesn.com)

                      L This user is from outside of this forum
                      L This user is from outside of this forum
                      lushed_lungfish@lemmy.ca
                      wrote on last edited by
                      #70

                      I think the last AAA I tried was Baldur’s Gate 3.

                      Pretty good tbh.

                      underpantsweevil@lemmy.worldU V C Q 4 Replies Last reply
                      24
                      • nfreak@lemmy.mlN nfreak@lemmy.ml

                        The amount of genuinely good and successful live service games is so minimal that it’s actual insanity seeing AAA execs trying to reinvent the wheel and failing every time.

                        I Cast FistI This user is from outside of this forum
                        I Cast FistI This user is from outside of this forum
                        I Cast Fist
                        wrote on last edited by
                        #71

                        Like a gambling addiction if you think about it. “No no no, THIS will be THE game that will make us Fortnite money!!!”

                        1 Reply Last reply
                        2
                        • C Cethin

                          “Popcorn movies” are a big thing, and most of those big investments are these. They’re “turn off you brain for two hours and chill” events. A game, even the most chill ones, almost always last much longer and require more engagement. That is the defining trait of the medium. If you can totally turn your brain off then you didn’t make a game, you made an expensive movie. Games, for players, are an investment. Movies often aren’t.

                          LeonD This user is from outside of this forum
                          LeonD This user is from outside of this forum
                          Leon
                          wrote on last edited by
                          #72

                          Even then, turn your brain off and chill only fits a certain market segment. Sure, it’s a large market segment, just look at how popular the Marvel films are, but it’s not the entire market, and just like with gaming when something truly compelling comes along it tends to shake things up a bit.

                          1 Reply Last reply
                          1
                          • L lfrith@lemmy.ca

                            It is less of an effort and time commitment to passively consume tv shows or movies. You can zombie out while watching it before going to sleep or fall asleep to it.

                            Games are an active medium in comparison with progression gated behind level of skill, so that makes it less accessible than something like movies or tv shows that is the equivalent of an auto clicker game.

                            LeonD This user is from outside of this forum
                            LeonD This user is from outside of this forum
                            Leon
                            wrote on last edited by
                            #73

                            Suppose this is why Marvel films just don’t work for me. Like, I can appreciate the artistic talent that went into things, I can appreciate that they’ve got impressive budgets and teams working on it, but narratively they kind of suck.

                            Sat down and watched Antman with a friend recently. I liked the moments the main character had with his kid. I liked it when the step-dad showed equal care for the kid as the father, and them sort of resolving some of their differences in that moment. That was nice.

                            I’m still bothered by the whole “when you shrink you retain your mass, so you’re essentially like a bullet” part, and how that concept got completely shit-canned for the rest of the film. You can’t just punt an ant-sized object weighing 90 kg, yet I think there was a moment where he literally got flicked away. Why even bother with some scientific-sounding BS if you’re not going to adhere to it?

                            Guess you’re just not supposed to think about it. But then, what is the point? I don’t read books to not think, I read books to experience something new, and have something to think about. Film works the same way for me.

                            1 Reply Last reply
                            2
                            • nfreak@lemmy.mlN nfreak@lemmy.ml

                              The amount of genuinely good and successful live service games is so minimal that it’s actual insanity seeing AAA execs trying to reinvent the wheel and failing every time.

                              LeonD This user is from outside of this forum
                              LeonD This user is from outside of this forum
                              Leon
                              wrote on last edited by
                              #74

                              It’s interesting because the live-service formula is kind of antithetical to what they want. They essentially want a low-effort low-cost perpetual money-printing machine. They really should just invest in actual money printing machines and churn out fake money, because that’d be a more successful endeavour.

                              The live-service games that live on do so because of a constant investment and commitment to the game and the community it harbours. The moment people think the writing’s on the walls, they jump ship.

                              It’s just so bizarre to me that they want people to invest time and more importantly, money into the game, when they themselves aren’t willing to do so.

                              nfreak@lemmy.mlN C 2 Replies Last reply
                              6
                              • N newnewaugusteast@lemmy.zip

                                Painkiller wasn’t great either. Just saying.

                                I have played all the way through all the resident evil series, picking up the last 3 when they came out, which is rare for me. I am usually a patient gamer. I assume RES is a AAA game, but correct me if I am wrong.

                                Point is each one has been fantastic. Not many games hold my attention like those do. So apparently it can be done. Hoping the next one out soon is just as good.

                                Oh, and I played all of them on Linux, they worked flawlessly.

                                P This user is from outside of this forum
                                P This user is from outside of this forum
                                prole@lemmy.blahaj.zone
                                wrote on last edited by
                                #75

                                Yeah it’s always funny to see these quotes about games being bad, from people who make games of questionable quality

                                1 Reply Last reply
                                4
                                • alessandro@lemmy.caA alessandro@lemmy.ca
                                  This post did not contain any content.
                                  Link Preview Image
                                  "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                  Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                  favicon

                                  PCGamesN (www.pcgamesn.com)

                                  J This user is from outside of this forum
                                  J This user is from outside of this forum
                                  jaysyn@lemmy.world
                                  wrote on last edited by jaysyn@lemmy.world
                                  #76

                                  Meanwhile I’m still very happily playing Neverwinter Nights & Civilization 4.

                                  1 Reply Last reply
                                  5
                                  • L lushed_lungfish@lemmy.ca

                                    I think the last AAA I tried was Baldur’s Gate 3.

                                    Pretty good tbh.

                                    underpantsweevil@lemmy.worldU This user is from outside of this forum
                                    underpantsweevil@lemmy.worldU This user is from outside of this forum
                                    underpantsweevil@lemmy.world
                                    wrote on last edited by
                                    #77

                                    It’s weird to think of a top-down historically-isometric RPG as “AAA”. We’ve come a long way, baby.

                                    MudManM 1 Reply Last reply
                                    5
                                    • L lushed_lungfish@lemmy.ca

                                      I think the last AAA I tried was Baldur’s Gate 3.

                                      Pretty good tbh.

                                      V This user is from outside of this forum
                                      V This user is from outside of this forum
                                      vupware@lemmy.zip
                                      wrote on last edited by
                                      #78

                                      BG3 is technically an indie game if you go by the literal definition of the term!

                                      H 1 Reply Last reply
                                      20
                                      • alessandro@lemmy.caA alessandro@lemmy.ca
                                        This post did not contain any content.
                                        Link Preview Image
                                        "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                        Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                        favicon

                                        PCGamesN (www.pcgamesn.com)

                                        A This user is from outside of this forum
                                        A This user is from outside of this forum
                                        agent641@lemmy.world
                                        wrote on last edited by
                                        #79

                                        Have they considered not spending half a billion dollars giving hair strands shadow effects, and instead developing interesting stories?

                                        R MudManM 2 Replies Last reply
                                        45
                                        • P phegan@lemmy.world

                                          I firmly believe we are entering the dark ages of AAA games, with the cost to make and GenAI they are going to be shit.

                                          Support indie devs.

                                          A This user is from outside of this forum
                                          A This user is from outside of this forum
                                          agent641@lemmy.world
                                          wrote on last edited by
                                          #80

                                          Losing the hardware constraints made devs less innovative too. The Crash Bandicoot devs had to hack the PlayStation’s system memory allocation to squeeze a bit more out of the machine so their game could be better.

                                          B N 2 Replies Last reply
                                          10

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post