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Wandering Adventure Party

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A lesson so many need to learn

Scheduled Pinned Locked Moved Pathfinder
rpgmemes
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  • StametsS Stamets
    This post did not contain any content.
    phase@lemmy.8th.worldP This user is from outside of this forum
    phase@lemmy.8th.worldP This user is from outside of this forum
    phase@lemmy.8th.world
    wrote last edited by
    #141

    Stop replacing TTRPG by DnD and I would be fine 😜

    1 Reply Last reply
    5
    • southsamuraiS southsamurai

      You sound like me!

      We have a household rule: don’t talk to south until he’s awake. How can you tell he’s awake? Has he been moving for at least an hour? If yes, then he may be awake, but there’s no promises. If not, then treat him like you would a manbearpig freshly out of hibernation.

      The grunts and croaks that pass as communication from me that first bit are a passable caveman shtick.

      StametsS This user is from outside of this forum
      StametsS This user is from outside of this forum
      Stamets
      wrote last edited by
      #142

      Not too dissimilar here. Roommate has learned to avoid me at all costs until my tone of voice doesn’t sound like a serial killer. I thought a cpap machine would help with that part of my sleep habits too. It did not.

      1 Reply Last reply
      1
      • F frezik@lemmy.blahaj.zone

        If anything, I feel like Pf2e is more streamlined than DnD5e overall. At the very least, everything is in just one book.

        The way critical success/fail works is better, too. Rolling a nat 20 doesn’t automatically make an unskilled character super good at something, and rolling a nat 1 doesn’t make a super skilled character fumble it completely.

        K This user is from outside of this forum
        K This user is from outside of this forum
        kattfisk@lemmy.dbzer0.com
        wrote last edited by
        #143

        Well there are no crits on checks in 5e, so a nat 20 +0 is no different from a nat 6 +14. And someone with a +14 can’t fail a check with a DC of 15 or lower.

        Having Degrees of Success built into the system in PF2 is really neat though. And seems like something DnD could easily incorporate if Wizards had any vision.

        1 Reply Last reply
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        • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

          I think part of the problem is that 5e is so pervasive and baked into the “people who play TTRPGs” population that you need to sell them on why 5e isn’t good before you can get them to consider why your alternative is good.

          Frankly, I’m a White Wolf die-hard. I love Exalted. I love Werewolf. I love Mage. I tolerate Vampire. But as soon as I show someone a set of d10s and try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with. I also have a special place in my heart for Rollmaster/Hackmaster/Palladium and the endless reams of % charts for every conceivable thing. And then there’s Mechwarrior
 who doesn’t love DMing a game where each model on the board has to track it’s heat exhaust per round? But by god! The setting is so fucking cool! (Yes, I know about Lancer).

          I will freely admit that these systems aren’t necessarily “better” than 5e (or the d20 super-system generally speaking). But they all have their own charms. The trick is that selling some fresh new face on that glorious story climax in which three different Traditions of Magi harmonize their foci and thereby metaphorically harmonize fundamental concepts of society is hard to do on its face. By contrast, complaining about the generic grind of a dice-rolling dungeon crawl is pretty straightforward and easy.

          K This user is from outside of this forum
          K This user is from outside of this forum
          kattfisk@lemmy.dbzer0.com
          wrote last edited by
          #144

          If you lead with “Thing you like is actually bad”, their immediate response will be to disagree with you and start defending the thing they like. And if you want someone to listen to your arguments, rather than just try to poke holes in them, you must avoid putting them on the defensive.

          To get through to people, find common ground and build off that. “If you like FEATURE in GAME, you’ll probably love SIMILAR FEATURE in OTHER GAME because
” is something that’s actually going to get someone interested, rather than start a pointless argument 🙂

          underpantsweevil@lemmy.worldU 1 Reply Last reply
          1
          • StametsS Stamets
            This post did not contain any content.
            I Cast FistI This user is from outside of this forum
            I Cast FistI This user is from outside of this forum
            I Cast Fist
            wrote last edited by
            #145

            I personally prefer Warhammer Fantasy (either 2e or 4e), I think it contrasts to DnD like Dark Souls to Diablo. Armor is damage reduction instead of damage avoidance, everyone has access to a number of combat maneuvers, magic is limited and dangerous, every combat is dangerous and healing is limited.

            Brave Little Hitachi WandG 1 Reply Last reply
            5
            • J jjjalljs@ttrpg.network

              try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with.

              I still think about the time in college I tried to get a D&D friend to consider Mage. I was telling him about how you can just do magic, and the real limitation is paradox and hubris. Like, it’s often not about ‘can you?’ but rather “should you?”

              He couldn’t get over “you can just cast whatever you want? Fireballs every turn?”

              “Yes, but that’s probably going to make a lot of paradox, and probably isn’t the best way to solve your problem”

              “Sounds broken,” he said, and lost interest.

              I Cast FistI This user is from outside of this forum
              I Cast FistI This user is from outside of this forum
              I Cast Fist
              wrote last edited by
              #146

              The main problem with magic in Mage is that you need a LOT of rule knowledge to even know what the fuck you can cast, especially if you mix different spheres. Your friend might’ve dodged a bullet, but for the wrong reason 😆

              J 1 Reply Last reply
              0
              • A archpawn@lemmy.world

                Mutants and Masterminds is kind of interesting. I like how it’s designed so character creation is entirely point buy. There’s no classes. No spells. You pay for skills and abilities directly. There’s basic powers, and modifiers you can use to make them more interesting. It’s also geared towards balance as opposed to simulation, which means you can make whatever type of character you want instead of having to stick with what’s optimal.

                Unfortunately, it’s not well-done. For example, they frequently forget the game uses a log scale and cut numbers in half. Someone with a Dodge rank of -2 who is Vulnerable has their active defenses halved, which brings their Dodge rank up to -1. Equipment is 3 to 4 times cheaper than Devices, with the only differences being flavor (Equipment is something a normal person can get) and a different method of calculating Toughness that very often makes Equipment stronger. I ended up making a list of house rules trying to fix all of them (and admittedly including a few alternate rules that aren’t clearly better or worse) that’s so long that it would probably be easier to make a new RPG.

                I don’t suppose I can get any advice on something I would like? My requirements are:

                1. A point buy system that lets you make any character you want.
                2. Costs are based on making characters balanced, and not how literally expensive a piece of equipment would be and that sort of thing.
                3. Must be balanced as far as reasonably possible without massive flaws like M&M.
                4. I’d really like having a wide variety of characters you can make and things you can do. Make it so you can just play a Swarm, or a character of any size class, or anything else you can think of.
                I Cast FistI This user is from outside of this forum
                I Cast FistI This user is from outside of this forum
                I Cast Fist
                wrote last edited by
                #147

                Maybe try GURPS + Supers suplement?

                1 Reply Last reply
                0
                • I Cast FistI I Cast Fist

                  The main problem with magic in Mage is that you need a LOT of rule knowledge to even know what the fuck you can cast, especially if you mix different spheres. Your friend might’ve dodged a bullet, but for the wrong reason 😆

                  J This user is from outside of this forum
                  J This user is from outside of this forum
                  jjjalljs@ttrpg.network
                  wrote last edited by
                  #148

                  I think Mage: The Awakening 2nd edition was a cleaner version of the game, but yeah no version is something you can just phone in.

                  I ran a game of it a year or so back, and one player just refused to read the book in any detail. She was always frustrated by not knowing what she could do, or how to do it effectively.

                  1 Reply Last reply
                  1
                  • K kattfisk@lemmy.dbzer0.com

                    If you lead with “Thing you like is actually bad”, their immediate response will be to disagree with you and start defending the thing they like. And if you want someone to listen to your arguments, rather than just try to poke holes in them, you must avoid putting them on the defensive.

                    To get through to people, find common ground and build off that. “If you like FEATURE in GAME, you’ll probably love SIMILAR FEATURE in OTHER GAME because
” is something that’s actually going to get someone interested, rather than start a pointless argument 🙂

                    underpantsweevil@lemmy.worldU This user is from outside of this forum
                    underpantsweevil@lemmy.worldU This user is from outside of this forum
                    underpantsweevil@lemmy.world
                    wrote last edited by
                    #149

                    If you lead with “Thing you like is actually bad”

                    Why would you assume the critiques are of things they like? 5e has plenty of widely recognized flaws.

                    To get through to people, find common ground and build off that.

                    Often, simply catering to people’s priors means never leaving their comfort zone.

                    KichaeK 1 Reply Last reply
                    0
                    • I Cast FistI I Cast Fist

                      I personally prefer Warhammer Fantasy (either 2e or 4e), I think it contrasts to DnD like Dark Souls to Diablo. Armor is damage reduction instead of damage avoidance, everyone has access to a number of combat maneuvers, magic is limited and dangerous, every combat is dangerous and healing is limited.

                      Brave Little Hitachi WandG This user is from outside of this forum
                      Brave Little Hitachi WandG This user is from outside of this forum
                      Brave Little Hitachi Wand
                      wrote last edited by
                      #150

                      I played that a few times. I love the early game lethality and gritty realism. I’ve heard Mörk Borg (sp?) is carrying that torch nowadays, have been meaning to try it.

                      1 Reply Last reply
                      1
                      • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                        If you lead with “Thing you like is actually bad”

                        Why would you assume the critiques are of things they like? 5e has plenty of widely recognized flaws.

                        To get through to people, find common ground and build off that.

                        Often, simply catering to people’s priors means never leaving their comfort zone.

                        KichaeK Online
                        KichaeK Online
                        Kichae
                        Forum Master
                        wrote last edited by
                        #151

                        Sute, but the thing they like is “D&D”, and D&D isn’t just a game anymore, it’s an identity signifier. Pointing people to other games before establishing yourself as firmly not attacking their identity is going to trigger a fight.

                        underpantsweevil@lemmy.worldU 1 Reply Last reply
                        0
                        • A alexanderthedead@lemmy.world

                          Your formatting broke btw

                          KichaeK Online
                          KichaeK Online
                          Kichae
                          Forum Master
                          wrote last edited by
                          #152

                          Aye. NodeBB and Lemmy have a couple of rough edges here and there.

                          1 Reply Last reply
                          0
                          • A archpawn@lemmy.world

                            Mutants and Masterminds is kind of interesting. I like how it’s designed so character creation is entirely point buy. There’s no classes. No spells. You pay for skills and abilities directly. There’s basic powers, and modifiers you can use to make them more interesting. It’s also geared towards balance as opposed to simulation, which means you can make whatever type of character you want instead of having to stick with what’s optimal.

                            Unfortunately, it’s not well-done. For example, they frequently forget the game uses a log scale and cut numbers in half. Someone with a Dodge rank of -2 who is Vulnerable has their active defenses halved, which brings their Dodge rank up to -1. Equipment is 3 to 4 times cheaper than Devices, with the only differences being flavor (Equipment is something a normal person can get) and a different method of calculating Toughness that very often makes Equipment stronger. I ended up making a list of house rules trying to fix all of them (and admittedly including a few alternate rules that aren’t clearly better or worse) that’s so long that it would probably be easier to make a new RPG.

                            I don’t suppose I can get any advice on something I would like? My requirements are:

                            1. A point buy system that lets you make any character you want.
                            2. Costs are based on making characters balanced, and not how literally expensive a piece of equipment would be and that sort of thing.
                            3. Must be balanced as far as reasonably possible without massive flaws like M&M.
                            4. I’d really like having a wide variety of characters you can make and things you can do. Make it so you can just play a Swarm, or a character of any size class, or anything else you can think of.
                            Brave Little Hitachi WandG This user is from outside of this forum
                            Brave Little Hitachi WandG This user is from outside of this forum
                            Brave Little Hitachi Wand
                            wrote last edited by
                            #153

                            Oooh, have you heard of Wild Talents? It has everything on your wishlist. It’s possible to create overpowered abilities, but you’d have to set out to specifically do that - and the GM would then have to say yes to it. If you’re trying to be OP in a sneaky way, it’s just not gonna happen.

                            1 Reply Last reply
                            0
                            • KichaeK Kichae

                              Sute, but the thing they like is “D&D”, and D&D isn’t just a game anymore, it’s an identity signifier. Pointing people to other games before establishing yourself as firmly not attacking their identity is going to trigger a fight.

                              underpantsweevil@lemmy.worldU This user is from outside of this forum
                              underpantsweevil@lemmy.worldU This user is from outside of this forum
                              underpantsweevil@lemmy.world
                              wrote last edited by
                              #154

                              D&D isn’t just a game anymore, it’s an identity signifier

                              Which is part of the problem. Like talking to someone who only drinks Coca-Cola about trying a new bag of tea you brought over.

                              attacking their identity

                              If you’ve wedded yourself so deeply to the brand that you feel attacked whenever someone levels a critique, you’re probably not mature enough to be at my table.

                              KichaeK 1 Reply Last reply
                              0
                              • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                                D&D isn’t just a game anymore, it’s an identity signifier

                                Which is part of the problem. Like talking to someone who only drinks Coca-Cola about trying a new bag of tea you brought over.

                                attacking their identity

                                If you’ve wedded yourself so deeply to the brand that you feel attacked whenever someone levels a critique, you’re probably not mature enough to be at my table.

                                KichaeK Online
                                KichaeK Online
                                Kichae
                                Forum Master
                                wrote last edited by
                                #155

                                Ok, but these discussions aren’t happening at you’re table. “Well, fuck them then” isn’t exactly helpful.

                                underpantsweevil@lemmy.worldU 1 Reply Last reply
                                0
                                • KichaeK Kichae

                                  Ok, but these discussions aren’t happening at you’re table. “Well, fuck them then” isn’t exactly helpful.

                                  underpantsweevil@lemmy.worldU This user is from outside of this forum
                                  underpantsweevil@lemmy.worldU This user is from outside of this forum
                                  underpantsweevil@lemmy.world
                                  wrote last edited by underpantsweevil@lemmy.world
                                  #156

                                  “Well, fuck them then”

                                  Isn’t what I said. But if that’s what you’ve heard, you’re illustrating my point.

                                  1 Reply Last reply
                                  0
                                  • S semester3383@lemmy.world

                                    I never had a chance to try Earthdawn, but it looked like a lot of fun.

                                    E This user is from outside of this forum
                                    E This user is from outside of this forum
                                    Enkrod
                                    wrote last edited by
                                    #157

                                    Try 4th Edition, I am having sooooo much fun! But if you want Spells to feel like more than just different flavors of damage/buffs/debuffs, I would recommend the addon “Magic - Deeper Secrets” that brings back a whole lot of the extremely creative spells from 2nd Edition.

                                    1 Reply Last reply
                                    0
                                    • HossenfefferH Hossenfeffer

                                      Runequest

                                      No character classes: everyone can fight, everyone gets magic, everyone worships a god (with a few exceptions), and your character gets better at stuff they do or stuff they get training in. The closest there is to a character class is the choice of god your character worships (which dictates which Rune spells your character might have) but there is plenty of leeway to play very different worshippers of the same god.

                                      No levels: your character gets better at stuff they do or stuff they get training in. As they progress in their god’s cult they also get access to more Rune spells.

                                      Intuitive percentile ‘roll under’ system: an absolute newbie who’s never played any RPG before can look at their character sheet and understand how good their character is at their skills: “I only have 15% in Sneak, but a 90% Sword skill - reckon I’m going in swinging!'”

                                      Hit locations: fights are very deadly and wounds matter, “Oh dear, my left leg’s come off!”

                                      Passions and Runes: these help guide characterisation,and can also boost relevant skill rolls in a role-playing driven way, e.g invoking your Love Family passion to try and augment your shield skill while defending your mother from a marauding broo.

                                      Meaningful religions: your character’s choice of deity and cult provides direction, flavour, and appropriate magic. Especially cool when characters get beefy enough to start engaging in heroquesting - part ceremonial ritual, part literal recreation of some story from the god time.

                                      No alignment: your character’s behaviour can be modified by their passions, eg “Love family” or “Hate trolls”, and possibly by the requirements of whatever god you worship, but otherwise is yours to play as you see fit in the moment without wondering if you’re being sufficiently chaotic neutral.

                                      Characters are embedded in their family, their culture, and the cult of the god they worship: the game encourages connections to home, kith, kin, and cult making them more meaningful in game and, in the process, giving additional background elements to take the edge off murder hoboism (though if that’s what the group really wants then that’s a path they can go down (see MGF, next)).

                                      YGMV & MGF: Greg Stafford, who created Glorantha, the world in which Runequest is set, was fond of two sayings. The first is “Your Glorantha May Vary”. It is a fundamental expectation, upheld by Chaosium, that while they publish the ‘canonical’ version of Glorantha any and every GM has the right to mess with it for the games they run. Find the existence of feathered humanoids with the heads, bills, and webbed feet of ducks to be too ridiculous for your game table? Then excise them from the game with Greg’s blessing! The second is the only rule that trumps YGMV, and that is that the GM should always strive for “Maximum Game Fun”.

                                      While we’re on the subject of Glorantha, the world of Glorantha! It’s large and complex and very well developed in some areas (notably Dragon Pass and Prax) but with plenty of space for a GM to insert their own creations. It is, without doubt, one of the contenders for best RPG setting of all time.

                                      To continue on the subject of Glorantha, there is insanely deep and satisfying lore if you want to go full nerdgasm on it. But you can play and enjoy the game with a sliver-thin veneer of knowledge: “I’m playing a warrior who worships Humakt, the uncompromising god of honour and Death.” The RQ starter set contains everything you need to get a real taste for the game (ie minimal lore) and is great value for money since it’s what Chaosium hope will draw people in.

                                      Ducks: ducks are cool and not to be under-estimated.

                                      AhdokA This user is from outside of this forum
                                      AhdokA This user is from outside of this forum
                                      Ahdok
                                      wrote last edited by
                                      #158

                                      I just finished playing through a short Runequest campaign, and it’s certainly an interesting system and setting. It’s extremely “oldschool” in feel (probably stemming from the fact that it’s been around for forever.)

                                      The big struggle with Runequest and Glorantha is that there’s just so MUCH of it, and a lot of the setting is rather dry. It’s a little like reading a history book, except you have to learn what everything means, because it’s a self-contained setting. I feel it appeals quite strongly to people who want a lot of “lore” and history in their game, and who want to really get into the weeds of what a political marrage between these two clan leaders means for future trade agreements and military alliances. People who like their fantasy stories to have an index in the back of character names with a pronunciation guide, and their family trees and stuff.

                                      Like
 the first hour of character creation was rolling through d20 tables that randomized the eventual fates of each PC’s grandparents through various wars and major historical events, so we could determine stuff like “is your family famous?” and “how much do you hate wolf pirates?”

                                      Anyway, here’s my girl Tikaret, she’s a priestess of Issaries, and she discovered one of his lost aspects on a heroquest once.

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