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Wandering Adventure Party

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  3. Freedom... how intoxicating!

Freedom... how intoxicating!

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  • J jjjalljs@ttrpg.network

    In one of my old groups, I’d usually verify the player and I understood each other , and they understood the likely consequences. Like, “You can shoot her, but remember this is her club, with her friends , and she’s a vampire so she probably won’t die. But if you want to roll, it’s at -4 from her Celerity you’ve seen her use.”

    One player was always like “you never let me do anything!”

    I was like you can do it, but I don’t want you to be surprised and mad if there are consequences.

    Another player, by contrast, would listen to me clarify what was likely to happen, and be like “cool bro let’s do it.”. We still talk about the time his character jumped out a 20 story window to save his friend’s girlfriend. Great player. Took a lot of damage, as warned, but lived.

    pugjesus@lemmy.worldP This user is from outside of this forum
    pugjesus@lemmy.worldP This user is from outside of this forum
    pugjesus@lemmy.world
    wrote on last edited by
    #11

    DM warnings, for me, are always a sign that I’m about to do something I haven’t thought through enough, or that I’ve thought through TOO MUCH TO STOP NOW

    That is to say, an essential part of the experience

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    • pugjesus@lemmy.worldP pugjesus@lemmy.world
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      late_night@sopuli.xyzL This user is from outside of this forum
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      late_night@sopuli.xyz
      wrote on last edited by
      #12

      A similar thing happened which led a player to tell me after the - heated - session was over: “I’m not mad at you, I’m mad at your character.”

      Our group split after that.

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      13
      • nagaram@startrek.websiteN nagaram@startrek.website

        New Player: “My Wizard casts fireball targeting the king!”

        Me: “Actually that doesn’t happen y-”

        NP: “Did a hidden wizard cast counter spell! I can-”

        Me: “No I just won’t let you do that. Try to ruin our game again and I’ll ban you from the discord.”

        Np: “Oh.”

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        dagnet@lemmy.world
        wrote on last edited by dagnet@lemmy.world
        #13

        This is more annoying not because of the nonsense but because it has a huge chance of ruining a lot of prep from the dm

        1 Reply Last reply
        9
        • R redditadminssuckit@lemmy.world

          This is why I’ve never played. I know I’d just be irritating testing the waters seeing what I could get away with

          F This user is from outside of this forum
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          fleur_@aussie.zone
          wrote on last edited by
          #14

          I like rp games like everyone is Jon because the games are so disposable and the point kinda is to just get fucky with it. No prep, no commitment, all improv

          R 1 Reply Last reply
          4
          • F fleur_@aussie.zone

            I like rp games like everyone is Jon because the games are so disposable and the point kinda is to just get fucky with it. No prep, no commitment, all improv

            R This user is from outside of this forum
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            redditadminssuckit@lemmy.world
            wrote on last edited by redditadminssuckit@lemmy.world
            #15

            This is my kinda thing but, can I be Johnny?

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            • pugjesus@lemmy.worldP pugjesus@lemmy.world
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              apeman42@lemmy.worldA This user is from outside of this forum
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              apeman42@lemmy.world
              wrote on last edited by
              #16

              I realized after a moment that they simply meant “everyone in the castle attacks you”, but my first thought was of the castle itself rising up as a mecha like Alexander from FF9.

              …could you have a castle mimic?

              D 1 Reply Last reply
              19
              • apeman42@lemmy.worldA apeman42@lemmy.world

                I realized after a moment that they simply meant “everyone in the castle attacks you”, but my first thought was of the castle itself rising up as a mecha like Alexander from FF9.

                …could you have a castle mimic?

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                droechai@lemm.ee
                wrote on last edited by droechai@lemm.ee
                #17

                A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

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                • pugjesus@lemmy.worldP pugjesus@lemmy.world
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                  sunsofold@lemmings.world
                  wrote last edited by
                  #18

                  ‘Are you sure your character would do that? They know it’s basically suicide.’

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                  5
                  • D droechai@lemm.ee

                    A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                    Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

                    A This user is from outside of this forum
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                    angrycommiekender@lemmy.world
                    wrote last edited by
                    #19

                    I would go with Permanency and Enlarge or Giantism spells. Just need a single absolutely enormous mimic.

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                    0
                    • D droechai@lemm.ee

                      A powerful summoner should have no issue binding enough mimics to make up for each brick, stone and interior detail of a castle, only needing to conjure some slimes for mortar and elementals for lighting, heat, AC (air and ice for summer, air and fire for winter) plus enough water elementals to have running plumbing. Just a matter of time and focus

                      Just a bit heavy on the initiative tracking, but the castle would probably not need any extra guards

                      A This user is from outside of this forum
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                      IngeniousRocks (They/She)
                      wrote last edited by
                      #20

                      “These enemies attack and initiate as a group, taking a 5% penalty to calculated damage to account for missed hits in the group”

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