The sheer number of options is the best thing about Pathfinder. It's also the worst.
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the fun thing is, you could literally just do everything completely randomly and your build will still be good
I wouldn’t know
I make all my choices based on sheer Rule of Cool-ness – I start with a vibe and build for that.
BUT. None of my GMs are tryhards, so maybe if I brought my characters to a tryhard session they’d get wiped.
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what spells are those
so today I realized this meme is about 2e which so far hasn’t fallen into the same pattern of content bloat (give it time, we live in a society). so my point is moot, even if I wasn’t exaggerating two complaints simultaneously .
but in 1e after years and years of releasing content to keep the business alive, Paizo ended up with spells like False Age, Wizened Appearence, Youthful Appearence, False Face, Transplant Visage, Disguise Self and probably some others that all did the same thing with slight changes. There’s a similar abundance of spells to just help your character not read books like Skim, Memorize Page, Perusal, Commune With Texts, and Explode Head (the most redundant spell of all)
Then there’s ones with mild bonuses to hyper-specific use cases. Polypurpose Panacea has 5 different effects that are all +1 to sleeping or digestion. Cultural Adaptation is similar but for every check that isn’t speaking another language. I can’t remember the name of it but there’s one that just gives you +1 to checks made to be a Sailorman. Most of these are superseded by other spells that will just give bonuses to entire groups of skills like Crafter’s Fortune but still have specific use cases
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It’s not available yet on iOS (though an iOS port is in development). You can find it on the web at pathbuilder2e.com. Mobile and web apps don’t sync, though. The paid versions allow you to save characters to Google Drive, which you can use to sync them.
oh, it’s just pathfinder 2? darn. Would love to switch off of PCGen, but there isn’t much for just character sheets for pathfinder 1e from what I’ve found.
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oh, it’s just pathfinder 2? darn. Would love to switch off of PCGen, but there isn’t much for just character sheets for pathfinder 1e from what I’ve found.
There’s a Pathbuilder 1e, but I think it might only be for Android. I haven’t seen a web-based version.
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what’s paladium? (i only play pf2e)
OG publisher of notoriously crunchtastic system Rifts
FWIW, G.U.R.P.S., by Steve Jackson, is a very close tie, if not more so. (I misremembered them both being Paladium publications when posting above, honestly.)
If you don’t see the Matrix as endless spreadsheets, these are not the systems you’re looking for.
p.s. Sorry for the link to that other place, but it’s hard to find non-paid/ad RPG posts from the 90s without it.
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the fun thing is, you could literally just do everything completely randomly and your build will still be good
Eh, there’s at least 1 exception: toxicologist alchemist. Especially if you’re about to play Abomination vaults
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I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what you’ve chosen so far, without taking the option of house ruling away from you.
Just keep in mind that cross-referencing options with Archives of Nethys is also super important. I’ve had 2 players build overly complicated characters and needed a ton of help to unbork them simply because they didn’t read anything before making a selection
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How easy it is for someone not knowing the game to build or even play a character? It’s great to have thousands of option, except when you join a game, don’t know yet all the option available and find up latter that your build doesn’t work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?
While there are some dead-end builds, they’re pretty rare. As in, avoid the toxicologist subclass for alchemist and you’re largely fine.
There are some classes I wouldn’t recommend for new players due to complexity, like the alchemist and the psychic, but that’s only because they’re complicated.
Another thing to keep in mind is that martial and caster classes are actually balanced against each other now, and melee characters are going to do more damage than ranged characters due to them being on the front lines and taking more risks. This isn’t critical for effective gameplay, I’m just trying to let you know what to expect.
While you go about making a character in Pathbuilder, I recommend also looking up the same options in Archives of Nethys, which is the semi-official source of game rules. It will have everything available on there except for adventure paths and lore books, with the full text of every option and rule. There’s chapters available on there on how to play the game and I recommend reading it.
Another reason to use Archives of Nethys is because it gives more context on options. You could build a character that is a rare ancestry like a Conrasu or Goloma, but without a picture and full description you’re not going to know what your character actually is.
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I wouldn’t know
I make all my choices based on sheer Rule of Cool-ness – I start with a vibe and build for that.
BUT. None of my GMs are tryhards, so maybe if I brought my characters to a tryhard session they’d get wiped.
honestly choosing the coolest thing every time is probably the best way to build a character
maybe, but for tryhard games you’d make a tryhard character anyway
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Eh, there’s at least 1 exception: toxicologist alchemist. Especially if you’re about to play Abomination vaults
hmm why is that?
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honestly choosing the coolest thing every time is probably the best way to build a character
maybe, but for tryhard games you’d make a tryhard character anyway
maybe, but for tryhard games you’d make a tryhard character anyway
That’s the thing though
I have no idea how.
Since PF2 came out I got by just fine on making unique and fun but entirely unoptimised characters. So I never bothered learning what synergises with what to make a tryhard character.
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maybe, but for tryhard games you’d make a tryhard character anyway
That’s the thing though
I have no idea how.
Since PF2 came out I got by just fine on making unique and fun but entirely unoptimised characters. So I never bothered learning what synergises with what to make a tryhard character.
oh well you’d just have to play a bunch of characters and see what is strongest
or watch videos about optimizing characters. there are a bunch of those (a couple of youtube channels i’d recommend for that are swingripper and mathfinder)
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Laughs in GURPS
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Laughs in GURPS
Oh man, I really tried it one time… But I couldn’t really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter… Couldn’t find anything like that. You have to make every monster from scratch? I might be remembering that wrong.
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Oh man, I really tried it one time… But I couldn’t really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter… Couldn’t find anything like that. You have to make every monster from scratch? I might be remembering that wrong.
You can do that in Dungeon Fantasy, which is basically just GURPS with a bunch of pre-made classes and stuff. But the strength of regular GURPS is the ability to handle any idea you can throw at it. It really shines when making your genre-bent homebrew come to life. Once you get comfortable with how the system scales things, you can really just wing it with monsters on the fly.
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Eh, there’s at least 1 exception: toxicologist alchemist. Especially if you’re about to play Abomination vaults
Toxicology got some buffs in the remaster that let them morph poison damage to acid if its favorable, iirc
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hmm why is that?
Lots of creature types are immune to poison, such as undead and automatons. And there’s a lot of undead in the Abomination Vaults campaign.
Plus, there’s a lot of poisons that are very underwhelming. Especially ones that have an onset period; those are essentially useless in combat
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Pathfinder is for my soul. I live off that crunchy shit.
however 8 different spells from 11 different books that all give +1 to profession (tailor) checks at night time may have been a poor design choice
Haha we used to live for that shit in the days of 3e/3.5
EDIT: I see now you thought they meant Pathfinder 1e, which explains it. Since that’s basically the same as 3.5 but better lol.
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Oh man, I really tried it one time… But I couldn’t really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter… Couldn’t find anything like that. You have to make every monster from scratch? I might be remembering that wrong.
There are a few places I’ve found with lots of prebuilt monsters for GURPS, though they aren’t really consolidated in one place. I usually look through one if the following if I want something prebuilt:
- the creatures of the night books (mostly solitary monsters you could design an adventure around, with suggestions for each one)
- the fantasy bestiary (lots of generic and mythological monsters from all over the world, with stats and descriptions for each one)
- dungeon fantasy monsters 1-3 (lots of monsters, kinda built with dungeon fantasy settings and power levels in mind)
- the gurps repository also has tons of free and generic statblocks