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  3. Dual Wielding [Dungeons & Dragons]

Dual Wielding [Dungeons & Dragons]

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  • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

    weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

    owenfromcanada@lemmy.caO This user is from outside of this forum
    owenfromcanada@lemmy.caO This user is from outside of this forum
    owenfromcanada@lemmy.ca
    wrote last edited by
    #61

    To be fair, the official D&D rules call it “Two-Weapon Fighting”. Not sure if it’s to avoid this confusion.

    Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).

    mojofrododojo@lemmy.worldM J 2 Replies Last reply
    1
    • tetragrade@leminal.spaceT tetragrade@leminal.space

      The whole basis of this (nonsense) argument, and related ones, is that “weapon” is defined as “one of the entries in the ‘weapons’ table in the DMG”, rather than y’know, the normal meaning of the word. But there is zero indication that this’d be the case, it’s just powergaming chudslop.

      Treantmonk has been a disaster for tbe 5e community.

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      Encrypt-Keeper
      wrote last edited by
      #62

      Jarvis, translate this comment into English

      tetragrade@leminal.spaceT 1 Reply Last reply
      10
      • owenfromcanada@lemmy.caO owenfromcanada@lemmy.ca

        To be fair, the official D&D rules call it “Two-Weapon Fighting”. Not sure if it’s to avoid this confusion.

        Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).

        mojofrododojo@lemmy.worldM This user is from outside of this forum
        mojofrododojo@lemmy.worldM This user is from outside of this forum
        mojofrododojo@lemmy.world
        wrote last edited by
        #63

        that is helpful.

        I probably am also getting mixed memories from playing TMNT/palladium, which had some kind of specialization for two of the same weapons… unless my brain is absolute tapioca, which, considering the hellscape out there, isn’t much of a stretch…

        1 Reply Last reply
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        • R rants_unnecessarily

          DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.

          mojofrododojo@lemmy.worldM This user is from outside of this forum
          mojofrododojo@lemmy.worldM This user is from outside of this forum
          mojofrododojo@lemmy.world
          wrote last edited by
          #64

          It literally means that you are wielding two. Not a pair.

          guess that makes sense.

          1 Reply Last reply
          0
          • ooops@feddit.orgO ooops@feddit.org

            Not the only one, but probably a minority. Dual-wielding identical weapons is mostly a meme popularized by fantasy literature and games, and the movies and pc games based on those.

            In actual reality people are quite bad at coordinating similar weapons and don’t get much benefit out of it. So the classical dual-wield is a bigger main weapon and a smaller supporting offhand, beginning with shields being used offensively (and getting smaller and more maneuverable with the main one becoming lighter and faster - see buckler) and ending with classic combinations like rapier & parrying dagger or Daishō (a katana & wakizashi pair).

            mojofrododojo@lemmy.worldM This user is from outside of this forum
            mojofrododojo@lemmy.worldM This user is from outside of this forum
            mojofrododojo@lemmy.world
            wrote last edited by mojofrododojo@lemmy.world
            #65

            In actual reality people are quite bad at coordinating similar weapons and don’t get much benefit out of it.

            so this is what led me to really think on this one: if people are inherently bad going at it with two of the same, a specialization / class benefit / perk whatev that made each weapon equally effective would incentivize that pursuit.

            know it’s very much fantasy. rapier and buckler / parrying dagger / daisho - these let you use your dominant arm for the larger weapon and play defensively (esp buckler) - same with a knight wielding a shield and sword - to my goofy logic this wouldn’t require a special skill or perk, hence wouldn’t be dual wielded.

            but, as stated in other replies, I’m also probably mixing up rpg systems like palladium’s rules too, because most of my playtime was a few decades ago lol, and tho I played AD&D and 2.5, I payed a lot more tmnt.

            1 Reply Last reply
            0
            • R rants_unnecessarily

              DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.

              mojofrododojo@lemmy.worldM This user is from outside of this forum
              mojofrododojo@lemmy.worldM This user is from outside of this forum
              mojofrododojo@lemmy.world
              wrote last edited by
              #66

              is there something in 5e for paired weapons then?

              1 Reply Last reply
              0
              • E Encrypt-Keeper

                Jarvis, translate this comment into English

                tetragrade@leminal.spaceT This user is from outside of this forum
                tetragrade@leminal.spaceT This user is from outside of this forum
                tetragrade@leminal.space
                wrote last edited by tetragrade@leminal.space
                #67

                DMG: Acronym, Dungeon Master’s Guide.

                Powergaming [verb]: The practice of optimising games above all other concerns, even fun.

                Chud [noun]: A horrible creature that lives in the sewers and survives by licking piss off of boots. Sort like a goblin or ghoul.

                Slop [noun]: Art that is of low quality.

                Treantmonk [proper noun]: popular Youtuber that designs genuinely impressive powergaming builds for 5e, but frequently uses bad-faith arguments like this.

                “X has been a disaster for Y”: A snowclone, ah, alas, I forget where this one comes from.

                1 Reply Last reply
                11
                • HossenfefferH Hossenfeffer

                  I was more thinking about the abstraction of things like character classes and levels. “I’m a knight and can only more in L-shapes.” or “I’m a seventh level human.” That’s what I mean about it being more like a board game than an RPG. Compare “I’m a third level barbarian” to, eg, Call of Cthulhu and “I’m a pilot who was a POW in WWI which is when I picked up fluency in German.” One of those is a potential character, the other is just a playing piece.

                  I This user is from outside of this forum
                  I This user is from outside of this forum
                  ilinamorato@lemmy.world
                  wrote last edited by ilinamorato@lemmy.world
                  #68

                  That’s all up to how you play the game, then. I’ve been in games that are both; ones where I played a “human wizard” and ones where I didn’t know what the other characters’ classes were because they were just, like…Zaraaraasnaan, dude. You know, Z?

                  Edit: And some games that turned from one to the other, honestly.

                  HossenfefferH 1 Reply Last reply
                  1
                  • tgirlschierkeT tgirlschierke
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                    reksas@sopuli.xyz
                    wrote last edited by
                    #69

                    but what if you hold 2 gnomes on both hands, can you then quadwield?

                    1 Reply Last reply
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                    • I ilinamorato@lemmy.world

                      That’s all up to how you play the game, then. I’ve been in games that are both; ones where I played a “human wizard” and ones where I didn’t know what the other characters’ classes were because they were just, like…Zaraaraasnaan, dude. You know, Z?

                      Edit: And some games that turned from one to the other, honestly.

                      HossenfefferH This user is from outside of this forum
                      HossenfefferH This user is from outside of this forum
                      Hossenfeffer
                      wrote last edited by
                      #70

                      Zaraaraasnaan sounds more like a real person than a game piece. What character class am I?

                      I 1 Reply Last reply
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                      • J jtrek@startrek.website

                        DND is a weird mix of too many rules and not enough rules.

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                        C This user is from outside of this forum
                        Cethin
                        wrote last edited by
                        #71

                        It’s too many rules written with too much haste and no testing. You end up with a ton of rules that aren’t clear and contradict each other constantly. It’s honestly a shit system. New players really should be told to play Pathfinder 2e at this point, not D&D5e. If the company being complete shit wasn’t enough of a reason, the rules making a lot more sense should be.

                        Øπ3ŕO J 2 Replies Last reply
                        7
                        • S soup@lemmy.world

                          People desperately need to understand that mechanical rules are there for balancing and taking them so painfully literally just isn’t necessary.

                          You only get one unarmed attack on the dice, but if you want to say you did the damage in two or three hits instead of one then go for it, it literally does not matter. You can even say you missed one attack and them wound up for a sneaky second one!

                          Follow the rules for number related things and roleplay and tell a story for being cool related things.

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                          nosavingthrow@lemmy.world
                          wrote last edited by
                          #72

                          An unarmed strike is a weapon attack. When you make a weapon attack, you can use a bonus action to make another weapon attack with your offhand. It seems pretty straightforward and intuitive that your offhand weapon attack could be using your bare hand.

                          1 Reply Last reply
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                          • HossenfefferH Hossenfeffer

                            Zaraaraasnaan sounds more like a real person than a game piece. What character class am I?

                            I This user is from outside of this forum
                            I This user is from outside of this forum
                            ilinamorato@lemmy.world
                            wrote last edited by
                            #73

                            That’s a character in the PF2e game I’ve played every week for the past year. I know he’s a gnome because he and the other gnome in the party are total buddies and talk about gnome life all the time. And he’s very sneaky and stealthy, but he also does some magic stuff and is very loud and opinionated. So maybe he’s a rogue, but honestly I couldn’t tell you.

                            HossenfefferH 1 Reply Last reply
                            2
                            • I ilinamorato@lemmy.world

                              That’s a character in the PF2e game I’ve played every week for the past year. I know he’s a gnome because he and the other gnome in the party are total buddies and talk about gnome life all the time. And he’s very sneaky and stealthy, but he also does some magic stuff and is very loud and opinionated. So maybe he’s a rogue, but honestly I couldn’t tell you.

                              HossenfefferH This user is from outside of this forum
                              HossenfefferH This user is from outside of this forum
                              Hossenfeffer
                              wrote last edited by
                              #74

                              Well good. I feel like you shouldn’t (easily) be able to tell. My question was about me, though. What character class am I? I’m good at soft people skills, cooking, archery, carpentry, languages, project management… am I allowed to wear metal armor? Can I cast spells?

                              My point isn’t that D&D is bad, it’s not, but it’s also not for me. Different people like different things and that’s great. If you like knowing that someone is playing a cleric or a barbarian (and therefore you also know all the associated limitations and specials of that character), I’m not trying to piss on your picnic. But for me it’s too much like ‘I play a knight and can only more in L-shapes’. Like I said, game pieces, not characters.

                              I 1 Reply Last reply
                              0
                              • C Cethin

                                It’s too many rules written with too much haste and no testing. You end up with a ton of rules that aren’t clear and contradict each other constantly. It’s honestly a shit system. New players really should be told to play Pathfinder 2e at this point, not D&D5e. If the company being complete shit wasn’t enough of a reason, the rules making a lot more sense should be.

                                Øπ3ŕO This user is from outside of this forum
                                Øπ3ŕO This user is from outside of this forum
                                Øπ3ŕ
                                wrote last edited by otter@lemmy.dbzer0.com
                                #75

                                coughcough PBtA.Daggerheart.Ironsworn.literallyanythingelse cough

                                Sorry, that came outta nowhere. 🙇🏼‍♂️

                                1 Reply Last reply
                                2
                                • T theminions@lemmy.world

                                  I’d allow this but, I’d let it just be the flat Str score of an attack.

                                  Monks get to have their unarmed strike to be special.

                                  The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

                                  KichaeK Offline
                                  KichaeK Offline
                                  Kichae
                                  Forum Master
                                  wrote last edited by
                                  #76

                                  theminions@lemmy.world The prone stuff also just seems unbelievable. Jabbing someone with your off-hand isn’t going to knock anyone over. It’s not a running body check against someone who isn’t bracing.

                                  I see this all of the time in the PF2r subreddit. Everyone wants to know why it’s so hard to push enemies around or knock them over, as if they’re pro-wrestlers desperate to oversell for you for a paycheque, and not creatures who are opposing your attempts to do those things.

                                  1 Reply Last reply
                                  1
                                  • owenfromcanada@lemmy.caO owenfromcanada@lemmy.ca

                                    To be fair, the official D&D rules call it “Two-Weapon Fighting”. Not sure if it’s to avoid this confusion.

                                    Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).

                                    J This user is from outside of this forum
                                    J This user is from outside of this forum
                                    jeeve65@ttrpg.network
                                    wrote last edited by
                                    #77

                                    Not completely right

                                    (5.5e) Two-weapon fighting is a Fighting Style that only some classes can get.

                                    Dual Wielder is a general Feat that any character of level 4 with str or dex 13 or higher can take.

                                    Anyone can dual wield when their main weapon has the Light property.

                                    owenfromcanada@lemmy.caO 1 Reply Last reply
                                    0
                                    • J jeeve65@ttrpg.network

                                      Not completely right

                                      (5.5e) Two-weapon fighting is a Fighting Style that only some classes can get.

                                      Dual Wielder is a general Feat that any character of level 4 with str or dex 13 or higher can take.

                                      Anyone can dual wield when their main weapon has the Light property.

                                      owenfromcanada@lemmy.caO This user is from outside of this forum
                                      owenfromcanada@lemmy.caO This user is from outside of this forum
                                      owenfromcanada@lemmy.ca
                                      wrote last edited by
                                      #78

                                      There are three things in the rules that I’m aware of that talk about fighting with two weapons:

                                      1. There is a subsection in the basic rules called Two-Weapon Fighting. These are the base rules for anyone using two weapons (BA attack without ability modifier, must use light weapons)
                                      2. There is also a fighting style called Two-Weapon Fighting available to fighters and a couple of specific subclasses (Swashbuckler has that option, I think). This fighting style allows you to add your ability modifier to the off-hand attack.
                                      3. There is a feat called Dual Wielding (Player’s Handbook) that grants additional bonuses: the weapons don’t have to be light, a +1 AC bonus, and you’re able to draw or stow both weapons at once.
                                      J 1 Reply Last reply
                                      0
                                      • HossenfefferH Hossenfeffer

                                        Well good. I feel like you shouldn’t (easily) be able to tell. My question was about me, though. What character class am I? I’m good at soft people skills, cooking, archery, carpentry, languages, project management… am I allowed to wear metal armor? Can I cast spells?

                                        My point isn’t that D&D is bad, it’s not, but it’s also not for me. Different people like different things and that’s great. If you like knowing that someone is playing a cleric or a barbarian (and therefore you also know all the associated limitations and specials of that character), I’m not trying to piss on your picnic. But for me it’s too much like ‘I play a knight and can only more in L-shapes’. Like I said, game pieces, not characters.

                                        I This user is from outside of this forum
                                        I This user is from outside of this forum
                                        ilinamorato@lemmy.world
                                        wrote last edited by
                                        #79

                                        I’m not trying to sell you on class-based RPGs if that’s not your thing. I’m just saying that I think your particular problem as stated is more about the style of the specific table than of the specific system (though in fairness I agree that the system isn’t helping you much). Do you like classless games better, or are you more in the “just write a book” camp?

                                        HossenfefferH 1 Reply Last reply
                                        1
                                        • tetragrade@leminal.spaceT tetragrade@leminal.space

                                          The whole basis of this (nonsense) argument, and related ones, is that “weapon” is defined as “one of the entries in the ‘weapons’ table in the DMG”, rather than y’know, the normal meaning of the word. But there is zero indication that this’d be the case, it’s just powergaming chudslop.

                                          Treantmonk has been a disaster for tbe 5e community.

                                          I This user is from outside of this forum
                                          I This user is from outside of this forum
                                          ironbird@lemmy.world
                                          wrote last edited by
                                          #80

                                          5e is the disaster

                                          1 Reply Last reply
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