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Math Matters

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  • isyasad@lemmy.worldI isyasad@lemmy.world

    Depends on which part of them needs to be blessed?

    S This user is from outside of this forum
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    shinkantrain@lemmy.ml
    wrote last edited by shinkantrain@lemmy.ml
    #22

    The opposite of that happened to Achilles

    1 Reply Last reply
    3
    • ZagorathZ Zagorath

      Personally I find Euclidean easy to remember because it matches the much more general Euclidean geometry. So you just remember “this is like, real maths”. Manhattan distance is easy to remember because it does basically “refer to the metrics in terms of what they are”, so long as you remember that Manhattan famously is a grid. Chebyshev is the hardest, but for me it’s a simple matter of “the one that’s left over”.

      I have no idea, based on the name, what diamond and square metrics are supposed to be.

      A This user is from outside of this forum
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      affiliate@lemmy.world
      wrote last edited by affiliate@lemmy.world
      #23

      i think that’s a good point and that is a nice way to remember them. i think a lot of it just comes down to personal preference.

      i like calling them the diamond/square/circle metrics because those shapes describe the sets of points that have unit length. i’ve found this wikipedia picture to be very helpful, and the diamond/square/circle terminology is my way of paying my respects to the picture.

      ZagorathZ 1 Reply Last reply
      7
      • S sirblastalot@ttrpg.network

        If you actually have to use that much math more than once in a blue moon, you’re doing it wrong.

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        Magiilaro
        wrote last edited by darkmetatron@feddit.org
        #24

        If I think more about it i come to conclusion that is not really the math per se, but what I find boring is that 90% of the rules (measured by feeling) are about battle and battle takes such a huge and detailed part in the game.

        S 1 Reply Last reply
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        • kn0wmad1cK This user is from outside of this forum
          kn0wmad1cK This user is from outside of this forum
          kn0wmad1c
          wrote last edited by
          #25

          If the cleric is 30ft in the air, and the allies are 20ft away but on the ground, then the allies are probably 10ft tall

          1 Reply Last reply
          16
          • snowsuit2654@lemmy.blahaj.zoneS snowsuit2654@lemmy.blahaj.zone

            My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We’re also the kind of party that doesn’t really keep track of gold. Apparently gold has a weight?

            For this reason I actually don’t like playing one shots with people I don’t know, because they don’t play by all of our house rules, lol.

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            Magiilaro
            wrote last edited by
            #26

            In general I don’t really like Pen&Paper RPGs where you need miniatures (and for worse range finder tools) to play them. But that is a me thing, don’t read my words as that I want to say D&D should change. Far away from that, D&D is a great game and I love it on the PC (where it IMHO only works, not at the table)

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            • A archpawn@lemmy.world

              Me at 20: I’m never going to need Chebyshev distance in real life. Why am I learning this?

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              threelonmusketeers
              wrote last edited by
              #27

              Happy cake day!

              A 1 Reply Last reply
              2
              • ZagorathZ Zagorath

                So are feats, and point buy.

                KichaeK Offline
                KichaeK Offline
                Kichae
                Forum Master
                wrote last edited by
                #28

                And multiclassing.

                Z 1 Reply Last reply
                7
                • T threelonmusketeers

                  Happy cake day!

                  A This user is from outside of this forum
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                  angrycommiekender@lemmy.world
                  wrote last edited by
                  #29

                  Happy cake day to you!

                  T 1 Reply Last reply
                  2
                  • ZagorathZ Zagorath

                    But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

                    M This user is from outside of this forum
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                    markovs_gun@lemmy.world
                    wrote last edited by
                    #30

                    Is that so? Why would some spells specify geometry then? For example fireball says it is a 20 ft radius while Hallucinatory Terrain specifies that it affects a 150 ft cube which, under Chebyshev distance, would be the same as a sphere right? My understanding was that D&D 5e uses euclidean distance with a minimum threshold of a square that has to be covered to be counted.

                    KichaeK ZagorathZ 2 Replies Last reply
                    5
                    • M markovs_gun@lemmy.world

                      Is that so? Why would some spells specify geometry then? For example fireball says it is a 20 ft radius while Hallucinatory Terrain specifies that it affects a 150 ft cube which, under Chebyshev distance, would be the same as a sphere right? My understanding was that D&D 5e uses euclidean distance with a minimum threshold of a square that has to be covered to be counted.

                      KichaeK Offline
                      KichaeK Offline
                      Kichae
                      Forum Master
                      wrote last edited by
                      #31

                      Fireball says radius, but in a non-Euclidian geometry radius doesn’t translate to a Euclidian sphere. Embrace the cube of constant radius!

                      M 1 Reply Last reply
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                      • KichaeK Kichae

                        Fireball says radius, but in a non-Euclidian geometry radius doesn’t translate to a Euclidian sphere. Embrace the cube of constant radius!

                        M This user is from outside of this forum
                        M This user is from outside of this forum
                        markovs_gun@lemmy.world
                        wrote last edited by
                        #32

                        Right, but again why would it draw a distinction between “20 ft radius sphere” and a “cube” in different spells? Would they not all be “spheres” is that is truly how the game is meant to be played?

                        KichaeK 1 Reply Last reply
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                        • ZagorathZ Zagorath

                          Fair point. I actually don’t know what, if anything, the D&D (or Pathfinder) rules say on this matter. I’ve always just treated it as a natural 3D extension of the 2D grid rules. If they’re three squares in one direction, same square in the other, and 10 feet up, I’d treat that as 15 feet away because of Chebyshev rules.

                          entropicdrift@lemmy.sdf.orgE This user is from outside of this forum
                          entropicdrift@lemmy.sdf.orgE This user is from outside of this forum
                          entropicdrift@lemmy.sdf.org
                          wrote last edited by
                          #33

                          In PF1e you’d still alternate between Manhattan and Chebyshev. I used to know the rules to that so well I’d run it without the book for reference.

                          ZagorathZ 1 Reply Last reply
                          2
                          • M markovs_gun@lemmy.world

                            Right, but again why would it draw a distinction between “20 ft radius sphere” and a “cube” in different spells? Would they not all be “spheres” is that is truly how the game is meant to be played?

                            KichaeK Offline
                            KichaeK Offline
                            Kichae
                            Forum Master
                            wrote last edited by
                            #34

                            Have you actually read the rules? The game, as written, isn’t really meant to be played at all. It just vaguely gestures at activities and suggestions, and if you look too closely you’ll find a lot of junk that doesn’t fit or doesn’t really work.

                            People don’t play 5e. People leverage 5e’s one core feature and then build their own games around it, ignoring most of the published rules.

                            E 1 Reply Last reply
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                            • KichaeK Kichae

                              Have you actually read the rules? The game, as written, isn’t really meant to be played at all. It just vaguely gestures at activities and suggestions, and if you look too closely you’ll find a lot of junk that doesn’t fit or doesn’t really work.

                              People don’t play 5e. People leverage 5e’s one core feature and then build their own games around it, ignoring most of the published rules.

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                              erin (she/her)
                              wrote last edited by
                              #35

                              I don’t fully disagree with you, but you’re just wrong about the area of effect shapes. The rules are very defined on how to represent and find spheres, cylinders, lines, cubes, cones, etc. The new 5.5 rules make it even more defined. The game is absolutely designed to be played as written, because it’s braindead easy compared to most systems, which is basically all 5e has going for it: easy to learn and run, easy to homebrew. Every DnD 5e game I’ve played has followed the rules, not just for areas, but most mechanics, especially when using actual battle maps. Theater of the mind gets a bit more loosely goosey. Every group has their own house rules, but the game is definitely meant to be played, and it is. It almost seems weird to even make that claim, because a quick trip to a LGS or playing in a few local groups would tell you otherwise. Everyone wants to be Critical Role or Dimension 20.

                              KichaeK 1 Reply Last reply
                              1
                              • E erin (she/her)

                                I don’t fully disagree with you, but you’re just wrong about the area of effect shapes. The rules are very defined on how to represent and find spheres, cylinders, lines, cubes, cones, etc. The new 5.5 rules make it even more defined. The game is absolutely designed to be played as written, because it’s braindead easy compared to most systems, which is basically all 5e has going for it: easy to learn and run, easy to homebrew. Every DnD 5e game I’ve played has followed the rules, not just for areas, but most mechanics, especially when using actual battle maps. Theater of the mind gets a bit more loosely goosey. Every group has their own house rules, but the game is definitely meant to be played, and it is. It almost seems weird to even make that claim, because a quick trip to a LGS or playing in a few local groups would tell you otherwise. Everyone wants to be Critical Role or Dimension 20.

                                KichaeK Offline
                                KichaeK Offline
                                Kichae
                                Forum Master
                                wrote last edited by
                                #36

                                erin (she/her) said in Math Matters:

                                I don’t fully disagree with you, but you’re just wrong about the area of effect shapes. The rules are very defined on how to represent and find spheres, cylinders, lines, cubes, cones, etc.

                                You understand that I was making a joke, right? “Embrace the cube of constant radius!”?

                                E 1 Reply Last reply
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                                • M markovs_gun@lemmy.world

                                  Is that so? Why would some spells specify geometry then? For example fireball says it is a 20 ft radius while Hallucinatory Terrain specifies that it affects a 150 ft cube which, under Chebyshev distance, would be the same as a sphere right? My understanding was that D&D 5e uses euclidean distance with a minimum threshold of a square that has to be covered to be counted.

                                  ZagorathZ This user is from outside of this forum
                                  ZagorathZ This user is from outside of this forum
                                  Zagorath
                                  wrote last edited by zagorath@aussie.zone
                                  #37

                                  D&D’s targeting rules are quite strange, but yes, it’s very explicit that Chebyshev is used in 5e by default, if playing on a grid. On page 192 of the 5.0e PHB:

                                  To enter a square, you must have at least 1 square of movement left, even if the square is diagonally adjacent to the square you’re in.

                                  The DMG presents, on page 252, an optional variant of the optional grid rules, which is to treat it the same as Pathfinder 2e does (alternating 5 ft and 10 ft):

                                  The Player’s Handbook presents a simple method for counting movement and measuring range on a grid: count every square as 5 feet, even if you’re moving diagonally. … This optional rule provides more realism.

                                  When measuring range or moving diagonally on a grid, the first diagonal square counts as 5 feet, but the second one counts as 10 feet. This pattern…continues when you’re counting diagonally even if you move horizontally or vertically between different bits of diagonal movement.

                                  As for the value of cube vs sphere in the context of Chebyshev ranges, there are two key differences.

                                  First, cubes measure side length, spheres measure radius. A 10 ft cube covers 4 squares. A 10 ft sphere covers 16.

                                  Second, and more importantly (since the above could easily be translated by using only cubes or only spheres throughout the system, with either half or double the numbers), cubes are cast from one side, whereas spheres are cast from the centre. If you’re standing in the front line with enemies in front of you and allies behind, a cube cast with you as its origin point will hit either allies only or enemies only, but not both. A sphere cast with you at its origin point will affect both allies and enemies. Note that the rules for cube, on page 204 of the 5.0 PHB say “A cube’s point of origin is not included in the cube’s area of effect, unless you decide otherwise.” So you could include yourself and your allies, or you could include enemies but not yourself, if you so desired. Or, less likely, you could include allies but not yourself, or enemies and yourself.

                                  From memory, cube spells are mostly cast from a range of “self”, which is where this becomes an important distinction. If a spell has a range of X feet and cube, then the main difference is just that its area is smaller but its reach is longer than a sphere with the same numbers.

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                                  • entropicdrift@lemmy.sdf.orgE entropicdrift@lemmy.sdf.org

                                    In PF1e you’d still alternate between Manhattan and Chebyshev. I used to know the rules to that so well I’d run it without the book for reference.

                                    ZagorathZ This user is from outside of this forum
                                    ZagorathZ This user is from outside of this forum
                                    Zagorath
                                    wrote last edited by
                                    #38

                                    As it happens I’ve just looked up the 5e rules for this for the sake of another comment, and their rules are that, like PF1e, if you go vertical, you follow the same rules (i.e., Chebyshev by default, optional alternating) as on a flat plain.

                                    I’ve not looked up the PF2e rules, but I feel safe in assuming it’s the same in this regard as 1e.

                                    1 Reply Last reply
                                    0
                                    • A affiliate@lemmy.world

                                      i think that’s a good point and that is a nice way to remember them. i think a lot of it just comes down to personal preference.

                                      i like calling them the diamond/square/circle metrics because those shapes describe the sets of points that have unit length. i’ve found this wikipedia picture to be very helpful, and the diamond/square/circle terminology is my way of paying my respects to the picture.

                                      ZagorathZ This user is from outside of this forum
                                      ZagorathZ This user is from outside of this forum
                                      Zagorath
                                      wrote last edited by
                                      #39

                                      Ah right, so “diamond” (depicted as a square rotated 45 degrees) is Manhattan, circle is Euclidean, and square is Chebyshev, then?

                                      A 1 Reply Last reply
                                      4
                                      • A archpawn@lemmy.world

                                        Except the game uses Chebyshev distance, so as long as they’re within 30 feet in the x, y, and z dimensions, they’re within 30 feet.

                                        Though for area damage spells, it’s much, much more complicated. You don’t just have to find the Euclidean distance from them to the center. You have to calculate how much of their square is within that distance.

                                        ZagorathZ This user is from outside of this forum
                                        ZagorathZ This user is from outside of this forum
                                        Zagorath
                                        wrote last edited by
                                        #40

                                        Though for area damage spells, it’s much, much more complicated.

                                        That’s an optional variant rule described in Xanathar’s Guide. The default rule for grids is simpler: just do Chebyshev.

                                        1 Reply Last reply
                                        1
                                        • KichaeK Kichae

                                          erin (she/her) said in Math Matters:

                                          I don’t fully disagree with you, but you’re just wrong about the area of effect shapes. The rules are very defined on how to represent and find spheres, cylinders, lines, cubes, cones, etc.

                                          You understand that I was making a joke, right? “Embrace the cube of constant radius!”?

                                          E This user is from outside of this forum
                                          E This user is from outside of this forum
                                          erin (she/her)
                                          wrote last edited by
                                          #41

                                          I’m more concerned with the “people don’t play the rules” part, but fair enough.

                                          KichaeK 1 Reply Last reply
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