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Math Matters

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  • D Magiilaro

    That is one reason I don’t like D&D, it is a glorified boardgame the hides it’s wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.

    snowsuit2654@lemmy.blahaj.zoneS This user is from outside of this forum
    snowsuit2654@lemmy.blahaj.zoneS This user is from outside of this forum
    snowsuit2654@lemmy.blahaj.zone
    wrote last edited by
    #17

    My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We’re also the kind of party that doesn’t really keep track of gold. Apparently gold has a weight?

    For this reason I actually don’t like playing one shots with people I don’t know, because they don’t play by all of our house rules, lol.

    D J 2 Replies Last reply
    4
    • ZagorathZ Zagorath

      But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

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      sirblastalot@ttrpg.network
      wrote last edited by
      #18

      There’s no grid in the sky, though

      ZagorathZ 1 Reply Last reply
      6
      • kbalK kbal

        Depends how tall they are.

        S This user is from outside of this forum
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        sippycup@feddit.nl
        wrote last edited by
        #19

        Holy shit it does.

        The halfling and dwarf are out of luck. Human stands a chance.

        1 Reply Last reply
        22
        • D Magiilaro

          That is one reason I don’t like D&D, it is a glorified boardgame the hides it’s wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.

          S This user is from outside of this forum
          S This user is from outside of this forum
          sirblastalot@ttrpg.network
          wrote last edited by
          #20

          If you actually have to use that much math more than once in a blue moon, you’re doing it wrong.

          D 1 Reply Last reply
          5
          • S sirblastalot@ttrpg.network

            There’s no grid in the sky, though

            ZagorathZ This user is from outside of this forum
            ZagorathZ This user is from outside of this forum
            Zagorath
            wrote last edited by
            #21

            Fair point. I actually don’t know what, if anything, the D&D (or Pathfinder) rules say on this matter. I’ve always just treated it as a natural 3D extension of the 2D grid rules. If they’re three squares in one direction, same square in the other, and 10 feet up, I’d treat that as 15 feet away because of Chebyshev rules.

            entropicdrift@lemmy.sdf.orgE S 2 Replies Last reply
            3
            • isyasad@lemmy.worldI isyasad@lemmy.world

              Depends on which part of them needs to be blessed?

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              shinkantrain@lemmy.ml
              wrote last edited by shinkantrain@lemmy.ml
              #22

              The opposite of that happened to Achilles

              1 Reply Last reply
              3
              • ZagorathZ Zagorath

                Personally I find Euclidean easy to remember because it matches the much more general Euclidean geometry. So you just remember “this is like, real maths”. Manhattan distance is easy to remember because it does basically “refer to the metrics in terms of what they are”, so long as you remember that Manhattan famously is a grid. Chebyshev is the hardest, but for me it’s a simple matter of “the one that’s left over”.

                I have no idea, based on the name, what diamond and square metrics are supposed to be.

                A This user is from outside of this forum
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                affiliate@lemmy.world
                wrote last edited by affiliate@lemmy.world
                #23

                i think that’s a good point and that is a nice way to remember them. i think a lot of it just comes down to personal preference.

                i like calling them the diamond/square/circle metrics because those shapes describe the sets of points that have unit length. i’ve found this wikipedia picture to be very helpful, and the diamond/square/circle terminology is my way of paying my respects to the picture.

                ZagorathZ 1 Reply Last reply
                8
                • S sirblastalot@ttrpg.network

                  If you actually have to use that much math more than once in a blue moon, you’re doing it wrong.

                  D This user is from outside of this forum
                  D This user is from outside of this forum
                  Magiilaro
                  wrote last edited by darkmetatron@feddit.org
                  #24

                  If I think more about it i come to conclusion that is not really the math per se, but what I find boring is that 90% of the rules (measured by feeling) are about battle and battle takes such a huge and detailed part in the game.

                  S 1 Reply Last reply
                  2
                  • kn0wmad1cK This user is from outside of this forum
                    kn0wmad1cK This user is from outside of this forum
                    kn0wmad1c
                    wrote last edited by
                    #25

                    If the cleric is 30ft in the air, and the allies are 20ft away but on the ground, then the allies are probably 10ft tall

                    1 Reply Last reply
                    16
                    • snowsuit2654@lemmy.blahaj.zoneS snowsuit2654@lemmy.blahaj.zone

                      My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We’re also the kind of party that doesn’t really keep track of gold. Apparently gold has a weight?

                      For this reason I actually don’t like playing one shots with people I don’t know, because they don’t play by all of our house rules, lol.

                      D This user is from outside of this forum
                      D This user is from outside of this forum
                      Magiilaro
                      wrote last edited by
                      #26

                      In general I don’t really like Pen&Paper RPGs where you need miniatures (and for worse range finder tools) to play them. But that is a me thing, don’t read my words as that I want to say D&D should change. Far away from that, D&D is a great game and I love it on the PC (where it IMHO only works, not at the table)

                      1 Reply Last reply
                      0
                      • A archpawn@lemmy.world

                        Me at 20: I’m never going to need Chebyshev distance in real life. Why am I learning this?

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                        threelonmusketeers
                        wrote last edited by
                        #27

                        Happy cake day!

                        A 1 Reply Last reply
                        2
                        • ZagorathZ Zagorath

                          So are feats, and point buy.

                          KichaeK Online
                          KichaeK Online
                          Kichae
                          Forum Master
                          wrote last edited by
                          #28

                          And multiclassing.

                          Z 1 Reply Last reply
                          8
                          • T threelonmusketeers

                            Happy cake day!

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            angrycommiekender@lemmy.world
                            wrote last edited by
                            #29

                            Happy cake day to you!

                            T 1 Reply Last reply
                            2
                            • ZagorathZ Zagorath

                              But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

                              M This user is from outside of this forum
                              M This user is from outside of this forum
                              markovs_gun@lemmy.world
                              wrote last edited by
                              #30

                              Is that so? Why would some spells specify geometry then? For example fireball says it is a 20 ft radius while Hallucinatory Terrain specifies that it affects a 150 ft cube which, under Chebyshev distance, would be the same as a sphere right? My understanding was that D&D 5e uses euclidean distance with a minimum threshold of a square that has to be covered to be counted.

                              KichaeK ZagorathZ 2 Replies Last reply
                              6
                              • M markovs_gun@lemmy.world

                                Is that so? Why would some spells specify geometry then? For example fireball says it is a 20 ft radius while Hallucinatory Terrain specifies that it affects a 150 ft cube which, under Chebyshev distance, would be the same as a sphere right? My understanding was that D&D 5e uses euclidean distance with a minimum threshold of a square that has to be covered to be counted.

                                KichaeK Online
                                KichaeK Online
                                Kichae
                                Forum Master
                                wrote last edited by
                                #31

                                Fireball says radius, but in a non-Euclidian geometry radius doesn’t translate to a Euclidian sphere. Embrace the cube of constant radius!

                                M 1 Reply Last reply
                                5
                                • KichaeK Kichae

                                  Fireball says radius, but in a non-Euclidian geometry radius doesn’t translate to a Euclidian sphere. Embrace the cube of constant radius!

                                  M This user is from outside of this forum
                                  M This user is from outside of this forum
                                  markovs_gun@lemmy.world
                                  wrote last edited by
                                  #32

                                  Right, but again why would it draw a distinction between “20 ft radius sphere” and a “cube” in different spells? Would they not all be “spheres” is that is truly how the game is meant to be played?

                                  KichaeK 1 Reply Last reply
                                  0
                                  • ZagorathZ Zagorath

                                    Fair point. I actually don’t know what, if anything, the D&D (or Pathfinder) rules say on this matter. I’ve always just treated it as a natural 3D extension of the 2D grid rules. If they’re three squares in one direction, same square in the other, and 10 feet up, I’d treat that as 15 feet away because of Chebyshev rules.

                                    entropicdrift@lemmy.sdf.orgE This user is from outside of this forum
                                    entropicdrift@lemmy.sdf.orgE This user is from outside of this forum
                                    entropicdrift@lemmy.sdf.org
                                    wrote last edited by
                                    #33

                                    In PF1e you’d still alternate between Manhattan and Chebyshev. I used to know the rules to that so well I’d run it without the book for reference.

                                    ZagorathZ 1 Reply Last reply
                                    2
                                    • M markovs_gun@lemmy.world

                                      Right, but again why would it draw a distinction between “20 ft radius sphere” and a “cube” in different spells? Would they not all be “spheres” is that is truly how the game is meant to be played?

                                      KichaeK Online
                                      KichaeK Online
                                      Kichae
                                      Forum Master
                                      wrote last edited by
                                      #34

                                      Have you actually read the rules? The game, as written, isn’t really meant to be played at all. It just vaguely gestures at activities and suggestions, and if you look too closely you’ll find a lot of junk that doesn’t fit or doesn’t really work.

                                      People don’t play 5e. People leverage 5e’s one core feature and then build their own games around it, ignoring most of the published rules.

                                      E 1 Reply Last reply
                                      7
                                      • KichaeK Kichae

                                        Have you actually read the rules? The game, as written, isn’t really meant to be played at all. It just vaguely gestures at activities and suggestions, and if you look too closely you’ll find a lot of junk that doesn’t fit or doesn’t really work.

                                        People don’t play 5e. People leverage 5e’s one core feature and then build their own games around it, ignoring most of the published rules.

                                        E This user is from outside of this forum
                                        E This user is from outside of this forum
                                        erin (she/her)
                                        wrote last edited by
                                        #35

                                        I don’t fully disagree with you, but you’re just wrong about the area of effect shapes. The rules are very defined on how to represent and find spheres, cylinders, lines, cubes, cones, etc. The new 5.5 rules make it even more defined. The game is absolutely designed to be played as written, because it’s braindead easy compared to most systems, which is basically all 5e has going for it: easy to learn and run, easy to homebrew. Every DnD 5e game I’ve played has followed the rules, not just for areas, but most mechanics, especially when using actual battle maps. Theater of the mind gets a bit more loosely goosey. Every group has their own house rules, but the game is definitely meant to be played, and it is. It almost seems weird to even make that claim, because a quick trip to a LGS or playing in a few local groups would tell you otherwise. Everyone wants to be Critical Role or Dimension 20.

                                        KichaeK 1 Reply Last reply
                                        1
                                        • E erin (she/her)

                                          I don’t fully disagree with you, but you’re just wrong about the area of effect shapes. The rules are very defined on how to represent and find spheres, cylinders, lines, cubes, cones, etc. The new 5.5 rules make it even more defined. The game is absolutely designed to be played as written, because it’s braindead easy compared to most systems, which is basically all 5e has going for it: easy to learn and run, easy to homebrew. Every DnD 5e game I’ve played has followed the rules, not just for areas, but most mechanics, especially when using actual battle maps. Theater of the mind gets a bit more loosely goosey. Every group has their own house rules, but the game is definitely meant to be played, and it is. It almost seems weird to even make that claim, because a quick trip to a LGS or playing in a few local groups would tell you otherwise. Everyone wants to be Critical Role or Dimension 20.

                                          KichaeK Online
                                          KichaeK Online
                                          Kichae
                                          Forum Master
                                          wrote last edited by
                                          #36

                                          erin (she/her) said in Math Matters:

                                          I don’t fully disagree with you, but you’re just wrong about the area of effect shapes. The rules are very defined on how to represent and find spheres, cylinders, lines, cubes, cones, etc.

                                          You understand that I was making a joke, right? “Embrace the cube of constant radius!”?

                                          E 1 Reply Last reply
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