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Wandering Adventure Party

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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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ttrpg
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  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

    @Printdevil @Taskerland @cy @foolishowl
    Which does make me wonder if TTRPGs were even the kind of thing they wanted to play in the first place, or if their participation in something so *cooperative* was more of an imposition from their perspective. Kind of like how even today, there are wallflower "players" who only "play" because that's what the rest of the group is doing.

    (I mean, I don't mind audience members, but they shouldn't pretend to be players...)

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #88

    I'm pretty sure RPGs were a placeholder game for a lot of people till the surge of boardgames, LAN games, MMOs, and CCGs

    @pteryx @Taskerland @cy @foolishowl

    Moreau VazhT 1 Reply Last reply
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    • CharnockP Charnock

      I'm pretty sure RPGs were a placeholder game for a lot of people till the surge of boardgames, LAN games, MMOs, and CCGs

      @pteryx @Taskerland @cy @foolishowl

      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote last edited by
      #89

      @Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl

      Pteryx the Puzzle SecretaryP Roger BW 😷R 2 Replies Last reply
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      • Moreau VazhT Moreau Vazh

        @Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl

        Pteryx the Puzzle SecretaryP This user is from outside of this forum
        Pteryx the Puzzle SecretaryP This user is from outside of this forum
        Pteryx the Puzzle Secretary
        wrote last edited by pteryx@dice.camp
        #90

        @Taskerland @Printdevil @cy @foolishowl
        Which I feel is a mistake. It's a classic "pizzaburger" problem.

        (To clarify that one: https://pluralistic.net/2023/06/17/pizzaburgers/ )

        1 Reply Last reply
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        • CharnockP Charnock

          The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

          Because it just looks like an RPG

          But it isn't.

          @pteryx @foolishowl @Taskerland

          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷
          wrote last edited by
          #91

          @Printdevil @pteryx @foolishowl @Taskerland It's a computer game ethos. If you play [insert name of currently popular computer game] you are playing _exactly_ by the rules. That's how a lot of modern D&Ders seem to play too. But even when I still played D&D, and in basically everything I've played since, the overwhelming ethos was "if there is a conflict between rules correctness and what the GM wants, the GM wins". Sometimes that meant you didn't play with that GM again, fair enough.

          CharnockP 1 Reply Last reply
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          • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

            @foolishowl @Printdevil @Taskerland
            What bugs me the most is that *because* of a combination D&D tunnel vision and people's refusal to learn new systems (which is less about "system mastery" as *I* understand the term and more about sheer laziness combined with a failure to understand the concept of "right tool for the right job"), people *try to design games* that are supposed to be very different from D&D, yet use 5e mechanics because they don't understand the distinction between them and RP.

            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷
            wrote last edited by
            #92

            @pteryx @foolishowl @Printdevil @Taskerland Yeah, they drift into the GURPS forums and ask "is this character build legal", and get very surprised when everyone replies "ask your GM".

            CharnockP 1 Reply Last reply
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            • Roger BW 😷R Roger BW 😷

              @Printdevil @pteryx @foolishowl @Taskerland It's a computer game ethos. If you play [insert name of currently popular computer game] you are playing _exactly_ by the rules. That's how a lot of modern D&Ders seem to play too. But even when I still played D&D, and in basically everything I've played since, the overwhelming ethos was "if there is a conflict between rules correctness and what the GM wants, the GM wins". Sometimes that meant you didn't play with that GM again, fair enough.

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #93

              There's a tremendous antipathy towards GMs in currently RPG-Company circles because they tend to be the only ones who buy stuff, and that doesn't suit corporate who love VTTs and things everyone should "have to sub or buy"

              @RogerBW @pteryx @foolishowl @Taskerland

              Roger BW 😷R 1 Reply Last reply
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              • Roger BW 😷R Roger BW 😷

                @pteryx @foolishowl @Printdevil @Taskerland Yeah, they drift into the GURPS forums and ask "is this character build legal", and get very surprised when everyone replies "ask your GM".

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #94

                "is this build legal" is a terrifying thing.

                It sounds like an MOT

                @RogerBW @pteryx @foolishowl @Taskerland

                Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                • CharnockP Charnock

                  There's a tremendous antipathy towards GMs in currently RPG-Company circles because they tend to be the only ones who buy stuff, and that doesn't suit corporate who love VTTs and things everyone should "have to sub or buy"

                  @RogerBW @pteryx @foolishowl @Taskerland

                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷
                  wrote last edited by
                  #95

                  @Printdevil @pteryx @foolishowl @Taskerland That's a whole separate thing. I think that this whole wail of "GMing is really hard and unrewarding", "GMs are often terrible", and "nobody wants to be the GM" is actually much rarer than one would think, but is selectively promoted to push people towards computer GMing.

                  CharnockP 1 Reply Last reply
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                  • Roger BW 😷R Roger BW 😷

                    @Printdevil @pteryx @foolishowl @Taskerland That's a whole separate thing. I think that this whole wail of "GMing is really hard and unrewarding", "GMs are often terrible", and "nobody wants to be the GM" is actually much rarer than one would think, but is selectively promoted to push people towards computer GMing.

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote last edited by
                    #96

                    That's because if you can GM, or you are in a group with a good GM - which could be 90% of gamers, you don't spend your time on youtube trying to find out how to GM or wondering if your GM is bad. You aren't the target audience for the beardlord's slop.

                    @RogerBW @pteryx @foolishowl @Taskerland

                    Roger BW 😷R 2 Replies Last reply
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                    • FoolishOwlF FoolishOwl

                      @pteryx @Printdevil @Taskerland I kind of meant to point to system mastery in the sense that it's something valued at all.

                      As in, I've seen it said of some narrative-style games that it's not really necessary to understand the rules, it just helps things go more smoothly if you do. Some rules light systems are intended to be too simple and consistent for system mastery to be the interesting part. Some OSR systems, I suspect that confusion is an intentional part of the experience.

                      Roger BW 😷R This user is from outside of this forum
                      Roger BW 😷R This user is from outside of this forum
                      Roger BW 😷
                      wrote last edited by
                      #97

                      @foolishowl @pteryx @Printdevil @Taskerland Gary valued it highly. I would much rather have a player with a clear vision of the world, who says things like "I try to sneak up behind him" or "I want this strike to go home even if it means I get hit in return" rather than "stealth check" or "all-out attack"

                      CharnockP 1 Reply Last reply
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                      • Roger BW 😷R Roger BW 😷

                        @foolishowl @pteryx @Printdevil @Taskerland Gary valued it highly. I would much rather have a player with a clear vision of the world, who says things like "I try to sneak up behind him" or "I want this strike to go home even if it means I get hit in return" rather than "stealth check" or "all-out attack"

                        CharnockP This user is from outside of this forum
                        CharnockP This user is from outside of this forum
                        Charnock
                        wrote last edited by
                        #98

                        "Announce what you are going to do in character, not rule parlance" would stop a lot of "i get +3 if wear my trousers which can boil water in a 100 yard radius"

                        @RogerBW @foolishowl @pteryx @Taskerland

                        Roger BW 😷R 1 Reply Last reply
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                        • CharnockP Charnock

                          That's because if you can GM, or you are in a group with a good GM - which could be 90% of gamers, you don't spend your time on youtube trying to find out how to GM or wondering if your GM is bad. You aren't the target audience for the beardlord's slop.

                          @RogerBW @pteryx @foolishowl @Taskerland

                          Roger BW 😷R This user is from outside of this forum
                          Roger BW 😷R This user is from outside of this forum
                          Roger BW 😷
                          wrote last edited by
                          #99

                          @Printdevil @pteryx @foolishowl @Taskerland Arguably they're also the audience for the Robin Laws Argument System. He's got a new thing out, I've forgotten the name, but it's basically Hillfolk for two players.

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                          • CharnockP Charnock

                            "is this build legal" is a terrifying thing.

                            It sounds like an MOT

                            @RogerBW @pteryx @foolishowl @Taskerland

                            Pteryx the Puzzle SecretaryP This user is from outside of this forum
                            Pteryx the Puzzle SecretaryP This user is from outside of this forum
                            Pteryx the Puzzle Secretary
                            wrote last edited by pteryx@dice.camp
                            #100

                            @Printdevil @RogerBW @foolishowl @Taskerland
                            In 3.x, I'm more likely to be asking, "This build bends rule X here, for this reason. Can I do it anyway?"

                            A big reason why organized play bugs me, aside from the whole "we scarcely have time to RP, we have to speedrun the adventure (fragment) today for it to count", is that one *can't* do that, so it *does* play more like a video game. A lot of the attraction of TTRPGs is that you *can* bend the rules.

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                            • CharnockP Charnock

                              CCGs wrecked the club landscape

                              @Taskerland @cy @foolishowl @pteryx

                              Roger BW 😷R This user is from outside of this forum
                              Roger BW 😷R This user is from outside of this forum
                              Roger BW 😷
                              wrote last edited by
                              #101

                              @Printdevil @Taskerland @cy @foolishowl @pteryx Just as RPGs parasitised and wrecked the wargaming club landscape in the 1970s…

                              CharnockP 1 Reply Last reply
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                              • Roger BW 😷R Roger BW 😷

                                @Printdevil @Taskerland @cy @foolishowl @pteryx Just as RPGs parasitised and wrecked the wargaming club landscape in the 1970s…

                                CharnockP This user is from outside of this forum
                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote last edited by
                                #102

                                Did it? Culturally they co-existed here with beady untrusting eyes.

                                @RogerBW @Taskerland @cy @foolishowl @pteryx

                                Roger BW 😷R 1 Reply Last reply
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                                • CharnockP Charnock

                                  Did it? Culturally they co-existed here with beady untrusting eyes.

                                  @RogerBW @Taskerland @cy @foolishowl @pteryx

                                  Roger BW 😷R This user is from outside of this forum
                                  Roger BW 😷R This user is from outside of this forum
                                  Roger BW 😷
                                  wrote last edited by
                                  #103

                                  @Printdevil @Taskerland @cy @foolishowl @pteryx I have heard the grognards singing, each to each.

                                  CharnockP 1 Reply Last reply
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                                  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                    @Printdevil @Taskerland @cy @foolishowl
                                    What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

                                    I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

                                    Roger BW 😷R This user is from outside of this forum
                                    Roger BW 😷R This user is from outside of this forum
                                    Roger BW 😷
                                    wrote last edited by
                                    #104

                                    @pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.

                                    CharnockP Pteryx the Puzzle SecretaryP 2 Replies Last reply
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                                    • Roger BW 😷R Roger BW 😷

                                      @Printdevil @Taskerland @cy @foolishowl @pteryx I have heard the grognards singing, each to each.

                                      CharnockP This user is from outside of this forum
                                      CharnockP This user is from outside of this forum
                                      Charnock
                                      wrote last edited by
                                      #105

                                      I think given when Warhammer started there was a fair amount of Wargaming infiltration going on always.

                                      @RogerBW @Taskerland @cy @foolishowl @pteryx

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                                      • Roger BW 😷R Roger BW 😷

                                        @pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.

                                        CharnockP This user is from outside of this forum
                                        CharnockP This user is from outside of this forum
                                        Charnock
                                        wrote last edited by
                                        #106

                                        Also possibly because they don't like GURPS.

                                        @RogerBW @pteryx @Taskerland @cy @foolishowl

                                        Roger BW 😷R 1 Reply Last reply
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                                        • Moreau VazhT Moreau Vazh

                                          @Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl

                                          Roger BW 😷R This user is from outside of this forum
                                          Roger BW 😷R This user is from outside of this forum
                                          Roger BW 😷
                                          wrote last edited by
                                          #107

                                          @Taskerland @Printdevil @pteryx @cy @foolishowl One of the problems is money. If you have an RPG division you see as a profit centre, you have to chase the mass market who will constantly be buying stuff, and you have no incentive to publish a one-off set of rules that people can then play with forever.

                                          CharnockP 1 Reply Last reply
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