"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator
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I think the last AAA I tried was Baldur’s Gate 3.
Pretty good tbh.
I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right
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"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator
Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
PCGamesN (www.pcgamesn.com)
Who would have thought that the long years of constantly pushing hard for monetization/profits from leadership while not giving a fuck about making a good game would end up eroding their reputation and choking their golden eggs goose. They released too many AAAs that were really AA$$.
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All they care about is the next forknight.
Indeed.
What I’m really tired of is companies getting a random Horror IP and going “Let’s compete against a game that has MULITPLE horror ips”
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I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right
the game seems to have been co-opted by the Far Right
Oh no, I hadn’t heard about this yet. What’d they do?
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I played BG3 and liked it, but stopped because the game seems to have been co-opted by the Far Right

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This is what happens when you chase trends instead of just having a solid idea.
Newsflash: You aren’t going to turn random horror IP into the next Dead By Daylight. DBD is already Dead By Daylight
You aren’t going to make a multi-player online shooter that is the next Fortnite. Fortnite is already Fortnite.
Actually now that I’ve said that aloud it seems like the problem is that they’re trying to be the next big multi-player experience when they should be focused on a solid single player
I wonder if this has an expiration date, though.
For example, as much as I love Broodwar, it would be nice to get “the next RTS” at this point.
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Hey, remember when Baldur’s Gate 3 came out, was pretty excellent, mostly everyone loved it, and then all the AAA studios started whining that it was an unrealistic standard to be held to?
Pepperidge Farm remembers.
I remember that.
I really wish society had class conciousness because if we did. That would have been enough to never ever support another AAA dev again
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"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator
Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
PCGamesN (www.pcgamesn.com)
Whole industry has been saying that for a while. It’s unsustainable and to a large extend large studios have fallen to the sunk cost fallacy since they are often on 5-10 years development cycles (!), with very rigid schedules (since they rotate development teams).
Now the big studios are going bankrupt/getting sold to MBS while Expedition 33 is doing tricks on their grave (at least relatively, in absolute numbers their sales numbers aren’t high with normies who only play CoD and FIFA).
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I wonder if this has an expiration date, though.
For example, as much as I love Broodwar, it would be nice to get “the next RTS” at this point.
Sadly, I think that’s a dead genre, and I don’t even see the Indie Crowd picking it up.
I say this as a big fan of Starcraft and Command & Conquer
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Call me crazy, but I don’t want to play a game “with staying power”.
I want to play games that are fun, I finish them, then move on.
I don’t need a “forever game”. I don’t want seasons, season passes, dailies, battle passes, time limited, time gated content.
Crazy. I want to play a game with staying power.
I want the game that I look at and go “When did I get 1000 hours on the game?” Because I keep coming back to it.
But this is where we agree. I want to play games that are fun.
Seasons, dailies, battle passes, etc aren’t the things that I see as “staying power”, that’s microtransactions to a sunk cost fallacy.
Staying power to me is like Terraria, where I go in, build a world. Run around. Then wander off to something else… to wander back and play more Terraria.
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I blame botw, everyone thinks they can squeeze out more play time for less effort with it’s open world/collection/crafting model. In reality it just makes the game slow, boring and unrewarding by introducing a shit load of pointless travel and breaking rewards in to shards
I think game designers and studios have to realize that there is a big market they arent serving as much. I’m not a basement dwelling teenager anymore, I’m in my 40s, I’ve got basically no time, I can’t spend 100 hours locked in on something anymore. Take Kingdom Come Deliverance II for instance, like it’s clearly a banger of a game, but I was like 15 hours in and it still hasn’t really started. I just don’t have the attention span for that kind of stuff anymore. I guess I’m desiring more casual like gaming.
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the game seems to have been co-opted by the Far Right
Oh no, I hadn’t heard about this yet. What’d they do?
They played it, probably.
The game had massive success on the entire political spectrum.
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This is what happens when you chase trends instead of just having a solid idea.
Newsflash: You aren’t going to turn random horror IP into the next Dead By Daylight. DBD is already Dead By Daylight
You aren’t going to make a multi-player online shooter that is the next Fortnite. Fortnite is already Fortnite.
Actually now that I’ve said that aloud it seems like the problem is that they’re trying to be the next big multi-player experience when they should be focused on a solid single player
Fortnite is a great example. It started as a co-op tower defence game. Then they saw the success of PUBG and borrowed their game mechanic (and some developers too I think).
Then epic coined it in selling skins.
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Crazy. I want to play a game with staying power.
I want the game that I look at and go “When did I get 1000 hours on the game?” Because I keep coming back to it.
But this is where we agree. I want to play games that are fun.
Seasons, dailies, battle passes, etc aren’t the things that I see as “staying power”, that’s microtransactions to a sunk cost fallacy.
Staying power to me is like Terraria, where I go in, build a world. Run around. Then wander off to something else… to wander back and play more Terraria.
I mostly agree with you, I feel like most games with staying power, are games that fundamentally will have you playing because you enjoy it.
I don’t think I can write off seasons in multiplayer games though, some games do benefit from having larger changes that happen at the end of these seasons.
Battle passes can at best be fine(if they at least pay for the next one), I don’t think any are particularly good as a metric for staying power, you still need/want to enjoy playing the game to progress the battle pass.
For me the best staying power is a game that has complexity and depth to mechanics. So I have something to improve on and chase(like lap times in sim racing)
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With staying power I thought of games like Factorio.
Bought it once, played it for thousands of hours. A decade later or so it gets an extension which basically quintuples the content, am playing it thousands of hours more.
Factorio, rimworld, stardew valley, and project zomboid are the games I’m likely to be playing at any given time of year since they came out and every time there’s an expansion or update.
These weren’t expensive games to develop, I even played them for years when they weren’t yet finished.
I’m still of the opinion that the best games are the ones that are developed in a way is friendly to the mod community.
Mods literally made MechWarrior mercenaries, Minecraft and GTA5 into Great games rather than merely good ones.
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Whole industry has been saying that for a while. It’s unsustainable and to a large extend large studios have fallen to the sunk cost fallacy since they are often on 5-10 years development cycles (!), with very rigid schedules (since they rotate development teams).
Now the big studios are going bankrupt/getting sold to MBS while Expedition 33 is doing tricks on their grave (at least relatively, in absolute numbers their sales numbers aren’t high with normies who only play CoD and FIFA).
I think the big studios lost reality with what the gaming market is. It’s a hit based business, you need a level of volume that they’ve been backing off on. It’s not that the expedition 33 devs were so much better, they just happened to be the lucky ones that put out a solid game that got traction.
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Sadly, I think that’s a dead genre, and I don’t even see the Indie Crowd picking it up.
I say this as a big fan of Starcraft and Command & Conquer
Combined Arms just got a big update!
If you want something that isn’t trying to be mid-90s and you like rogue-lites, Rogue Command is really good.
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How does Paradox DLC work at all? The EU4 bundle with all the DLCs is on a 50% discount right now and still costs $142 CAD. Crusader Kings 2 is also over a hundred bucks at half off for all DLCs. And these are their old games that they already have sequels for. I’d literally play these games all day every day if I could but the price is prohibitively expensive and prevents me from doing so.
The starter edition bundle is 11.99 us and the ultimate is 104.80 in USD. There’s basically 2 different types of DLCs in the paradox model. The core expansion type that is released every year or so and adds or fleshes out an area of the game, these are generally must haves and reasonably priced if you have played the game for a year(s) to mix it up. The second is smaller focused packs that add a faction or some extra flavor to a more minor mechanic. These are relatively expensive for what they offer, but aren’t always intended for everyone to buy.
If you are a hardcore completionist this model is bad for you, but if you can live with not having everything then it’s not terrible.
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"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator
Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
PCGamesN (www.pcgamesn.com)
I dunno about anyone else. I don’t wanna pay 100 for a half finished buggy as fuck game. Wait a year for bugs to maybe be fixed. Only to then pay another 50 to get the 3 dlc’s to make it the complete game. So I can finally buy the same game the for 67th time as cause it’s got a new skin or some shit this year. All while the dev calls it staying power.
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But how will they make quarterly targets without them?
It’s like you aren’t even thinking of the shareholders.
Oh I keep thinking in the shareholders (Pours querosene in the funnel). I always do…