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  3. Valve makes almost $50 million per employee, raking in more cash per person than Google, Amazon, or Microsoft — gaming giant's 350 employees on track to generate $17 billion this year

Valve makes almost $50 million per employee, raking in more cash per person than Google, Amazon, or Microsoft — gaming giant's 350 employees on track to generate $17 billion this year

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  • R Rentlar

    Call me a shill, but Valve’s actions indicate that they care about the money that comes from improving a product or service. That differentiates them from many publicly traded companies that care about money at the expense of the quality of their own products and services.

    A This user is from outside of this forum
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    als@lemmy.blahaj.zone
    wrote on last edited by
    #99

    Both things can be true. They make good products while also making millions from kids gambling.

    R 1 Reply Last reply
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    • D dukemirage@lemmy.world

      If I want my game to sell I have to release on Steam, though.

      dan1101@lemmy.worldD This user is from outside of this forum
      dan1101@lemmy.worldD This user is from outside of this forum
      dan1101@lemmy.world
      wrote on last edited by
      #100

      Minecraft, Star Sector, Dwarf Fortress until recently. Stores like Epic and GOG and itch.io.

      Plus Steam gives you content distribution, discussions, patches, all for free.

      D 1 Reply Last reply
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      • alessandro@lemmy.caA alessandro@lemmy.ca
        This post did not contain any content.
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        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
        wrote on last edited by kolanaki@pawb.social
        #101

        To be fair, Valve only has around 350 employees. The other companies have thousands more.

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        • D dukemirage@lemmy.world

          If I want my game to sell I have to release on Steam, though.

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          lfrith@lemmy.ca
          wrote on last edited by
          #102

          You don’t even have to release your game on pc to sell… Some don’t at all. Sticking to only consoles.

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          • G gladaed@feddit.org

            They probably should hire more people and reduce profits. But you can’t just hire anybody and that’s a lot of work.

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            lfrith@lemmy.ca
            wrote on last edited by lfrith@lemmy.ca
            #103

            That’s how you go from sustainable to unsustainable due to chasing constant exponential growth then eventual enshitification that hits consumers to try to recoup all the lost money.

            You’re describing the shitty business models of publicly traded companies that hire thousands then lay off thousands and keep trying to do whatever they can to raise stock prices due to not targetting a sustainable stable company for the longterm but quarter by quarter profit targets.

            That steam has been more conservative with hiring is probably why they’ve been able to have the resources to go into hardware even if it flops unlike EA, Ubisoft, and Epic despite having way more employees.

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              That Weird Vegan
              wrote on last edited by
              #104

              Fuck valve too. Gabe has over a billion dollars worth of boats. Fuck him to hell and back

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              • A als@lemmy.blahaj.zone

                Both things can be true. They make good products while also making millions from kids gambling.

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                Rentlar
                wrote on last edited by
                #105

                You are correct, though it bears stating that they make millions from kids gambling and they make billions for their software distribution platform, as one indicator of Valve’s priorities as a for-profit company.

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                • N njm1314@lemmy.world

                  It’s not misleading, you’ve just purposely ignored the meaning of the words to instead imply your own.

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                  dragonstaff@leminal.space
                  wrote on last edited by
                  #106

                  Have you ever considered that different people can interpret things differently? Why are you jumping down someone’s throat for clarifying an ambiguous title?

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                  • G grimy@lemmy.world

                    You could defend Amazon with that logic. the fact that the barrier of entry is high is exactly what let’s Steam, Microsoft, Sony and Nintendo abuse of their soft monopoly.

                    Nothing justifies owning a billion dollars worth of of boats.

                    appoxo@lemmy.dbzer0.comA This user is from outside of this forum
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                    appoxo@lemmy.dbzer0.com
                    wrote on last edited by
                    #107

                    Amazon tried and failed, too.

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                    • U ugurcan@lemmy.world

                      Then again, somehow I don’t expect Valve’s expenditures are that high, except download server costs.

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                      saledovil@sh.itjust.works
                      wrote on last edited by
                      #108

                      Eh, that could also include sales revenue, of which Valve pays out 70% to right holders.

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                      • appoxo@lemmy.dbzer0.comA appoxo@lemmy.dbzer0.com

                        Amazon tried and failed, too.

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                        imetators@lemmy.dbzer0.com
                        wrote on last edited by
                        #109

                        Which is surprising, considering how much money they generate off amazon store.

                        All it takes is to give a good service like Valve does. But somehow, as in Zippy’s pic, competition keeps shooting themselves in a foot. Probably due to shareholders that Valve does not have.

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                        • I imetators@lemmy.dbzer0.com

                          Which is surprising, considering how much money they generate off amazon store.

                          All it takes is to give a good service like Valve does. But somehow, as in Zippy’s pic, competition keeps shooting themselves in a foot. Probably due to shareholders that Valve does not have.

                          appoxo@lemmy.dbzer0.comA This user is from outside of this forum
                          appoxo@lemmy.dbzer0.comA This user is from outside of this forum
                          appoxo@lemmy.dbzer0.com
                          wrote on last edited by
                          #110

                          Tbf, I wouldnt even touch Amazon with a kilometer long pole even if the game was free.
                          I order on Amazon only if the physical item is the cheaper AND easier option to order from (usually because I can only get thing A but not B).
                          If I can avoid it, I will try to.

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                          • A anguo

                            Doesn’t make it less of a monopoly.

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                            imetators@lemmy.dbzer0.com
                            wrote on last edited by
                            #111

                            A monopoly (from Greek μόνος, mónos, ‘single, alone’ and πωλεῖν, pōleîn, ‘to sell’) is a market in which one person or company is the only supplier of a particular good or service. A monopoly is characterized by a lack of economic competition to produce a particular thing, a lack of viable substitute goods, and the possibility of a high monopoly price well above the seller’s marginal cost that leads to a high monopoly profit.[1]

                            Steam is not the only supplier of particular goods, they do not own the market, they have not the highest price and do not lack competition. It is just that their service is far better than whatever competition offers. Nothing stops Microsoft, EA and Epic to implement same features Steam does. Like, literally nothing. These companies have money to do so. They just chose not to.

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                            • E empricorn@feddit.nl

                              Remind me again which game developer had to release their game on Steam? Or which publisher had no choice but to market on the platform? And are you the sole user forced to use Steam, or was that someone else…?

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                              scmstr@lemmy.blahaj.zone
                              wrote on last edited by
                              #112

                              I see what you’re going for, but most people seem to choose money over doing the right thing. Which brings us right back to capitalism ruining everything, again.

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                              • dan1101@lemmy.worldD dan1101@lemmy.world

                                Minecraft, Star Sector, Dwarf Fortress until recently. Stores like Epic and GOG and itch.io.

                                Plus Steam gives you content distribution, discussions, patches, all for free.

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                                dukemirage@lemmy.world
                                wrote on last edited by
                                #113

                                If I’d say to my publisher „but I don’t want to publish on Steam“ I can look for another publisher. You don’t need to defend Steam, I didn’t attack it by stating that you need to publish on the biggest platform.

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                                • B Bob Robertson IX

                                  The gaming market is much larger than PC gaming.

                                  And Steam does not have an 80% market share on PC gaming, so who’s lying?

                                  And finally, who the fuck do you think you are that I owe you a response?

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                                  FishFace
                                  wrote on last edited by
                                  #114

                                  You’re right, the 80% figure I read was from a small poll, it seems 75% is the more accurate figure.

                                  That’s honesty. You don’t “owe me a reply” but replying selectively is dishonest. It’s pretending you haven’t heard any contrary information, when you have.

                                  Now given the 75 is quite close to 80, I think calling Steam a monopoly in the market of pc video game distribution is quite fair, don’t you? The honest thing to do would be to change your mind in the light of what you didn’t know before.

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                                  • appoxo@lemmy.dbzer0.comA appoxo@lemmy.dbzer0.com

                                    Not hard, if you don’t have 20k employees.

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                                    rollerbang@lemmy.world
                                    wrote on last edited by
                                    #115

                                    I can’t wait for your company to do the same. You know, because it’s not hard. Heck, I invite you to do the same with 10 employees, since it’s so not hard.

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                                    • G grimy@lemmy.world

                                      There is a difference in the problematic being caused, not the ethics. The soft monopoly they all enjoy together as a group (Valve, Microsoft, etc) is having an effect on the industry. We as consumers get worst quality games in the end, because 30% of profits go directly to a few hosting companies. A lot of indie companies would still be around if the game store club wasn’t insanely greedy and artificially keeping such a huge part of the pie.

                                      If it wasn’t the same, Gaben wouldn’t own a handful of boats worth a combined 1 000 000 000 $. That is 9 zeros for boats.

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                                      alsimoneau@lemmy.ca
                                      wrote on last edited by
                                      #116

                                      A lot of indie companies would not exists if there wasn’t a storefront like Steam that handles worldwide transactions, distributes the game and increases their discoverability.

                                      There are other options, such as itch.io.

                                      If you think Valve’s cut should be lower, you’re free to make your own marketplace and compete.

                                      G 1 Reply Last reply
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                                      • R rollerbang@lemmy.world

                                        I can’t wait for your company to do the same. You know, because it’s not hard. Heck, I invite you to do the same with 10 employees, since it’s so not hard.

                                        appoxo@lemmy.dbzer0.comA This user is from outside of this forum
                                        appoxo@lemmy.dbzer0.comA This user is from outside of this forum
                                        appoxo@lemmy.dbzer0.com
                                        wrote on last edited by
                                        #117

                                        I said it’s not hard to reach that high of a revenue per head measure if you don’t have 20k employees.
                                        Google, MS and so much other mega corps have a similar revenue (dunno exact numbers), so they obviously have lower numbers.

                                        So calm down.

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                                        • appoxo@lemmy.dbzer0.comA appoxo@lemmy.dbzer0.com

                                          I said it’s not hard to reach that high of a revenue per head measure if you don’t have 20k employees.
                                          Google, MS and so much other mega corps have a similar revenue (dunno exact numbers), so they obviously have lower numbers.

                                          So calm down.

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                                          Leuthil
                                          wrote on last edited by
                                          #118

                                          That’s the whole point though. Most companies keep hiring to make more money. Staying lean takes discipline.

                                          1 Reply Last reply
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