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  • 1 Votes
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    KichaeK
    This is a post by Reddit user u/FarDeskFree who, during the Battlecry! playtest defended the Guardian as Good, Actually. Reproducing here in its entirely, for posterity. https://www.reddit.com/r/Pathfinder2e/comments/1chem84/hot_take_guardian_is_actually_pretty_good_how_are/ I’m seeing a lot of hate for Guardian on this sub and it honestly kind of baffles me. I don’t think the class is perfect or complete but for a playlets I think it is in remarkably good shape. I am actually far more excited about playing one than I am the Commander. I have played a lot of tanks in this game. It is probably my most common party role and I’ve gotten to do it at level low and high levels, (or at least as high as 16 and counting anyway). Champion has long been one off my favorite classes in the game, but I’ve played just about every tank build imaginable including: Champion, Barbarian, Armor Inventor, Mountain Stance Monk, Earthen-Armored Kineticist, I even played a mostly tanky Fighter for a little while. In all of those the one thing I never did was optimize to deal damage. Well…. The fighter might be an exception but that’s Fighter, that’s his thing. It feels like when issues of balance between classes is brought up on this sub, or when people try to talk about how good or bad a class is so much off the conversation is focused around damage output. I have a whole separate soap-box around how good of a class I think Summoner can be if you stop focusing on trying to do damage with your Eidolon and actually play like a caster. My Angelic Summoner with a divine sorcerer archetype might be the best pf2e healer/support I’ve ever seen, but all that is beside the point. Back to Gaurdian. People seem to be pretty disappointed in Taunt, and I really don’t get it. The hardest part of playing tank is that once a creature figures out you’re hard to hit, they stop targeting you and aim for your backline. Taunt is the best remedy for this I’ve seen. People keep comparing it to Barbarian (especially Giant Barb) but I really don’t think it’s a fair comparison. Yes, you take a -2 to that creature, so it looks similar on paper, but lets also keep proficiency in mind. Barbarian get’s expert AC at 13th level and never even hits Master. Fighter gets Expert AC at 11th level and Master at 17th. Champion (the previous AC champ) goes Expert at 7th, Master at 13th, and Legend at 17th. Prior to this playlets, Champ and and Monk were the only classes in the game to get Legendary AC. Guardian picks up expert at 5th level, Master at 11th, and Legendary at 15th! So looking back at comparing this to a Barb’s rage feature, By the time the Barbarian even gets Expert in AC, Guardian is two levels shy of Legendary. -2 AC might look similar on paper, but prof has the Guard ahead by somewhere between +2 and +4 depending on what level we make the comparison. Not only that, but the Barbarian has a penalty to their AC against everybody, and Taunt only gives a single enemy that buff, and we haven’t touched on the buff that Taunt gives to your whole team. You effectively increase all of their ACs by 1-3 depending on a roll, and that’s 1 on a monster rolling a success, they have to crit your class DC in order for your team not to get the benefit. So let’s look at how that DC scales. Turn out it actually scales identically to Champion with Expert at 9th, and Master at 17th. This is about 2 levels after the full spell casters get their increased to Spell DC. You will not that I said “Effectively” increases, and that is a very important distinction. In actuallity the emery is taking a penalty to their attack roll, which is actually a huge difference because that means that it stacks with all kinds of other AC buffs that your buddies could have. It stacks with the Protection/Circle of Protection spells, it stakes with shields, it stacks with Rallying Anthem, it stacks with weapons that have the parry trait, it stacks with the Dueling Parry feat line. It really can’t be overstated how good this is. It is very difficult to find stackable AC buffs in this game. A Guardian and Bard together could in theory buff their whole party’s AC by +6 in addition to whatever Shields and other things they’ve got going on between a crit fail on Taunt and a Critical success Fortissimo Composition of Rallying Anthem. That turns a severe boss encounter into a big wet noodle! So to sum up, you have the best AC in the freaking game, which you can choose to lower down to EVERYONE ELSE’S AC in order increase your whole party by 1-3 and you can just keep doping this every damn turn. The baddie is defending with a Will save, which is typically a low save for big bruisers who it hard. Let’s also mention here that Taunt gives you a circumstance penalty to AC, which doesn’t stack with Off-Guard so if you were already flanked, it isn’t even a penalty. All this is really only talking on that one mechanic though, there are so many other cool little things in there. Here’s a non-exhaustive list: You get armor spec. out the gate, compared to Champion who has to wait until 7th level, and fighter at 11th. You then get greater armor spec, which doubles your resistance from the previous ability as of 13th level. The Mitigate Harm Threat technique is awesome! The worst part of lowering your AC to your Taunt target is not getting hit more, it’s getting crit more, which this gives a specific resistance to that scales overtime. The Raise Haft feat lets you parry with a 2 handed weapon, and if the weapon already had the parry trait (such as a Bow Staff, or fucking Mithral Tree) it increases the parry from +1 to +3. For those keeping track at home, that more than offsets your penalty from Taunt and is better than a shield, albeit you don’t get to mitigate damage with Shield Block with a Parry weapon, but that also competes with Intercept Strike for your reaction. So… shrug I guess. There are so many other really cool and narratively dynamic feats for soaking damage and pushing people around and protecting your allies. TL;DR: this class looks effin’ great and y’all crazy.
  • 1 Votes
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    The Voyager's WorkshopW
    Need an underground temple for your adventure? This four level deep dungeon is yours to customize as a Game Master of your favourite tabletop RPG. It can easily be dropped into any campaign and serve as a cultists’ lair, and ancient dungeon or whatever fits your adventure best (includes ready-to-print PDFs and all level in grid-less JPEG format for ease of use in your favourite VTT).https://thevoyagersworkshop.com/products/underground-temple-maps#dungeonmaps #ttrpg #dnd #dragonbane #pathfinder #osr #shadowdark #handcrafted #noai
  • How to Roleplay Without Accents

    Moved Pathfinder rpg
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    southsamuraiS
    I’ll repeat, you’d think that a role play community would err on the side of fun. Apparently fucking not Apparently, they read the first part, make a snap judgment and ignore the rest, including the ending that makes it a coherent piece.
  • just checking

    Moved General
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    KichaeK
    Holy crap, it does!
  • 1 Votes
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    KichaeK
    u/Teridax68 is back again with more homebrew. This time, they’ve published a number of Witch archetypes and variant rules. Quicker Familiar Resurrections: Should your familiar happen to find themselves dying too often, particularly from massive damage at early levels, this variant lets you regain the larger part of your class features within the adventuring day at a price. By trading a portion of your soul to your patron, you doom yourself and regain your familiar, or wound yourself if you’d prefer a less harsh condition. Universalist Casting: As a more extreme variant, should you wish for ultimate spellcasting versatility, you can choose to cast any spell as an occult spell. You must still learn spells as normal, though, and lessons require you to learn a spell as a prerequisite instead of giving you that spell for free. This is a significant power boost to the class, and as the variant itself mentioned, you’ll want to coordinate with your fellow casters if implementing this variant to avoid treading on their toes, even if they will still have major class features you’ll lack. Gunwitch Class Archetype: Basing itself off of the runaway success of the Gunwitch NPC, this class archetype changes your Witch’s familiar to a firearm, trading off your focus spell for the ability to fire bewitched shots. Additional feats let you opt into Gunslinger feats more easily, gain more abilities from the Gunwitch’s stat block, enhance your firearm familiar even further, or empower yourself to shoot even faster and perform devastating gun finishers. Hexed Witch Class Archetype: For the player wanting to more out of Witch’s Armaments and more of a hag flavor out of their Witch, the Hexed Witch transfers a great degree of your spellcasting power into martial effectiveness, making you a wave caster much like a Magus or Summoner. Archetype-exclusive feats let you attack through your familiar, increase the synergy between your unarmed attacks and spells, and even let you cheat death by clawing your way out of your own familiar. Homebrewery Link: https://homebrewery.naturalcrit.com/share/iSHitCH_cnMp Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1l2co9x/witchy_variants_ft_the_gunwitch/
  • 1 Votes
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    H
    @trantion I'm planning on using AbyssalBrew's Page item to pull some Harry Potter-esque shenanigans: https://bsky.app/profile/abyssalbrews.com/post/3ll54vudoc22q
  • 1 Votes
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    KichaeK
    @notasnark@mastodon.social That’s super cool. I gave my players some NPCs to operate for a dungeon boss fight, and they straight up adopted them as secondary characters. I was reallly surprised. Happy for them, but super surprised. They haven’t had a session since the adoption, though. I hope they enjoy it as much as you guys!
  • 0 Votes
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    KichaeK
    A variant combat system from u/Carpaccio1, focused on streamlining Theatre of the Mind encounters for roleplay-first tables. PDF: Quick Encounters-fine.pdf Original Post: This variant rule shortens encounters dramatically, while keeping the aftermath. Using the theater of the mind, Game Master and players plan the combat, check the success of their strategies and discover the results. Sometimes fighting is unavoidable: you might fail to find an agreement with some mooks or take a wrong turn in a dungeon. Time is of the essence in a session, but you don’t want to handwave a battle that might be challenging. This variant rule is not meant to completely replace encounters, but to allow a faster transition to the big showdown. It suits a campaign more focused around story and characters. https://www.reddit.com/r/Pathfinder2e/comments/1kz9v1g/finish_a_fight_in_10_minutes_the_quick_encounters/ Original Link to PDF: https://mega.nz/file/iRMTXDbZ#9XIjsTE6fZlRzzz_C5eqUSwgWr2krI3LC7_ITK5ybiI
  • 0 Votes
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    KichaeK
    An injury and demoralization system by u/Isa_Ben. https://www.reddit.com/r/Pathfinder2e/comments/1kpuvju/injurydamagelevels_and_fleing/ [image: 1748733910913-6dd1c6f1-7469-48ae-aa7d-400a5f038f81-image.png] [image: 1748733927381-f91aa564-689a-4ef8-8e41-38faf3d195ea-image.png] [image: 1748733941274-60364f08-319a-4c1d-b296-07e7dd3897e0-image.png] [image: 1748733951652-1e183354-9b20-4c02-bd7a-c4d4e7c4bfc2-image.png] [image: 1748733964223-1e0dc86c-97d7-4997-a6d6-0b79e50798a3-image.png] [image: 1748733978140-b453720b-0bda-4136-8ee7-922982776327-image.png] [image: 1748733995982-e7f8a635-a0d9-4a19-96c9-286e7a199911-image.png] [image: 1748737486251-0748a577-507f-4dde-bdb3-cc924d403ef3-image.png]
  • A Generalized Tuanting Mechanic

    Pathfinder homebrew pathfinder2e pf2e
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    KichaeK
    An attempt by u/Teridax68 to create a more general attention-grabbing mechanic. https://homebrewery.naturalcrit.com/share/Ai7TxJmSjiQa
  • Hex-Flower Systems

    Pathfinder ttrpg tools gmtools
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    KichaeK
    Hex flowers for creating smoother transitions between landscapes, weather, or other discretized continuous systems. https://aloneinthelabyrinth.blogspot.com/2020/04/hex-flower-engines.html
  • Tyler's Adventures

    Pathfinder homebrew pathfinder2e pf2e dnd ttrpg
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    KichaeK
    A collection of homebrew and house rules by u/Tyler_Zoro, including Heritages, Archetypes, new sub-systems, and a Bestiary of magic-warped forest creatures. https://sites.google.com/view/tylers-adventures/homebrew
  • WAP Forum Rules

    Pinned Locked Session Zero
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    KichaeK
    0. Rules As Intended These rules exist to maintain the forum as a friendly, fun, and inclusive space. The intent and spirit of these rules are far, far more important than the letter. Engage in good faith; don’t be rules lawyers. 1. Be Civil Treat other adventurers with a basic level of respect. Do not pick on, insult, harass, grief, dox, or threaten other community members, or users of other websites using this forum (via the World page). We’re all just folk here. None of us are on our best behaviour all of the time, nor should we expect anyone to be. But if we all work to avoid toxicity, and to counter it when we find it coming from others, we can create a healthy space for us all. 2. No Bigotry Yes, this is covered under Rule 1, but let’s double down on this. Discriminatory or inflammatory comments related to peoples age, sex/gender, race/ethnicity, nationality, religion, sexuality, disabilities, or other identifying properties will not be tolerated. 3. No Explicitly Adult Content Try to keep thins PG-13. The hobby is enjoyed by adventurers of all ages, and we want to create an environment that is as welcoming as possible to everybody. The forum is accessible via other websites. If you want to engage in discussions that are not appropriate for minors while also engaging respectfully with other members of the party, please consider engaging remotely, via federated websites running services like Mastodon, Misskey, Lemmy, Friendica, or Hubzilla. 4. No Illegal Content or Activity Posting content that violates copyrights, or breaks the criminal codes of the United States or Canada, or which could be considered criminal solicitation endangers the community and is expressly forbidden. The forum is accessible from other websites that may be hosted in more liberal jurisdictions than WAP is, if you want to have such discussions. 5. No Spam or Excessive Self-Promotion Have you produced some kind of creative work, or offer some kind of service, that is relevant to community members? Then we’re interested in hearing about it! But please show some restraint when sharing. Make sure you’re posting in the appropriate forum, and don’t be overzealous with your posting frequency. 6. Follow Good Netiquette The basic rules of behaviour on the Internet have been handed down from medium to medium, forum to forum, user to user for actual, literal generations now. Adventurers are expected to have a basic understanding of The Deep Magic and adhere to proper netiquette and forum hygiene.
  • Basic Netiquette

    Pinned Locked Session Zero
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    KichaeK
    Roll a Perception check before you act When entering a new dungeon, it’s smart to Search it, and you will greatly improve your chances of surviving an encounter with an unknown denizen if you Recall Knowledge before you interact with them. This is true in digital dungeons, too! Lurking in the shadows and familiarising yourself with the customs and practices of the space before engaging will set you up for success better than charging in like Leroy Jenkins. Make sure you’re Trained in Society and Diplomacy Your best tools in social encounters are Society and Diplomacy. Following the social conventions and speaking thoughtfully and respectfully, with consideration for where your audience is, will take you far. Use commas, paragraphs, and formatting tools (like parentheses – or even dashes!) to keep your communiques as legible as possible, and avoid using all-caps, as it’s considered to be the written equivalent to having your voice boom like you’re reminding someone to NOT TAKE YOU FOR SOME CONJURER OF CHEAP TRICKS. Stay on topic. Trying to change the subject of discussion, disrupt the discussion by holding other conversations in the comments, or hijacking an audience is considered bad form, and will impose a circumstance penalty on your CHA checks. Avoid posting empty or meaningless replies to topics in an attempt to lure wayward adventurers to the conversation. Creatures will quickly become immune to your Deception attempts. Do not attempt to use the Resurrect ritual on topics that have been dead and buried for a significant amount of time, particularly if you were not involved in the discussion during its natural life. Most folks fear Necromancers. Tag spoilers. Alignment Matters Adventurers don’t usually take kindly to Evil characters in their party, and especially Chaotic Evil ones. Making your purpose getting a rise out of others, trying to ruin other adventurers’ fun, or just wanting to watch the world burn will mostly likely see you disinvited from the table. Don’t be a troll. Nor an Ogre, a Troglodyte, or any other large, clumsy bully. Don’t feed the trolls. Nor the Ogres, the Troglodytes, or… They feed off of your attention. Let them starve. No flaming. Fireball should not be cast indoors. No flame-baiting. Don’t entice others to cast Fireball on you. Don’t abuse your power. In your adventures, you will come across some people who have more powers or abilities than you, and many others who have less. Whether an apprentice cleric, a journeyman warrior, an archmage, or a master of games and dungeons, it’s prudent to understand that we are all at the same table. Using your powers for the table’s benefit, and giving the others you see sitting around the benefit of the doubt that they are trying to do the same creates a better adventuring environment! Don’t announce your parting. You automatically fail your Stealth checks when you tell everyone you’re going to go hiding behind the bushes.
  • When was the first exoplanet discovered?

    General
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    Phil PlaitB
    When was the first exoplanet discovered? You might read it was in 1992, but in fact the first evidence for the existence of alien worlds was found before then. Way before then.Like, in *1917*.I love this story.https://www.scientificamerican.com/article/when-was-the-first-exoplanet-discovered/
  • What was your first ttrpg product?

    General rpg
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    phase@lemmy.8th.worldP
    Fading Suns core rulebook.
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    T
    I’ve been doing this for a while, but it’s a problem I’ve never solved. Dunno if it’s my crust recipe or something I need to do during construction. The recipe is as follows: 1c water, 120°F 1 packet dry active yeast (2.25tsp) 1Tbsp granulated sugar 2Tbsp olive oil 3.5C white flour 1tsp salt Mix the yeast and sugar in the warm water, wait to bloom Add everything else and mix into dough. Knead, proof Roll out, transfer to pan Second proof (optional) Preheat oven to 425°F Construct pizza with favorite toppings Bake at 425°F for 15min or until cheese is sufficiently browned Step 7 usually has jarred marinara, meats (except pepperoni), spices, and cheese, and all the veggies (and pepperoni) go on top. Still, the very middle part of the pizza ends up a little doughy, just where the sauce meets the crust. The outside of the pizza is just fine, but the only thing I can think is that the sauce is adding too much water. Do I need to add a layer of oil before the sauce, or should I try to reduce the sauce before adding it? Should I reduce the temp and increase the time? Thanks!
  • 2 Votes
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    KichaeK
    @rhaxapopouetl@ttrpg.network Rules light systems are kind of weird in this framework, aren’t they? Especially micro systems, like one-pagers. Being rules light and short on page space, they trust their audience to not rules lawyering munchkins, and many just go straight to describing the mechanics (well, that and the premise/ of course). But they’re obviously fiction-first games. It’s the crunchy games where things seem to get… frustrating, with many people reading them through a mechanics-first lens, and then asking over and over again “why does X work like this”? Or “why does Y even exist when it’s not as good as Z? Who would ever pick that?” Entire player cohorts ignore the idea that designers create the rules and options to support a fiction. I haven’t played many rules-light games, but I’ve never personally seen this behavioir from those players. I’ld love to hear some horror stories to gain some perspective, though.
  • 1 Votes
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    advent@ttrpg.networkA
    Welcome back to Advent’s Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! *New: For 2025, I’m updating all my old work to be more accessible for the Visually Impaired! Check out the link below, which contains improved notes with larger font, better contrast, color-blind features, and more! The Delian Tomb is a Level 1 Introductory One-Shot based on Matt Colville’s first episode of his Running the Game series on YouTube. This adventure begins in the backwaters of a small kingdom; It’s a quiet place…most of the time. Recently, there has been an influx of goblins in the region, and some of the foul creatures have even begun attacking the farms on the outskirts of the village. Your players are all friends, just traveling through, in search of adventure. It isn’t long before they find themselves mixed up in the business of Goblins and pursuing a kidnapped child into the depths of a long-forgotten tomb. This is their opportunity to prove themselves and to rescue someone in need…if they can survive the perils of The Delian Tomb! Without further ado: Google Docs Notes for The Delian Tomb (Nyx): DM Notes (New) Link to: DM Notes for the Visually Impaired Link to: The Delian Tomb Playlist (Nyx) Link to The Delian Tomb PDF: Version 1 Link to: The AAA Collection + Original and Second place versions Included in The AAA Collection is: Downloadable copy of DM Notes, including links to music tracks for ambiance and fights Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP Spellsheet Handout for the Goblin Shaman Custom Maps As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you’d like to support me, shape future releases, and get content early, feel free to check out my Patreon! Cheers, Advent
  • Friend: Which one, Mastodon or Bluesky?

    General
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    GayDeceiverG
    Friend: Which one, Mastodon or Bluesky?Me: Mastodon has scientists and experts in their field who love to share about their lives, and everyone is super nice. Bluesky is not so much. Friend:Me: Mastodon is Star Trek. Bluesky is Star Wars. Friend: Why didn’t you say that first?