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Wandering Adventure Party

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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

    @foolishowl @Printdevil @Taskerland
    It seems a bit disingenuous to conflate simply knowing the rules at all with "system mastery". It furthermore seems to be a conceit unique to TTRPGs that they can be, or even in some people's opinion *should* be, played without knowing or thinking about the rules. I'm not necessarily calling that a bad thing, but it *is* something that sticks out as different from any other kind of game.

    FoolishOwlF This user is from outside of this forum
    FoolishOwlF This user is from outside of this forum
    FoolishOwl
    wrote last edited by
    #62

    @pteryx @Printdevil @Taskerland What I mean is, part of what makes D&D "sticky" is that a lot of "table talk" concerns synergies between abilities and the like. That's fairly common with strategy games, trading card games, and some sports, but a lot less common with other role-playing games.

    Pteryx the Puzzle SecretaryP 1 Reply Last reply
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    • FoolishOwlF FoolishOwl

      @pteryx @Printdevil @Taskerland What I mean is, part of what makes D&D "sticky" is that a lot of "table talk" concerns synergies between abilities and the like. That's fairly common with strategy games, trading card games, and some sports, but a lot less common with other role-playing games.

      Pteryx the Puzzle SecretaryP This user is from outside of this forum
      Pteryx the Puzzle SecretaryP This user is from outside of this forum
      Pteryx the Puzzle Secretary
      wrote last edited by
      #63

      @foolishowl @Printdevil @Taskerland
      Ahh, I see what you're getting at. Notably, one of the big changes in D&D and its culture that roughly coincided with the shift from TSR to WotC (though possibly coincidentally, as the Player's Option stuff and even some early 3.0 planning predates that) was a shift from optimization being treated as entirely immature, selfish, and shameful to being encouraged. And I definitely see how that can be a turnoff.

      1/2

      Pteryx the Puzzle SecretaryP CyC 2 Replies Last reply
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      • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

        @foolishowl @Printdevil @Taskerland
        Ahh, I see what you're getting at. Notably, one of the big changes in D&D and its culture that roughly coincided with the shift from TSR to WotC (though possibly coincidentally, as the Player's Option stuff and even some early 3.0 planning predates that) was a shift from optimization being treated as entirely immature, selfish, and shameful to being encouraged. And I definitely see how that can be a turnoff.

        1/2

        Pteryx the Puzzle SecretaryP This user is from outside of this forum
        Pteryx the Puzzle SecretaryP This user is from outside of this forum
        Pteryx the Puzzle Secretary
        wrote last edited by
        #64

        @foolishowl @Printdevil @Taskerland
        Though I'd call optimization more akin to fire: you can do great things with it, but only if you understand its danger and use it carefully, responsibly, and in ways that take everyone else into account. Use it recklessly and you can burn down the campaign. Treat it like the entire game and, well, you end up in a wasteland.

        2/2

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        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

          @foolishowl @Printdevil @Taskerland
          Ahh, I see what you're getting at. Notably, one of the big changes in D&D and its culture that roughly coincided with the shift from TSR to WotC (though possibly coincidentally, as the Player's Option stuff and even some early 3.0 planning predates that) was a shift from optimization being treated as entirely immature, selfish, and shameful to being encouraged. And I definitely see how that can be a turnoff.

          1/2

          CyC This user is from outside of this forum
          CyC This user is from outside of this forum
          Cy
          wrote last edited by
          #65
          I think it was CCGs. Those completely grabbed roleplayers and got them hooked on gambling like you wouldn't believe. I can't find people into "roleplaying" these days who don't love playing with the CCG decks that they paid money for (for some reason) and sit there hoping randomly drawing cards will make them win. WotC's success was owed to Magic the Gathering (and lack of enforcement of gambling regulations), so that's the connection. The company got enough bank to buy TSR, through the same technique that trained roleplayers to value optimizing, since that's how you play CCGs.

          Like seriously, my first real gaming group started that shit and I dunno why I was immune. I'd try to make up like, stories about what was happening in the game, with the lands and the creatures and everyone else just ignored me and was like "I'm going to tap 2 mountains and a plains to bring out the etc" and nothing but that forever.

          CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
          Pteryx the Puzzle SecretaryP 1 Reply Last reply
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          • CharnockP Charnock

            The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

            Because it just looks like an RPG

            But it isn't.

            @pteryx @foolishowl @Taskerland

            CyC This user is from outside of this forum
            CyC This user is from outside of this forum
            Cy
            wrote last edited by
            #66
            Yeah, exactly that. You have to actually Play a Role at some point or you're just wargaming. Which is fine, but it's not roleplaying.

            CC: @pteryx@dice.camp @foolishowl@social.coop @Taskerland@dice.camp
            1 Reply Last reply
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            • CyC Cy
              I think it was CCGs. Those completely grabbed roleplayers and got them hooked on gambling like you wouldn't believe. I can't find people into "roleplaying" these days who don't love playing with the CCG decks that they paid money for (for some reason) and sit there hoping randomly drawing cards will make them win. WotC's success was owed to Magic the Gathering (and lack of enforcement of gambling regulations), so that's the connection. The company got enough bank to buy TSR, through the same technique that trained roleplayers to value optimizing, since that's how you play CCGs.

              Like seriously, my first real gaming group started that shit and I dunno why I was immune. I'd try to make up like, stories about what was happening in the game, with the lands and the creatures and everyone else just ignored me and was like "I'm going to tap 2 mountains and a plains to bring out the etc" and nothing but that forever.

              CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
              Pteryx the Puzzle SecretaryP This user is from outside of this forum
              Pteryx the Puzzle SecretaryP This user is from outside of this forum
              Pteryx the Puzzle Secretary
              wrote last edited by
              #67

              @cy @foolishowl @Printdevil @Taskerland
              Not sure how gambling addiction (or demonization of all card-playing as equivalent to risking money) really relates to optimization, but I can certainly see how deckbuilding does. Though video games are arguably a better medium for just scratching the powergaming itch; they can get away with more intricate systems to exploit than any analog game could ever hope to match.

              Even though I play and like the 3.x games, I still want *roleplaying* in my TTRPGs.

              CyC 1 Reply Last reply
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              • CharnockP Charnock

                Unsurprisingly I have most of those.

                Including the box of the Dwarven Mines.

                @strangequark @davej @pteryx @Taskerland

                Strange QuarkS This user is from outside of this forum
                Strange QuarkS This user is from outside of this forum
                Strange Quark
                wrote last edited by
                #68

                Perhaps it wasn't my mother, maybe @Printdevil stole them.

                @davej @pteryx @Taskerland

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                • CharnockP Charnock

                  @strangequark @davej @pteryx @Taskerland

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                  Strange QuarkS This user is from outside of this forum
                  Strange QuarkS This user is from outside of this forum
                  Strange Quark
                  wrote last edited by
                  #69

                  @Printdevil Next time I come over you can arrange that we play this in the FLGS.

                  @davej @pteryx @Taskerland

                  CharnockP 1 Reply Last reply
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                  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                    @cy @foolishowl @Printdevil @Taskerland
                    Not sure how gambling addiction (or demonization of all card-playing as equivalent to risking money) really relates to optimization, but I can certainly see how deckbuilding does. Though video games are arguably a better medium for just scratching the powergaming itch; they can get away with more intricate systems to exploit than any analog game could ever hope to match.

                    Even though I play and like the 3.x games, I still want *roleplaying* in my TTRPGs.

                    CyC This user is from outside of this forum
                    CyC This user is from outside of this forum
                    Cy
                    wrote last edited by
                    #70
                    CCGs specifically, you have to pay money to try to get the "rare" cards. I don't think it's true of card games in general. Never saw a friend group get taken over by a ravenous appetite for Bridge, though I'm sure it's happened before.

                    CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
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                    • Moreau VazhT Moreau Vazh shared this topic
                    • Moreau VazhT This user is from outside of this forum
                      Moreau VazhT This user is from outside of this forum
                      Moreau Vazh
                      wrote last edited by
                      #71

                      @cy CCGs are a *deeply cursed* medium. They did for the 90s rpg scene what lead in petrol did for child safety in the 1970s. @foolishowl @Printdevil @pteryx

                      CharnockP 2 Replies Last reply
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                      • CharnockP This user is from outside of this forum
                        CharnockP This user is from outside of this forum
                        Charnock
                        wrote last edited by
                        #72

                        Bridge you say?

                        *drips feral drool*

                        @cy @foolishowl @Taskerland @pteryx

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                        • Moreau VazhT Moreau Vazh

                          @cy CCGs are a *deeply cursed* medium. They did for the 90s rpg scene what lead in petrol did for child safety in the 1970s. @foolishowl @Printdevil @pteryx

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #73

                          And what Techbros did.. er.. always

                          @Taskerland @cy @foolishowl @pteryx

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                          • Strange QuarkS Strange Quark

                            @Printdevil Next time I come over you can arrange that we play this in the FLGS.

                            @davej @pteryx @Taskerland

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote last edited by
                            #74

                            "the palace of ever-plastic ducks"

                            @strangequark @davej @pteryx @Taskerland

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                            • Moreau VazhT Moreau Vazh

                              @cy CCGs are a *deeply cursed* medium. They did for the 90s rpg scene what lead in petrol did for child safety in the 1970s. @foolishowl @Printdevil @pteryx

                              CharnockP This user is from outside of this forum
                              CharnockP This user is from outside of this forum
                              Charnock
                              wrote last edited by
                              #75

                              CCGs wrecked the club landscape

                              @Taskerland @cy @foolishowl @pteryx

                              Pteryx the Puzzle SecretaryP Roger BW 😷R 2 Replies Last reply
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                              • CharnockP Charnock

                                CCGs wrecked the club landscape

                                @Taskerland @cy @foolishowl @pteryx

                                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                Pteryx the Puzzle Secretary
                                wrote last edited by
                                #76

                                @Printdevil @Taskerland @cy @foolishowl
                                What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

                                I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

                                CharnockP Roger BW 😷R 3 Replies Last reply
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                                • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                  @Printdevil @Taskerland @cy @foolishowl
                                  What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

                                  I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

                                  CharnockP This user is from outside of this forum
                                  CharnockP This user is from outside of this forum
                                  Charnock
                                  wrote last edited by
                                  #77

                                  I think it was a perfect storm of things, rather than just any specific one event. Which is why people end up getting tangled in knots arguing about how to improve the current situation.

                                  @pteryx @Taskerland @cy @foolishowl

                                  Moreau VazhT 1 Reply Last reply
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                                  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                    @Printdevil @Taskerland @cy @foolishowl
                                    What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

                                    I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #78

                                    Half of my old club group evaporated to play CCGs when they arrived because they loved having something to spend their money on as "young professionals" that they felt gave them an advantage in games, and once you entrench that personality RPGs are just ... lost to them

                                    @pteryx @Taskerland @cy @foolishowl

                                    Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                                    • CharnockP Charnock

                                      I think it was a perfect storm of things, rather than just any specific one event. Which is why people end up getting tangled in knots arguing about how to improve the current situation.

                                      @pteryx @Taskerland @cy @foolishowl

                                      Moreau VazhT This user is from outside of this forum
                                      Moreau VazhT This user is from outside of this forum
                                      Moreau Vazh
                                      wrote last edited by
                                      #79

                                      @Printdevil I think incompetent and predatory business practices can be blamed for what happened to ttrpgs in toto but it definitely makes sense to look at specific mis-steps and consequences that snowballed. The collapse of clubs and specialist shops after the D20 collapse did enormous damage as did the failure to rebuild. @pteryx @cy @foolishowl

                                      CharnockP Pteryx the Puzzle SecretaryP 2 Replies Last reply
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                                      • Moreau VazhT Moreau Vazh

                                        @Printdevil I think incompetent and predatory business practices can be blamed for what happened to ttrpgs in toto but it definitely makes sense to look at specific mis-steps and consequences that snowballed. The collapse of clubs and specialist shops after the D20 collapse did enormous damage as did the failure to rebuild. @pteryx @cy @foolishowl

                                        CharnockP This user is from outside of this forum
                                        CharnockP This user is from outside of this forum
                                        Charnock
                                        wrote last edited by
                                        #80

                                        I think the personality of gamers is involved too, even if it was exploited.

                                        D20 killed gaming for me as a purchase habit, I stopped buying RPGs for many many years, and you know me, I'm a compulsive shopper for games, so you can tell how utterly repulsed D20 must have made me.

                                        @Taskerland @pteryx @cy @foolishowl

                                        Moreau VazhT 1 Reply Last reply
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                                        • CharnockP Charnock

                                          I think the personality of gamers is involved too, even if it was exploited.

                                          D20 killed gaming for me as a purchase habit, I stopped buying RPGs for many many years, and you know me, I'm a compulsive shopper for games, so you can tell how utterly repulsed D20 must have made me.

                                          @Taskerland @pteryx @cy @foolishowl

                                          Moreau VazhT This user is from outside of this forum
                                          Moreau VazhT This user is from outside of this forum
                                          Moreau Vazh
                                          wrote last edited by
                                          #81

                                          @Printdevil D20 definitely ended my initial love affair with the hobby. I played a bit after and play now but it is on very different terms. @pteryx @cy @foolishowl

                                          CharnockP 1 Reply Last reply
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