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Wandering Adventure Party

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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • CharnockP Charnock

    The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

    Because it just looks like an RPG

    But it isn't.

    @pteryx @foolishowl @Taskerland

    CyC This user is from outside of this forum
    CyC This user is from outside of this forum
    Cy
    wrote last edited by
    #66
    Yeah, exactly that. You have to actually Play a Role at some point or you're just wargaming. Which is fine, but it's not roleplaying.

    CC: @pteryx@dice.camp @foolishowl@social.coop @Taskerland@dice.camp
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    • CyC Cy
      I think it was CCGs. Those completely grabbed roleplayers and got them hooked on gambling like you wouldn't believe. I can't find people into "roleplaying" these days who don't love playing with the CCG decks that they paid money for (for some reason) and sit there hoping randomly drawing cards will make them win. WotC's success was owed to Magic the Gathering (and lack of enforcement of gambling regulations), so that's the connection. The company got enough bank to buy TSR, through the same technique that trained roleplayers to value optimizing, since that's how you play CCGs.

      Like seriously, my first real gaming group started that shit and I dunno why I was immune. I'd try to make up like, stories about what was happening in the game, with the lands and the creatures and everyone else just ignored me and was like "I'm going to tap 2 mountains and a plains to bring out the etc" and nothing but that forever.

      CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
      Pteryx the Puzzle SecretaryP This user is from outside of this forum
      Pteryx the Puzzle SecretaryP This user is from outside of this forum
      Pteryx the Puzzle Secretary
      wrote last edited by
      #67

      @cy @foolishowl @Printdevil @Taskerland
      Not sure how gambling addiction (or demonization of all card-playing as equivalent to risking money) really relates to optimization, but I can certainly see how deckbuilding does. Though video games are arguably a better medium for just scratching the powergaming itch; they can get away with more intricate systems to exploit than any analog game could ever hope to match.

      Even though I play and like the 3.x games, I still want *roleplaying* in my TTRPGs.

      CyC 1 Reply Last reply
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      • CharnockP Charnock

        Unsurprisingly I have most of those.

        Including the box of the Dwarven Mines.

        @strangequark @davej @pteryx @Taskerland

        Strange QuarkS This user is from outside of this forum
        Strange QuarkS This user is from outside of this forum
        Strange Quark
        wrote last edited by
        #68

        Perhaps it wasn't my mother, maybe @Printdevil stole them.

        @davej @pteryx @Taskerland

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        • CharnockP Charnock

          @strangequark @davej @pteryx @Taskerland

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          Strange QuarkS This user is from outside of this forum
          Strange QuarkS This user is from outside of this forum
          Strange Quark
          wrote last edited by
          #69

          @Printdevil Next time I come over you can arrange that we play this in the FLGS.

          @davej @pteryx @Taskerland

          CharnockP 1 Reply Last reply
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          • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

            @cy @foolishowl @Printdevil @Taskerland
            Not sure how gambling addiction (or demonization of all card-playing as equivalent to risking money) really relates to optimization, but I can certainly see how deckbuilding does. Though video games are arguably a better medium for just scratching the powergaming itch; they can get away with more intricate systems to exploit than any analog game could ever hope to match.

            Even though I play and like the 3.x games, I still want *roleplaying* in my TTRPGs.

            CyC This user is from outside of this forum
            CyC This user is from outside of this forum
            Cy
            wrote last edited by
            #70
            CCGs specifically, you have to pay money to try to get the "rare" cards. I don't think it's true of card games in general. Never saw a friend group get taken over by a ravenous appetite for Bridge, though I'm sure it's happened before.

            CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
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            • Moreau VazhT Moreau Vazh shared this topic
            • Moreau VazhT This user is from outside of this forum
              Moreau VazhT This user is from outside of this forum
              Moreau Vazh
              wrote last edited by
              #71

              @cy CCGs are a *deeply cursed* medium. They did for the 90s rpg scene what lead in petrol did for child safety in the 1970s. @foolishowl @Printdevil @pteryx

              CharnockP 2 Replies Last reply
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              • CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #72

                Bridge you say?

                *drips feral drool*

                @cy @foolishowl @Taskerland @pteryx

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                • Moreau VazhT Moreau Vazh

                  @cy CCGs are a *deeply cursed* medium. They did for the 90s rpg scene what lead in petrol did for child safety in the 1970s. @foolishowl @Printdevil @pteryx

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #73

                  And what Techbros did.. er.. always

                  @Taskerland @cy @foolishowl @pteryx

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                  • Strange QuarkS Strange Quark

                    @Printdevil Next time I come over you can arrange that we play this in the FLGS.

                    @davej @pteryx @Taskerland

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote last edited by
                    #74

                    "the palace of ever-plastic ducks"

                    @strangequark @davej @pteryx @Taskerland

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                    • Moreau VazhT Moreau Vazh

                      @cy CCGs are a *deeply cursed* medium. They did for the 90s rpg scene what lead in petrol did for child safety in the 1970s. @foolishowl @Printdevil @pteryx

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote last edited by
                      #75

                      CCGs wrecked the club landscape

                      @Taskerland @cy @foolishowl @pteryx

                      Pteryx the Puzzle SecretaryP Roger BW 😷R 2 Replies Last reply
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                      • CharnockP Charnock

                        CCGs wrecked the club landscape

                        @Taskerland @cy @foolishowl @pteryx

                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                        Pteryx the Puzzle Secretary
                        wrote last edited by
                        #76

                        @Printdevil @Taskerland @cy @foolishowl
                        What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

                        I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

                        CharnockP Roger BW 😷R 3 Replies Last reply
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                        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                          @Printdevil @Taskerland @cy @foolishowl
                          What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

                          I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #77

                          I think it was a perfect storm of things, rather than just any specific one event. Which is why people end up getting tangled in knots arguing about how to improve the current situation.

                          @pteryx @Taskerland @cy @foolishowl

                          Moreau VazhT 1 Reply Last reply
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                          • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                            @Printdevil @Taskerland @cy @foolishowl
                            What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

                            I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote last edited by
                            #78

                            Half of my old club group evaporated to play CCGs when they arrived because they loved having something to spend their money on as "young professionals" that they felt gave them an advantage in games, and once you entrench that personality RPGs are just ... lost to them

                            @pteryx @Taskerland @cy @foolishowl

                            Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                            • CharnockP Charnock

                              I think it was a perfect storm of things, rather than just any specific one event. Which is why people end up getting tangled in knots arguing about how to improve the current situation.

                              @pteryx @Taskerland @cy @foolishowl

                              Moreau VazhT This user is from outside of this forum
                              Moreau VazhT This user is from outside of this forum
                              Moreau Vazh
                              wrote last edited by
                              #79

                              @Printdevil I think incompetent and predatory business practices can be blamed for what happened to ttrpgs in toto but it definitely makes sense to look at specific mis-steps and consequences that snowballed. The collapse of clubs and specialist shops after the D20 collapse did enormous damage as did the failure to rebuild. @pteryx @cy @foolishowl

                              CharnockP Pteryx the Puzzle SecretaryP 2 Replies Last reply
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                              • Moreau VazhT Moreau Vazh

                                @Printdevil I think incompetent and predatory business practices can be blamed for what happened to ttrpgs in toto but it definitely makes sense to look at specific mis-steps and consequences that snowballed. The collapse of clubs and specialist shops after the D20 collapse did enormous damage as did the failure to rebuild. @pteryx @cy @foolishowl

                                CharnockP This user is from outside of this forum
                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote last edited by
                                #80

                                I think the personality of gamers is involved too, even if it was exploited.

                                D20 killed gaming for me as a purchase habit, I stopped buying RPGs for many many years, and you know me, I'm a compulsive shopper for games, so you can tell how utterly repulsed D20 must have made me.

                                @Taskerland @pteryx @cy @foolishowl

                                Moreau VazhT 1 Reply Last reply
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                                • CharnockP Charnock

                                  I think the personality of gamers is involved too, even if it was exploited.

                                  D20 killed gaming for me as a purchase habit, I stopped buying RPGs for many many years, and you know me, I'm a compulsive shopper for games, so you can tell how utterly repulsed D20 must have made me.

                                  @Taskerland @pteryx @cy @foolishowl

                                  Moreau VazhT This user is from outside of this forum
                                  Moreau VazhT This user is from outside of this forum
                                  Moreau Vazh
                                  wrote last edited by
                                  #81

                                  @Printdevil D20 definitely ended my initial love affair with the hobby. I played a bit after and play now but it is on very different terms. @pteryx @cy @foolishowl

                                  CharnockP 1 Reply Last reply
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                                  • Moreau VazhT Moreau Vazh

                                    @Printdevil I think incompetent and predatory business practices can be blamed for what happened to ttrpgs in toto but it definitely makes sense to look at specific mis-steps and consequences that snowballed. The collapse of clubs and specialist shops after the D20 collapse did enormous damage as did the failure to rebuild. @pteryx @cy @foolishowl

                                    Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                    Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                    Pteryx the Puzzle Secretary
                                    wrote last edited by
                                    #82

                                    @Taskerland @Printdevil @cy @foolishowl
                                    Yeah, that's kind of what I was trying to get at: that one of those missteps was assuming that combat-focused game = $$$, and that $$$ is the only goal, and therefore the "proper" direction for D&D was to zero in on the combat parts more at the expense of what video games can't really do so well and CCGs can't do at all... and this, in turn, had knock-on effects on the rest of the industry because of the severely unbalanced network effects of D&D.

                                    CharnockP 1 Reply Last reply
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                                    • Moreau VazhT Moreau Vazh

                                      @Printdevil D20 definitely ended my initial love affair with the hobby. I played a bit after and play now but it is on very different terms. @pteryx @cy @foolishowl

                                      CharnockP This user is from outside of this forum
                                      CharnockP This user is from outside of this forum
                                      Charnock
                                      wrote last edited by
                                      #83

                                      The number of people who just went "but why should we ever learn another rule set, we know D20" drove me out of the clubs. I could see the issues with monocrop so far off, and it was just.. disheartening.

                                      @Taskerland @pteryx @cy @foolishowl

                                      Pteryx the Puzzle SecretaryP CyC 2 Replies Last reply
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                                      • CharnockP Charnock

                                        The number of people who just went "but why should we ever learn another rule set, we know D20" drove me out of the clubs. I could see the issues with monocrop so far off, and it was just.. disheartening.

                                        @Taskerland @pteryx @cy @foolishowl

                                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                        Pteryx the Puzzle Secretary
                                        wrote last edited by
                                        #84

                                        @Printdevil @Taskerland @cy @foolishowl
                                        Even as someone who *likes* 3.x, I thought the d20 Everything trend was excessive and detrimental to the industry. It's not really a one-size-fits all system... and 5e is even *less* so.

                                        CharnockP 1 Reply Last reply
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                                        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                          @Taskerland @Printdevil @cy @foolishowl
                                          Yeah, that's kind of what I was trying to get at: that one of those missteps was assuming that combat-focused game = $$$, and that $$$ is the only goal, and therefore the "proper" direction for D&D was to zero in on the combat parts more at the expense of what video games can't really do so well and CCGs can't do at all... and this, in turn, had knock-on effects on the rest of the industry because of the severely unbalanced network effects of D&D.

                                          CharnockP This user is from outside of this forum
                                          CharnockP This user is from outside of this forum
                                          Charnock
                                          wrote last edited by
                                          #85

                                          It would be interesting to know how many people were actually playing and/or generating material (and capital) at different points of time. CCGs made *so much* money for Wizards it distorted the whole market, but was there ever that big a market for RPGs?

                                          @pteryx @Taskerland @cy @foolishowl

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