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Wandering Adventure Party

  1. Home
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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

    @Printdevil @Taskerland @cy @foolishowl
    What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

    I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #78

    Half of my old club group evaporated to play CCGs when they arrived because they loved having something to spend their money on as "young professionals" that they felt gave them an advantage in games, and once you entrench that personality RPGs are just ... lost to them

    @pteryx @Taskerland @cy @foolishowl

    Pteryx the Puzzle SecretaryP 1 Reply Last reply
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    • CharnockP Charnock

      I think it was a perfect storm of things, rather than just any specific one event. Which is why people end up getting tangled in knots arguing about how to improve the current situation.

      @pteryx @Taskerland @cy @foolishowl

      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote last edited by
      #79

      @Printdevil I think incompetent and predatory business practices can be blamed for what happened to ttrpgs in toto but it definitely makes sense to look at specific mis-steps and consequences that snowballed. The collapse of clubs and specialist shops after the D20 collapse did enormous damage as did the failure to rebuild. @pteryx @cy @foolishowl

      CharnockP Pteryx the Puzzle SecretaryP 2 Replies Last reply
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      • Moreau VazhT Moreau Vazh

        @Printdevil I think incompetent and predatory business practices can be blamed for what happened to ttrpgs in toto but it definitely makes sense to look at specific mis-steps and consequences that snowballed. The collapse of clubs and specialist shops after the D20 collapse did enormous damage as did the failure to rebuild. @pteryx @cy @foolishowl

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #80

        I think the personality of gamers is involved too, even if it was exploited.

        D20 killed gaming for me as a purchase habit, I stopped buying RPGs for many many years, and you know me, I'm a compulsive shopper for games, so you can tell how utterly repulsed D20 must have made me.

        @Taskerland @pteryx @cy @foolishowl

        Moreau VazhT 1 Reply Last reply
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        • CharnockP Charnock

          I think the personality of gamers is involved too, even if it was exploited.

          D20 killed gaming for me as a purchase habit, I stopped buying RPGs for many many years, and you know me, I'm a compulsive shopper for games, so you can tell how utterly repulsed D20 must have made me.

          @Taskerland @pteryx @cy @foolishowl

          Moreau VazhT This user is from outside of this forum
          Moreau VazhT This user is from outside of this forum
          Moreau Vazh
          wrote last edited by
          #81

          @Printdevil D20 definitely ended my initial love affair with the hobby. I played a bit after and play now but it is on very different terms. @pteryx @cy @foolishowl

          CharnockP 1 Reply Last reply
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          • Moreau VazhT Moreau Vazh

            @Printdevil I think incompetent and predatory business practices can be blamed for what happened to ttrpgs in toto but it definitely makes sense to look at specific mis-steps and consequences that snowballed. The collapse of clubs and specialist shops after the D20 collapse did enormous damage as did the failure to rebuild. @pteryx @cy @foolishowl

            Pteryx the Puzzle SecretaryP This user is from outside of this forum
            Pteryx the Puzzle SecretaryP This user is from outside of this forum
            Pteryx the Puzzle Secretary
            wrote last edited by
            #82

            @Taskerland @Printdevil @cy @foolishowl
            Yeah, that's kind of what I was trying to get at: that one of those missteps was assuming that combat-focused game = $$$, and that $$$ is the only goal, and therefore the "proper" direction for D&D was to zero in on the combat parts more at the expense of what video games can't really do so well and CCGs can't do at all... and this, in turn, had knock-on effects on the rest of the industry because of the severely unbalanced network effects of D&D.

            CharnockP 1 Reply Last reply
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            • Moreau VazhT Moreau Vazh

              @Printdevil D20 definitely ended my initial love affair with the hobby. I played a bit after and play now but it is on very different terms. @pteryx @cy @foolishowl

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #83

              The number of people who just went "but why should we ever learn another rule set, we know D20" drove me out of the clubs. I could see the issues with monocrop so far off, and it was just.. disheartening.

              @Taskerland @pteryx @cy @foolishowl

              Pteryx the Puzzle SecretaryP CyC 2 Replies Last reply
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              • CharnockP Charnock

                The number of people who just went "but why should we ever learn another rule set, we know D20" drove me out of the clubs. I could see the issues with monocrop so far off, and it was just.. disheartening.

                @Taskerland @pteryx @cy @foolishowl

                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                Pteryx the Puzzle Secretary
                wrote last edited by
                #84

                @Printdevil @Taskerland @cy @foolishowl
                Even as someone who *likes* 3.x, I thought the d20 Everything trend was excessive and detrimental to the industry. It's not really a one-size-fits all system... and 5e is even *less* so.

                CharnockP 1 Reply Last reply
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                • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                  @Taskerland @Printdevil @cy @foolishowl
                  Yeah, that's kind of what I was trying to get at: that one of those missteps was assuming that combat-focused game = $$$, and that $$$ is the only goal, and therefore the "proper" direction for D&D was to zero in on the combat parts more at the expense of what video games can't really do so well and CCGs can't do at all... and this, in turn, had knock-on effects on the rest of the industry because of the severely unbalanced network effects of D&D.

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #85

                  It would be interesting to know how many people were actually playing and/or generating material (and capital) at different points of time. CCGs made *so much* money for Wizards it distorted the whole market, but was there ever that big a market for RPGs?

                  @pteryx @Taskerland @cy @foolishowl

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                  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                    @Printdevil @Taskerland @cy @foolishowl
                    Even as someone who *likes* 3.x, I thought the d20 Everything trend was excessive and detrimental to the industry. It's not really a one-size-fits all system... and 5e is even *less* so.

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote last edited by
                    #86

                    5e is the Funko Pop of gaming

                    @pteryx @Taskerland @cy @foolishowl

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                    • CharnockP Charnock

                      Half of my old club group evaporated to play CCGs when they arrived because they loved having something to spend their money on as "young professionals" that they felt gave them an advantage in games, and once you entrench that personality RPGs are just ... lost to them

                      @pteryx @Taskerland @cy @foolishowl

                      Pteryx the Puzzle SecretaryP This user is from outside of this forum
                      Pteryx the Puzzle SecretaryP This user is from outside of this forum
                      Pteryx the Puzzle Secretary
                      wrote last edited by
                      #87

                      @Printdevil @Taskerland @cy @foolishowl
                      Which does make me wonder if TTRPGs were even the kind of thing they wanted to play in the first place, or if their participation in something so *cooperative* was more of an imposition from their perspective. Kind of like how even today, there are wallflower "players" who only "play" because that's what the rest of the group is doing.

                      (I mean, I don't mind audience members, but they shouldn't pretend to be players...)

                      CharnockP CyC 2 Replies Last reply
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                      • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                        @Printdevil @Taskerland @cy @foolishowl
                        Which does make me wonder if TTRPGs were even the kind of thing they wanted to play in the first place, or if their participation in something so *cooperative* was more of an imposition from their perspective. Kind of like how even today, there are wallflower "players" who only "play" because that's what the rest of the group is doing.

                        (I mean, I don't mind audience members, but they shouldn't pretend to be players...)

                        CharnockP This user is from outside of this forum
                        CharnockP This user is from outside of this forum
                        Charnock
                        wrote last edited by
                        #88

                        I'm pretty sure RPGs were a placeholder game for a lot of people till the surge of boardgames, LAN games, MMOs, and CCGs

                        @pteryx @Taskerland @cy @foolishowl

                        Moreau VazhT 1 Reply Last reply
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                        • CharnockP Charnock

                          I'm pretty sure RPGs were a placeholder game for a lot of people till the surge of boardgames, LAN games, MMOs, and CCGs

                          @pteryx @Taskerland @cy @foolishowl

                          Moreau VazhT This user is from outside of this forum
                          Moreau VazhT This user is from outside of this forum
                          Moreau Vazh
                          wrote last edited by
                          #89

                          @Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl

                          Pteryx the Puzzle SecretaryP Roger BW 😷R 2 Replies Last reply
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                          • Moreau VazhT Moreau Vazh

                            @Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl

                            Pteryx the Puzzle SecretaryP This user is from outside of this forum
                            Pteryx the Puzzle SecretaryP This user is from outside of this forum
                            Pteryx the Puzzle Secretary
                            wrote last edited by pteryx@dice.camp
                            #90

                            @Taskerland @Printdevil @cy @foolishowl
                            Which I feel is a mistake. It's a classic "pizzaburger" problem.

                            (To clarify that one: https://pluralistic.net/2023/06/17/pizzaburgers/ )

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                            • CharnockP Charnock

                              The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

                              Because it just looks like an RPG

                              But it isn't.

                              @pteryx @foolishowl @Taskerland

                              Roger BW 😷R This user is from outside of this forum
                              Roger BW 😷R This user is from outside of this forum
                              Roger BW 😷
                              wrote last edited by
                              #91

                              @Printdevil @pteryx @foolishowl @Taskerland It's a computer game ethos. If you play [insert name of currently popular computer game] you are playing _exactly_ by the rules. That's how a lot of modern D&Ders seem to play too. But even when I still played D&D, and in basically everything I've played since, the overwhelming ethos was "if there is a conflict between rules correctness and what the GM wants, the GM wins". Sometimes that meant you didn't play with that GM again, fair enough.

                              CharnockP 1 Reply Last reply
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                              • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                @foolishowl @Printdevil @Taskerland
                                What bugs me the most is that *because* of a combination D&D tunnel vision and people's refusal to learn new systems (which is less about "system mastery" as *I* understand the term and more about sheer laziness combined with a failure to understand the concept of "right tool for the right job"), people *try to design games* that are supposed to be very different from D&D, yet use 5e mechanics because they don't understand the distinction between them and RP.

                                Roger BW 😷R This user is from outside of this forum
                                Roger BW 😷R This user is from outside of this forum
                                Roger BW 😷
                                wrote last edited by
                                #92

                                @pteryx @foolishowl @Printdevil @Taskerland Yeah, they drift into the GURPS forums and ask "is this character build legal", and get very surprised when everyone replies "ask your GM".

                                CharnockP 1 Reply Last reply
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                                • Roger BW 😷R Roger BW 😷

                                  @Printdevil @pteryx @foolishowl @Taskerland It's a computer game ethos. If you play [insert name of currently popular computer game] you are playing _exactly_ by the rules. That's how a lot of modern D&Ders seem to play too. But even when I still played D&D, and in basically everything I've played since, the overwhelming ethos was "if there is a conflict between rules correctness and what the GM wants, the GM wins". Sometimes that meant you didn't play with that GM again, fair enough.

                                  CharnockP This user is from outside of this forum
                                  CharnockP This user is from outside of this forum
                                  Charnock
                                  wrote last edited by
                                  #93

                                  There's a tremendous antipathy towards GMs in currently RPG-Company circles because they tend to be the only ones who buy stuff, and that doesn't suit corporate who love VTTs and things everyone should "have to sub or buy"

                                  @RogerBW @pteryx @foolishowl @Taskerland

                                  Roger BW 😷R 1 Reply Last reply
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                                  • Roger BW 😷R Roger BW 😷

                                    @pteryx @foolishowl @Printdevil @Taskerland Yeah, they drift into the GURPS forums and ask "is this character build legal", and get very surprised when everyone replies "ask your GM".

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #94

                                    "is this build legal" is a terrifying thing.

                                    It sounds like an MOT

                                    @RogerBW @pteryx @foolishowl @Taskerland

                                    Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                                    • CharnockP Charnock

                                      There's a tremendous antipathy towards GMs in currently RPG-Company circles because they tend to be the only ones who buy stuff, and that doesn't suit corporate who love VTTs and things everyone should "have to sub or buy"

                                      @RogerBW @pteryx @foolishowl @Taskerland

                                      Roger BW 😷R This user is from outside of this forum
                                      Roger BW 😷R This user is from outside of this forum
                                      Roger BW 😷
                                      wrote last edited by
                                      #95

                                      @Printdevil @pteryx @foolishowl @Taskerland That's a whole separate thing. I think that this whole wail of "GMing is really hard and unrewarding", "GMs are often terrible", and "nobody wants to be the GM" is actually much rarer than one would think, but is selectively promoted to push people towards computer GMing.

                                      CharnockP 1 Reply Last reply
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                                      • Roger BW 😷R Roger BW 😷

                                        @Printdevil @pteryx @foolishowl @Taskerland That's a whole separate thing. I think that this whole wail of "GMing is really hard and unrewarding", "GMs are often terrible", and "nobody wants to be the GM" is actually much rarer than one would think, but is selectively promoted to push people towards computer GMing.

                                        CharnockP This user is from outside of this forum
                                        CharnockP This user is from outside of this forum
                                        Charnock
                                        wrote last edited by
                                        #96

                                        That's because if you can GM, or you are in a group with a good GM - which could be 90% of gamers, you don't spend your time on youtube trying to find out how to GM or wondering if your GM is bad. You aren't the target audience for the beardlord's slop.

                                        @RogerBW @pteryx @foolishowl @Taskerland

                                        Roger BW 😷R 2 Replies Last reply
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                                        • FoolishOwlF FoolishOwl

                                          @pteryx @Printdevil @Taskerland I kind of meant to point to system mastery in the sense that it's something valued at all.

                                          As in, I've seen it said of some narrative-style games that it's not really necessary to understand the rules, it just helps things go more smoothly if you do. Some rules light systems are intended to be too simple and consistent for system mastery to be the interesting part. Some OSR systems, I suspect that confusion is an intentional part of the experience.

                                          Roger BW 😷R This user is from outside of this forum
                                          Roger BW 😷R This user is from outside of this forum
                                          Roger BW 😷
                                          wrote last edited by
                                          #97

                                          @foolishowl @pteryx @Printdevil @Taskerland Gary valued it highly. I would much rather have a player with a clear vision of the world, who says things like "I try to sneak up behind him" or "I want this strike to go home even if it means I get hit in return" rather than "stealth check" or "all-out attack"

                                          CharnockP 1 Reply Last reply
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