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Wandering Adventure Party

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The Dice Giveth...

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  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

    Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

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    psud@aussie.zone
    wrote last edited by psud@aussie.zone
    #18

    Yeah and free parking jackpots break monopoly by making the game run for hours

    Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll

    One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

    When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game

    S 1 Reply Last reply
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    • P psud@aussie.zone

      Yeah and free parking jackpots break monopoly by making the game run for hours

      Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll

      One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

      When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game

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      squaresinger@lemmy.world
      wrote last edited by
      #19

      If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

      Rolling dice implies that there’s a chance of failure.

      Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

      Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

      macmacfire@lemmy.mlM P 3 Replies Last reply
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      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

        That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.

        “While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”

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        squaresinger@lemmy.world
        wrote last edited by
        #20

        If the action is something that can never fail, there shouldn’t be a skill check.

        You don’t roll dice on sitting down at a table, so if you are a perfect lock picker who always succeeds at picking locks, no dice should be thrown.

        The Lockpicking Lawyer doesn’t play with dice either.

        1 Reply Last reply
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        • S squaresinger@lemmy.world

          If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

          Rolling dice implies that there’s a chance of failure.

          Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

          Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

          macmacfire@lemmy.mlM This user is from outside of this forum
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          macmacfire@lemmy.ml
          wrote last edited by
          #21

          The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

          1/20 is much less regular than 5/20 or even 19/20

          It’s still far more common than is reasonable.

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          • macmacfire@lemmy.mlM macmacfire@lemmy.ml

            The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

            1/20 is much less regular than 5/20 or even 19/20

            It’s still far more common than is reasonable.

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            squaresinger@lemmy.world
            wrote last edited by
            #22

            The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

            The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

            And even if I don’t, the players can tell me the stat before a potential check.

            macmacfire@lemmy.mlM 1 Reply Last reply
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            • S squaresinger@lemmy.world

              The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

              The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

              And even if I don’t, the players can tell me the stat before a potential check.

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              macmacfire@lemmy.ml
              wrote last edited by macmacfire@lemmy.ml
              #23

              I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

              S 1 Reply Last reply
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              • macmacfire@lemmy.mlM macmacfire@lemmy.ml

                I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

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                squaresinger@lemmy.world
                wrote last edited by
                #24

                I find that not very hard to keep track, honestly. They usually don’t have a lot of them.

                And in any case, the player can just say when they have one.

                1 Reply Last reply
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                • S squaresinger@lemmy.world

                  If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                  Rolling dice implies that there’s a chance of failure.

                  Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                  Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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                  psud@aussie.zone
                  wrote last edited by psud@aussie.zone
                  #25

                  Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

                  Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

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                  • P psud@aussie.zone

                    Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

                    Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

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                    squaresinger@lemmy.world
                    wrote last edited by
                    #26

                    Isn’t that right foot easy stuff?

                    Sorry, don’t know if I understand what you mean with that.

                    Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

                    Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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                    • S squaresinger@lemmy.world

                      Isn’t that right foot easy stuff?

                      Sorry, don’t know if I understand what you mean with that.

                      Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

                      Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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                      psud@aussie.zone
                      wrote last edited by
                      #27

                      Swipe typo. Corrected now

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                      • S squaresinger@lemmy.world

                        Isn’t that right foot easy stuff?

                        Sorry, don’t know if I understand what you mean with that.

                        Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

                        Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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                        psud@aussie.zone
                        wrote last edited by
                        #28

                        A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

                        That’s exactly the sort of thing a DM would set as DC10

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                        • P psud@aussie.zone

                          A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

                          That’s exactly the sort of thing a DM would set as DC10

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                          squaresinger@lemmy.world
                          wrote last edited by
                          #29

                          If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

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                          • P psud@aussie.zone

                            When you’re +12 to stealth a 1 isn’t that critical

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                            Kichae
                            Forum Master
                            wrote last edited by
                            #30

                            Enemy Perception DC? 25

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                            • C carrot@lemmy.today

                              Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I’ve played

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                              psud@aussie.zone
                              wrote last edited by
                              #31

                              That’s the only way I’m willing to house rule this. If 1 fails regardless, 20 succeeds regardless

                              But I prefer to call things easy or impossible

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                              • S squaresinger@lemmy.world

                                If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                                Rolling dice implies that there’s a chance of failure.

                                Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                                Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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                                psud@aussie.zone
                                wrote last edited by
                                #32

                                Nope. 1/20 is much less regular than 5/20 or even 19/20.

                                What do you mean here? Any roll is as likely as any other

                                Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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                                • KichaeK Kichae

                                  Enemy Perception DC? 25

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                                  psud@aussie.zone
                                  wrote last edited by
                                  #33

                                  If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

                                  KichaeK 1 Reply Last reply
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                                  • S squaresinger@lemmy.world

                                    If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

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                                    psud@aussie.zone
                                    wrote last edited by psud@aussie.zone
                                    #34

                                    If everyone is aware. If the player knows the DC and the GM knows the players character sheet

                                    …ignore the concept

                                    I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

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                                    • P psud@aussie.zone

                                      Nope. 1/20 is much less regular than 5/20 or even 19/20.

                                      What do you mean here? Any roll is as likely as any other

                                      Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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                                      squaresinger@lemmy.world
                                      wrote last edited by
                                      #35

                                      In that case, and I keep repeating myself: don’t roll.

                                      Don’t roll for things that can’t fail.

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                                      • P psud@aussie.zone

                                        If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

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                                        Kichae
                                        Forum Master
                                        wrote last edited by
                                        #36

                                        You know how it’s “RPGMemes” and not “D&D 5e Memes”? You’re making assumptions about where the joke is rooted.

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                                        • P psud@aussie.zone

                                          Nope. 1/20 is much less regular than 5/20 or even 19/20.

                                          What do you mean here? Any roll is as likely as any other

                                          Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                                          KichaeK Offline
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                                          Kichae
                                          Forum Master
                                          wrote last edited by
                                          #37

                                          They’re talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn’t meet the DC, you have a higher chance of failing.

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