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Wandering Adventure Party

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The Dice Giveth...

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  • macmacfire@lemmy.mlM macmacfire@lemmy.ml

    The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

    1/20 is much less regular than 5/20 or even 19/20

    It’s still far more common than is reasonable.

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    squaresinger@lemmy.world
    wrote last edited by
    #22

    The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

    The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

    And even if I don’t, the players can tell me the stat before a potential check.

    macmacfire@lemmy.mlM 1 Reply Last reply
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    • S squaresinger@lemmy.world

      The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

      The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

      And even if I don’t, the players can tell me the stat before a potential check.

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      macmacfire@lemmy.ml
      wrote last edited by macmacfire@lemmy.ml
      #23

      I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

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      • macmacfire@lemmy.mlM macmacfire@lemmy.ml

        I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

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        squaresinger@lemmy.world
        wrote last edited by
        #24

        I find that not very hard to keep track, honestly. They usually don’t have a lot of them.

        And in any case, the player can just say when they have one.

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        • S squaresinger@lemmy.world

          If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

          Rolling dice implies that there’s a chance of failure.

          Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

          Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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          psud@aussie.zone
          wrote last edited by psud@aussie.zone
          #25

          Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

          Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

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          • P psud@aussie.zone

            Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

            Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

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            squaresinger@lemmy.world
            wrote last edited by
            #26

            Isn’t that right foot easy stuff?

            Sorry, don’t know if I understand what you mean with that.

            Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

            Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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            • S squaresinger@lemmy.world

              Isn’t that right foot easy stuff?

              Sorry, don’t know if I understand what you mean with that.

              Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

              Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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              psud@aussie.zone
              wrote last edited by
              #27

              Swipe typo. Corrected now

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              • S squaresinger@lemmy.world

                Isn’t that right foot easy stuff?

                Sorry, don’t know if I understand what you mean with that.

                Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

                Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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                psud@aussie.zone
                wrote last edited by
                #28

                A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

                That’s exactly the sort of thing a DM would set as DC10

                S 1 Reply Last reply
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                • P psud@aussie.zone

                  A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

                  That’s exactly the sort of thing a DM would set as DC10

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                  squaresinger@lemmy.world
                  wrote last edited by
                  #29

                  If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

                  P 1 Reply Last reply
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                  • P psud@aussie.zone

                    When you’re +12 to stealth a 1 isn’t that critical

                    KichaeK Offline
                    KichaeK Offline
                    Kichae
                    Forum Master
                    wrote last edited by
                    #30

                    Enemy Perception DC? 25

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                    • C carrot@lemmy.today

                      Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I’ve played

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                      psud@aussie.zone
                      wrote last edited by
                      #31

                      That’s the only way I’m willing to house rule this. If 1 fails regardless, 20 succeeds regardless

                      But I prefer to call things easy or impossible

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                      • S squaresinger@lemmy.world

                        If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                        Rolling dice implies that there’s a chance of failure.

                        Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                        Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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                        psud@aussie.zone
                        wrote last edited by
                        #32

                        Nope. 1/20 is much less regular than 5/20 or even 19/20.

                        What do you mean here? Any roll is as likely as any other

                        Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                        S KichaeK 2 Replies Last reply
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                        • KichaeK Kichae

                          Enemy Perception DC? 25

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                          psud@aussie.zone
                          wrote last edited by
                          #33

                          If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

                          KichaeK 1 Reply Last reply
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                          • S squaresinger@lemmy.world

                            If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

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                            psud@aussie.zone
                            wrote last edited by psud@aussie.zone
                            #34

                            If everyone is aware. If the player knows the DC and the GM knows the players character sheet

                            …ignore the concept

                            I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

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                            • P psud@aussie.zone

                              Nope. 1/20 is much less regular than 5/20 or even 19/20.

                              What do you mean here? Any roll is as likely as any other

                              Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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                              squaresinger@lemmy.world
                              wrote last edited by
                              #35

                              In that case, and I keep repeating myself: don’t roll.

                              Don’t roll for things that can’t fail.

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                              • P psud@aussie.zone

                                If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

                                KichaeK Offline
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                                Kichae
                                Forum Master
                                wrote last edited by
                                #36

                                You know how it’s “RPGMemes” and not “D&D 5e Memes”? You’re making assumptions about where the joke is rooted.

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                                • P psud@aussie.zone

                                  Nope. 1/20 is much less regular than 5/20 or even 19/20.

                                  What do you mean here? Any roll is as likely as any other

                                  Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                                  KichaeK Offline
                                  KichaeK Offline
                                  Kichae
                                  Forum Master
                                  wrote last edited by
                                  #37

                                  They’re talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn’t meet the DC, you have a higher chance of failing.

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