Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. The Dice Giveth...

The Dice Giveth...

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
37 Posts 17 Posters 74 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S squaresinger@lemmy.world

    The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

    The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

    And even if I don’t, the players can tell me the stat before a potential check.

    macmacfire@lemmy.mlM This user is from outside of this forum
    macmacfire@lemmy.mlM This user is from outside of this forum
    macmacfire@lemmy.ml
    wrote last edited by macmacfire@lemmy.ml
    #23

    I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

    S 1 Reply Last reply
    0
    • macmacfire@lemmy.mlM macmacfire@lemmy.ml

      I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

      S This user is from outside of this forum
      S This user is from outside of this forum
      squaresinger@lemmy.world
      wrote last edited by
      #24

      I find that not very hard to keep track, honestly. They usually don’t have a lot of them.

      And in any case, the player can just say when they have one.

      1 Reply Last reply
      1
      • S squaresinger@lemmy.world

        If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

        Rolling dice implies that there’s a chance of failure.

        Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

        Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

        P This user is from outside of this forum
        P This user is from outside of this forum
        psud@aussie.zone
        wrote last edited by psud@aussie.zone
        #25

        Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

        Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

        S 1 Reply Last reply
        0
        • P psud@aussie.zone

          Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

          Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

          S This user is from outside of this forum
          S This user is from outside of this forum
          squaresinger@lemmy.world
          wrote last edited by
          #26

          Isn’t that right foot easy stuff?

          Sorry, don’t know if I understand what you mean with that.

          Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

          Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

          P 2 Replies Last reply
          1
          • S squaresinger@lemmy.world

            Isn’t that right foot easy stuff?

            Sorry, don’t know if I understand what you mean with that.

            Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

            Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

            P This user is from outside of this forum
            P This user is from outside of this forum
            psud@aussie.zone
            wrote last edited by
            #27

            Swipe typo. Corrected now

            1 Reply Last reply
            0
            • S squaresinger@lemmy.world

              Isn’t that right foot easy stuff?

              Sorry, don’t know if I understand what you mean with that.

              Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

              Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

              P This user is from outside of this forum
              P This user is from outside of this forum
              psud@aussie.zone
              wrote last edited by
              #28

              A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

              That’s exactly the sort of thing a DM would set as DC10

              S 1 Reply Last reply
              1
              • P psud@aussie.zone

                A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

                That’s exactly the sort of thing a DM would set as DC10

                S This user is from outside of this forum
                S This user is from outside of this forum
                squaresinger@lemmy.world
                wrote last edited by
                #29

                If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

                P 1 Reply Last reply
                1
                • P psud@aussie.zone

                  When you’re +12 to stealth a 1 isn’t that critical

                  KichaeK Offline
                  KichaeK Offline
                  Kichae
                  Forum Master
                  wrote last edited by
                  #30

                  Enemy Perception DC? 25

                  P 1 Reply Last reply
                  0
                  • C carrot@lemmy.today

                    Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I’ve played

                    P This user is from outside of this forum
                    P This user is from outside of this forum
                    psud@aussie.zone
                    wrote last edited by
                    #31

                    That’s the only way I’m willing to house rule this. If 1 fails regardless, 20 succeeds regardless

                    But I prefer to call things easy or impossible

                    1 Reply Last reply
                    0
                    • S squaresinger@lemmy.world

                      If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                      Rolling dice implies that there’s a chance of failure.

                      Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                      Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

                      P This user is from outside of this forum
                      P This user is from outside of this forum
                      psud@aussie.zone
                      wrote last edited by
                      #32

                      Nope. 1/20 is much less regular than 5/20 or even 19/20.

                      What do you mean here? Any roll is as likely as any other

                      Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                      S KichaeK 2 Replies Last reply
                      1
                      • KichaeK Kichae

                        Enemy Perception DC? 25

                        P This user is from outside of this forum
                        P This user is from outside of this forum
                        psud@aussie.zone
                        wrote last edited by
                        #33

                        If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

                        KichaeK 1 Reply Last reply
                        0
                        • S squaresinger@lemmy.world

                          If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

                          P This user is from outside of this forum
                          P This user is from outside of this forum
                          psud@aussie.zone
                          wrote last edited by psud@aussie.zone
                          #34

                          If everyone is aware. If the player knows the DC and the GM knows the players character sheet

                          …ignore the concept

                          I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

                          1 Reply Last reply
                          0
                          • P psud@aussie.zone

                            Nope. 1/20 is much less regular than 5/20 or even 19/20.

                            What do you mean here? Any roll is as likely as any other

                            Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            squaresinger@lemmy.world
                            wrote last edited by
                            #35

                            In that case, and I keep repeating myself: don’t roll.

                            Don’t roll for things that can’t fail.

                            1 Reply Last reply
                            0
                            • P psud@aussie.zone

                              If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

                              KichaeK Offline
                              KichaeK Offline
                              Kichae
                              Forum Master
                              wrote last edited by
                              #36

                              You know how it’s “RPGMemes” and not “D&D 5e Memes”? You’re making assumptions about where the joke is rooted.

                              1 Reply Last reply
                              0
                              • P psud@aussie.zone

                                Nope. 1/20 is much less regular than 5/20 or even 19/20.

                                What do you mean here? Any roll is as likely as any other

                                Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                                KichaeK Offline
                                KichaeK Offline
                                Kichae
                                Forum Master
                                wrote last edited by
                                #37

                                They’re talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn’t meet the DC, you have a higher chance of failing.

                                1 Reply Last reply
                                0

                                Reply
                                • Reply as topic
                                Log in to reply
                                • Oldest to Newest
                                • Newest to Oldest
                                • Most Votes


                                • Login

                                • Login or register to search.
                                Powered by NodeBB Contributors
                                • First post
                                  Last post