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Wandering Adventure Party

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The Dice Giveth...

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  • macmacfire@lemmy.mlM macmacfire@lemmy.ml

    I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

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    squaresinger@lemmy.world
    wrote last edited by
    #24

    I find that not very hard to keep track, honestly. They usually don’t have a lot of them.

    And in any case, the player can just say when they have one.

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    • S squaresinger@lemmy.world

      If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

      Rolling dice implies that there’s a chance of failure.

      Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

      Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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      psud@aussie.zone
      wrote last edited by psud@aussie.zone
      #25

      Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

      Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

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      • P psud@aussie.zone

        Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

        Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

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        squaresinger@lemmy.world
        wrote last edited by
        #26

        Isn’t that right foot easy stuff?

        Sorry, don’t know if I understand what you mean with that.

        Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

        Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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        • S squaresinger@lemmy.world

          Isn’t that right foot easy stuff?

          Sorry, don’t know if I understand what you mean with that.

          Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

          Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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          psud@aussie.zone
          wrote last edited by
          #27

          Swipe typo. Corrected now

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          • S squaresinger@lemmy.world

            Isn’t that right foot easy stuff?

            Sorry, don’t know if I understand what you mean with that.

            Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

            Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

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            psud@aussie.zone
            wrote last edited by
            #28

            A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

            That’s exactly the sort of thing a DM would set as DC10

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            • P psud@aussie.zone

              A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

              That’s exactly the sort of thing a DM would set as DC10

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              squaresinger@lemmy.world
              wrote last edited by
              #29

              If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

              P 1 Reply Last reply
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              • P psud@aussie.zone

                When you’re +12 to stealth a 1 isn’t that critical

                KichaeK Offline
                KichaeK Offline
                Kichae
                Forum Master
                wrote last edited by
                #30

                Enemy Perception DC? 25

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                • C carrot@lemmy.today

                  Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I’ve played

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                  psud@aussie.zone
                  wrote last edited by
                  #31

                  That’s the only way I’m willing to house rule this. If 1 fails regardless, 20 succeeds regardless

                  But I prefer to call things easy or impossible

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                  • S squaresinger@lemmy.world

                    If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                    Rolling dice implies that there’s a chance of failure.

                    Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                    Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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                    psud@aussie.zone
                    wrote last edited by
                    #32

                    Nope. 1/20 is much less regular than 5/20 or even 19/20.

                    What do you mean here? Any roll is as likely as any other

                    Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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                    • KichaeK Kichae

                      Enemy Perception DC? 25

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                      psud@aussie.zone
                      wrote last edited by
                      #33

                      If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

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                      • S squaresinger@lemmy.world

                        If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

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                        psud@aussie.zone
                        wrote last edited by psud@aussie.zone
                        #34

                        If everyone is aware. If the player knows the DC and the GM knows the players character sheet

                        …ignore the concept

                        I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

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                        • P psud@aussie.zone

                          Nope. 1/20 is much less regular than 5/20 or even 19/20.

                          What do you mean here? Any roll is as likely as any other

                          Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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                          squaresinger@lemmy.world
                          wrote last edited by
                          #35

                          In that case, and I keep repeating myself: don’t roll.

                          Don’t roll for things that can’t fail.

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                          • P psud@aussie.zone

                            If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

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                            Kichae
                            Forum Master
                            wrote last edited by
                            #36

                            You know how it’s “RPGMemes” and not “D&D 5e Memes”? You’re making assumptions about where the joke is rooted.

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                            • P psud@aussie.zone

                              Nope. 1/20 is much less regular than 5/20 or even 19/20.

                              What do you mean here? Any roll is as likely as any other

                              Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                              KichaeK Offline
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                              Kichae
                              Forum Master
                              wrote last edited by
                              #37

                              They’re talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn’t meet the DC, you have a higher chance of failing.

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