Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'
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Isn’t that Garfield’s owner
That’s Jon Arbuckle
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Pocketpair Publishing boss John Buckley
Any relation to loss guy?
We’re all cousins, so probably?
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“We might deal in derivative IP, but it’s our derivative IP!”
To be fair Nintendo was heavily inspired by other artists work when designing Pokemon.
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To be fair Nintendo was heavily inspired by other artists work when designing Pokemon.
Nintendo wasn’t “inspired” by shit. They made an ice cream cone a Pokémon. Keys on a ring? Pokémon. 8 varieties of elemental flavored dog? Check. Oh hey cool look a 2d image on a computer oh wait it’s actually a Pokémon. Dog? Cat? Snake? Bird? Horse? All Pokémon. IMO nothing in Pokémon is actually “inspired”, only ripped off.
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Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'
Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.
PC Gamer (www.pcgamer.com)
But… The developers of Palworld made a game featuring AI generated images.
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Nintendo wasn’t “inspired” by shit. They made an ice cream cone a Pokémon. Keys on a ring? Pokémon. 8 varieties of elemental flavored dog? Check. Oh hey cool look a 2d image on a computer oh wait it’s actually a Pokémon. Dog? Cat? Snake? Bird? Horse? All Pokémon. IMO nothing in Pokémon is actually “inspired”, only ripped off.
They made Goth Mommy GF into a pokemon with “Gothita”
How many sentient clouds are also pokemon? Or that one that’s literally just a balloon?
I swear pokemon ran out of creativity by gen 3 - and I’m not even a pokemon fan.
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Nintendo wasn’t “inspired” by shit. They made an ice cream cone a Pokémon. Keys on a ring? Pokémon. 8 varieties of elemental flavored dog? Check. Oh hey cool look a 2d image on a computer oh wait it’s actually a Pokémon. Dog? Cat? Snake? Bird? Horse? All Pokémon. IMO nothing in Pokémon is actually “inspired”, only ripped off.
Im casually suggesting they were “inspired” by other artists work. Many of the Red/Blue era were rip offs.
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But… The developers of Palworld made a game featuring AI generated images.
Companies can change their mind about stuff like this.
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If you could define a formal schema for what appropriate dialogue options would be you could just pick from it randomly, no need for the AI
It would not be a fully determining schema that could apply to random outputs, I would guess this is impossible for natural language, and if it is possible, then it may as well be used for procedural generation. It would be just enough to make an LLM output be good enough. It doesn’t need to be perfect because human output is not perfect either.
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It’s been really nice to be able to type a plain question (in any language) into Google and receive a concise answer before scrolling down to confirm with more trustworthy sources. In particular it’s been very good for solving annoyances with UI options by directing me to exactly what I’m looking for. A traditional search will often conflate my search with synonyms (even when using quotations, which is some bullshit), and even ignore what language my search was in.
e: Also you should be careful when clicking on any links provided by an LLM because they can accidentally send you phishing links.
SEO destroyed google’s usefulness. AI is a cope for that but AI kills the incentives for very thing it depends on for it’s usefulness, user generated content.
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As an amateur game dev, I believe AI will crash out for the public before it becomes truly useful for programming. I’ve heard colleagues try to use AI , but it often just creates more work. When the AI doesn’t know the answer, which is often. it makes something up, leading to errors, crashes, or hidden issues like memory leaks. I’d rather write the code correctly from the start and understand how it works, than spend hours hunting down problems in AI-generated code, only to never find the issue. Full disclosure I use Chatgpt to edit my dialogue as my English is not great.
I don’t think AI code generation is going to be a revolution anytime soon, but AI voice and AI image generation is likely going to stay.
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The difference between “generative AI” and “procedural generation” cannot be meaningfully nailed down.
Procedural generation is theoretically deterministic, but it’s a fairly minor distinction.
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Companies can change their mind about stuff like this.
Yes. Except they’re still selling that game.
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Yes. Except they’re still selling that game.
Yeah because they spent money making it. If you spend millions of dollars making a video game, you can’t just shut it down and refund every order of it without putting your studio in serious jeopardy financially. That’s not an option for them, so the best they can do is just not rely on AI anymore. Clearly they tried it and learned that it actually sucks ass.
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It would not be a fully determining schema that could apply to random outputs, I would guess this is impossible for natural language, and if it is possible, then it may as well be used for procedural generation. It would be just enough to make an LLM output be good enough. It doesn’t need to be perfect because human output is not perfect either.
Yeah that’s kind of my point. That’s a vastly more complicated thing than SQL.
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Nintendo wasn’t “inspired” by shit. They made an ice cream cone a Pokémon. Keys on a ring? Pokémon. 8 varieties of elemental flavored dog? Check. Oh hey cool look a 2d image on a computer oh wait it’s actually a Pokémon. Dog? Cat? Snake? Bird? Horse? All Pokémon. IMO nothing in Pokémon is actually “inspired”, only ripped off.
you forgot rock.
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Yeah that’s kind of my point. That’s a vastly more complicated thing than SQL.
But it also doesn’t need to be as exact as SQL, which removes some kind of complexity.
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Yeah because they spent money making it. If you spend millions of dollars making a video game, you can’t just shut it down and refund every order of it without putting your studio in serious jeopardy financially. That’s not an option for them, so the best they can do is just not rely on AI anymore. Clearly they tried it and learned that it actually sucks ass.
It’s a small game. They have Palworld to rake in the big bucks, so if their stance on AI use has changed, they can just remove that game.
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Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'
Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.
PC Gamer (www.pcgamer.com)
Obligatory @Angry_Autist@lemmy.autism.place
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Procedural generation is theoretically deterministic, but it’s a fairly minor distinction.
Generative AI is too. Maintain your seed and you should get the same result every time.
Most of the SaaS AI tools don’t expose control over their RNG, but some self-hosted ones do.