Dual Wielding [Dungeons & Dragons]
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An Unarmed Strike without modifier would also be literally 1 point of damage, barring Monk or Unarmed Fighting Style
I am directly talking about the Monk, though
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There are other games with fewer mechanical rules where you can go crazy with this kinda stuff. D&D is one of the most mechanically crunchy ones out there
Yes.

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In BG3, you have to multiclass into rogue for the off-hand attack. But yeah, I think it would let you โdual wieldโ with a single light weapon.
Thatโs incorrect, if you are able to dual wield you can bonus action attack, the issue is that you get only 1 offhand attack and it doesnโt get your str/dex to damage without the feat. Also, after lvl 5 other classes get to multi attack with the mainhand, but the offhand gets only 1 attack. 2 if you get the extra bonus action from thief.
You need to use light weapons though.
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So thereโs a few issues here:
- Unarmed Strikes do not require an open hand. Punches, kicks, and slams all count as the same Unarmed Strike
- If you were to allow this, there would be no reason to allow someone with two Shortswords or a Greataxe to do a BA strike
- โฆwhich would then render the BA attack from Polearm Master moot since they no longer need a feat to do that
- Iโll also note that the fighter with a sword in one hand and nothing in the other is likely using the Duelist fighting style, so that sword attack is effectively two die sizes larger. A Duelist Longsword is roughly equivalent to a Greatsword to put it in perspective
At the end of the day, allowing martials to perform a BA Unarmed Strike wouldnโt be game breaking, but it needs to be applied universally which has secondary implications
You need to be trained in some sort of unarmed fighting style to be able to throw a kick in between slashes. If you did it untrained, it would leave you unbalanced and prone to get hit.
Makes sense to let a monk with a quarterstaff do it and not a barb with a great axe.
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โฆ and this is why I donโt play D&D. Itโs all abstract. Itโs more like a board game than an RPG.
[Obviously, this is just my opinion, and itโs subjective, and itโs probably wrong. But, we are where we are.]
You have to abstract something for a game, though. So are you saying you want it less abstract in that you want less of it to rely on dice (and thus more role playing), or do you want it less abstract in that you want more crunch and mechanics for, like, pooping?
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Read it as dual welding and was quite impressed by the concept.
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You need to be trained in some sort of unarmed fighting style to be able to throw a kick in between slashes. If you did it untrained, it would leave you unbalanced and prone to get hit.
Makes sense to let a monk with a quarterstaff do it and not a barb with a great axe.
Instead of using a weapon to make a melee attack, you can use a punch, kick, headbutt, or similar forceful blow. In game terms, this is an Unarmed Strike
D&D isnโt a real world simulator. It values them all equally.
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So thereโs a few issues here:
- Unarmed Strikes do not require an open hand. Punches, kicks, and slams all count as the same Unarmed Strike
- If you were to allow this, there would be no reason to allow someone with two Shortswords or a Greataxe to do a BA strike
- โฆwhich would then render the BA attack from Polearm Master moot since they no longer need a feat to do that
- Iโll also note that the fighter with a sword in one hand and nothing in the other is likely using the Duelist fighting style, so that sword attack is effectively two die sizes larger. A Duelist Longsword is roughly equivalent to a Greatsword to put it in perspective
At the end of the day, allowing martials to perform a BA Unarmed Strike wouldnโt be game breaking, but it needs to be applied universally which has secondary implications
As far as I remember the rules, unarmed strike damage is 1 + Str modifier (i.e., a 1d1 damage die). And anyone untrained in unarmed strikes (not monk, not having the Tavern Brawler feat or similar) couldnโt add their prof bonus to the attack roll. This makes it significantly weaker than a proper dual wielding build or something like PAM, where the attacker typically gets a proper damage die and prof bonus. Which is why it doesnโt seem like a big deal to allow it.
Unarmed strikes can be done for flavor with kicks, elbows, etc. But mechanically Iโd allow it as a proper bonus action if the character were wielding a single weapon without a shield. Anyone can describe anything however they want for flavor, Iโm just talking about balancing the action economy.
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You have to abstract something for a game, though. So are you saying you want it less abstract in that you want less of it to rely on dice (and thus more role playing), or do you want it less abstract in that you want more crunch and mechanics for, like, pooping?
I was more thinking about the abstraction of things like character classes and levels. โIโm a knight and can only more in L-shapes.โ or โIโm a seventh level human.โ Thatโs what I mean about it being more like a board game than an RPG. Compare โIโm a third level barbarianโ to, eg, Call of Cthulhu and โIโm a pilot who was a POW in WWI which is when I picked up fluency in German.โ One of those is a potential character, the other is just a playing piece.
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So weโre just giving out bonus actions now? /s
Free actions? In this economy?
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The whole basis of this (nonsense) argument, and related ones, is that โweaponโ is defined as โone of the entries in the โweaponsโ table in the DMGโ, rather than yโknow, the normal meaning of the word. But there is zero indication that thisโd be the case, itโs just powergaming chudslop.
Treantmonk has been a disaster for tbe 5e community.
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Thereโs a phenomenon in TTRPGs called a Mermaids Amulet. There was an item in a game that let a mermaid breathe in air, which was the ONLY thing that indicated they normally couldnโt. In short, a rule was only shown to exist by an ability to overcome it.
Monks have the ability to make a bonus action unarmed strike after making an attack, which would be redundant if the dual wielding rules let you do that.
If you are with a mermaid with this, can you summon the amulate from around their neck?
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โฆ and this is why I donโt play D&D. Itโs all abstract. Itโs more like a board game than an RPG.
[Obviously, this is just my opinion, and itโs subjective, and itโs probably wrong. But, we are where we are.]
In what way? The die tell you success rate so you canโt just say โI succeed at everythingโ and you use your creativity to bring it all to life.
Your comment as written, especially with the clear example in my first comment, reads like โIโm not creative enough to work within the systemโ. Iโm guessing that isnโt your point but Iโm not sure what else to read it as.
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Well, yeah. If the sword is so heavy that you need two hands to wield itโฆthen, itโs a two-handed weapon. Itโs only considered โdual wieldingโ if both your hands are holding separate weapons. So, sword in one hand and an empty handed attack with the other, counts.
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Instead of using a weapon to make a melee attack, you can use a punch, kick, headbutt, or similar forceful blow. In game terms, this is an Unarmed Strike
D&D isnโt a real world simulator. It values them all equally.
You technically canโt do an unarmed strike if you have a 2hander. Quarterstaves are versatile weapons, which allow for monks to do kicks while using them.
I know what you said, but the mechanics still donโt allow for kicks with a regular 2hander. I was trying to rationalise the actual mechanics with some real world logic.
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As far as I remember the rules, unarmed strike damage is 1 + Str modifier (i.e., a 1d1 damage die). And anyone untrained in unarmed strikes (not monk, not having the Tavern Brawler feat or similar) couldnโt add their prof bonus to the attack roll. This makes it significantly weaker than a proper dual wielding build or something like PAM, where the attacker typically gets a proper damage die and prof bonus. Which is why it doesnโt seem like a big deal to allow it.
Unarmed strikes can be done for flavor with kicks, elbows, etc. But mechanically Iโd allow it as a proper bonus action if the character were wielding a single weapon without a shield. Anyone can describe anything however they want for flavor, Iโm just talking about balancing the action economy.
Unarmed strikes with kicks and elbows and such arenโt just flavor, itโs written in the rules that you can use any part of your body.
Instead of using a weapon to make a melee attack, you can use a punch, kick, head-butt, or similar forceful blow. In game terms, this is an Unarmed Strikeโa melee attack that involves you using your body to damage, grapple, or shove a target within 5 feet of you.
The mechanics donโt state you need a free hand anywhere.
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You technically canโt do an unarmed strike if you have a 2hander. Quarterstaves are versatile weapons, which allow for monks to do kicks while using them.
I know what you said, but the mechanics still donโt allow for kicks with a regular 2hander. I was trying to rationalise the actual mechanics with some real world logic.
Do you know where it says you canโt unarmed strike while holding a two handed weapon? Iโm not seeing a requirement for a free hand in the rules.
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Unarmed strikes with kicks and elbows and such arenโt just flavor, itโs written in the rules that you can use any part of your body.
Instead of using a weapon to make a melee attack, you can use a punch, kick, head-butt, or similar forceful blow. In game terms, this is an Unarmed Strikeโa melee attack that involves you using your body to damage, grapple, or shove a target within 5 feet of you.
The mechanics donโt state you need a free hand anywhere.
Yes, Iโm aware what the rules say. And those rules specify that an unarmed attack is one option when doing a melee attack. And there are other rules that specify when you can make a melee attack. OPs post was noting the weirdness of D&D, in that there are some things that arenโt explicitly specified in the rules. Specifically, whether using two fists counts as dual-wielding (RAW, it doesnโt).
According to the rules, characters can make a melee attack when performing the Attack action (plus in a number of other cases). Most of the time, the Attack action involves one or more attacks with a weapon (martial classes get more than one starting at level 5).
So any weapon attack can be substituted as an unarmed attack. A character wielding a greataxe who can normally make two attacks with the Attack action could substitute one or both of those attacks with kicks, elbows, or for flavor, releasing the weapon with one hand and bitchslapping their opponent.
The question isnโt whether someone wielding other weapons can make an unarmed attack, itโs a question of when. More specifically, when can a character use a bonus action to make an unarmed attack.
The rules also contain information about dual-wielding weapons:
When you take the Attack action and attack with a light melee weapon that youโre holding in one hand, you can use a bonus action to attack with a different light melee weapon that youโre holding in the other hand. You donโt add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
OPโs post calls out that fighting bare-fisted would not qualify as two-weapon fighting, and thus RAW a character fighting unarmed could not use a Bonus Action to make an additional attack (despite โwieldingโ two fists).
My point was that, as a GM, I would rule that fighting unarmed, or fighting with a single one-handed weapon and not having a shield, would qualify as being able to make an additional attack with a bonus action per the two weapon fighting rules.
But per the rules, landing an unarmed attack in this scenario would result in a maximum of one (1) point of damage, as the Str modifier would not be added to the damage (unless the character had some other benefit that improved it, such as a class feature or feat). So thereโs no reason to not allow it, as itโs a pretty weak option.
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Do you know where it says you canโt unarmed strike while holding a two handed weapon? Iโm not seeing a requirement for a free hand in the rules.
They specifically donโt require a free hand
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weirdโฆ am I the only one who grew up w/ โdual wielding is two weapons of the same kindโ table rule? hence, the dual labelโฆ
To be fair, the official D&D rules call it โTwo-Weapon Fightingโ. Not sure if itโs to avoid this confusion.
Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).
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