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Dual Wielding [Dungeons & Dragons]

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  • F Fushuan [he/him]

    You technically can’t do an unarmed strike if you have a 2hander. Quarterstaves are versatile weapons, which allow for monks to do kicks while using them.

    I know what you said, but the mechanics still don’t allow for kicks with a regular 2hander. I was trying to rationalise the actual mechanics with some real world logic.

    M This user is from outside of this forum
    M This user is from outside of this forum
    Melmi
    wrote last edited by
    #58

    Do you know where it says you can’t unarmed strike while holding a two handed weapon? I’m not seeing a requirement for a free hand in the rules.

    𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W F 2 Replies Last reply
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    • M Melmi

      Unarmed strikes with kicks and elbows and such aren’t just flavor, it’s written in the rules that you can use any part of your body.

      Instead of using a weapon to make a melee attack, you can use a punch, kick, head-butt, or similar forceful blow. In game terms, this is an Unarmed Strike—a melee attack that involves you using your body to damage, grapple, or shove a target within 5 feet of you.

      The mechanics don’t state you need a free hand anywhere.

      owenfromcanada@lemmy.caO This user is from outside of this forum
      owenfromcanada@lemmy.caO This user is from outside of this forum
      owenfromcanada@lemmy.ca
      wrote last edited by
      #59

      Yes, I’m aware what the rules say. And those rules specify that an unarmed attack is one option when doing a melee attack. And there are other rules that specify when you can make a melee attack. OPs post was noting the weirdness of D&D, in that there are some things that aren’t explicitly specified in the rules. Specifically, whether using two fists counts as dual-wielding (RAW, it doesn’t).

      According to the rules, characters can make a melee attack when performing the Attack action (plus in a number of other cases). Most of the time, the Attack action involves one or more attacks with a weapon (martial classes get more than one starting at level 5).

      So any weapon attack can be substituted as an unarmed attack. A character wielding a greataxe who can normally make two attacks with the Attack action could substitute one or both of those attacks with kicks, elbows, or for flavor, releasing the weapon with one hand and bitchslapping their opponent.

      The question isn’t whether someone wielding other weapons can make an unarmed attack, it’s a question of when. More specifically, when can a character use a bonus action to make an unarmed attack.

      The rules also contain information about dual-wielding weapons:

      When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

      If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

      OP’s post calls out that fighting bare-fisted would not qualify as two-weapon fighting, and thus RAW a character fighting unarmed could not use a Bonus Action to make an additional attack (despite “wielding” two fists).

      My point was that, as a GM, I would rule that fighting unarmed, or fighting with a single one-handed weapon and not having a shield, would qualify as being able to make an additional attack with a bonus action per the two weapon fighting rules.

      But per the rules, landing an unarmed attack in this scenario would result in a maximum of one (1) point of damage, as the Str modifier would not be added to the damage (unless the character had some other benefit that improved it, such as a class feature or feat). So there’s no reason to not allow it, as it’s a pretty weak option.

      1 Reply Last reply
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      • M Melmi

        Do you know where it says you can’t unarmed strike while holding a two handed weapon? I’m not seeing a requirement for a free hand in the rules.

        𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W This user is from outside of this forum
        𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W This user is from outside of this forum
        𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍
        wrote last edited by
        #60

        They specifically don’t require a free hand

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        • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

          weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

          owenfromcanada@lemmy.caO This user is from outside of this forum
          owenfromcanada@lemmy.caO This user is from outside of this forum
          owenfromcanada@lemmy.ca
          wrote last edited by
          #61

          To be fair, the official D&D rules call it “Two-Weapon Fighting”. Not sure if it’s to avoid this confusion.

          Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).

          mojofrododojo@lemmy.worldM J 2 Replies Last reply
          1
          • tetragrade@leminal.spaceT tetragrade@leminal.space

            The whole basis of this (nonsense) argument, and related ones, is that “weapon” is defined as “one of the entries in the ‘weapons’ table in the DMG”, rather than y’know, the normal meaning of the word. But there is zero indication that this’d be the case, it’s just powergaming chudslop.

            Treantmonk has been a disaster for tbe 5e community.

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            E This user is from outside of this forum
            Encrypt-Keeper
            wrote last edited by
            #62

            Jarvis, translate this comment into English

            tetragrade@leminal.spaceT 1 Reply Last reply
            10
            • owenfromcanada@lemmy.caO owenfromcanada@lemmy.ca

              To be fair, the official D&D rules call it “Two-Weapon Fighting”. Not sure if it’s to avoid this confusion.

              Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).

              mojofrododojo@lemmy.worldM This user is from outside of this forum
              mojofrododojo@lemmy.worldM This user is from outside of this forum
              mojofrododojo@lemmy.world
              wrote last edited by
              #63

              that is helpful.

              I probably am also getting mixed memories from playing TMNT/palladium, which had some kind of specialization for two of the same weapons… unless my brain is absolute tapioca, which, considering the hellscape out there, isn’t much of a stretch…

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              • R rants_unnecessarily

                DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.

                mojofrododojo@lemmy.worldM This user is from outside of this forum
                mojofrododojo@lemmy.worldM This user is from outside of this forum
                mojofrododojo@lemmy.world
                wrote last edited by
                #64

                It literally means that you are wielding two. Not a pair.

                guess that makes sense.

                1 Reply Last reply
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                • ooops@feddit.orgO ooops@feddit.org

                  Not the only one, but probably a minority. Dual-wielding identical weapons is mostly a meme popularized by fantasy literature and games, and the movies and pc games based on those.

                  In actual reality people are quite bad at coordinating similar weapons and don’t get much benefit out of it. So the classical dual-wield is a bigger main weapon and a smaller supporting offhand, beginning with shields being used offensively (and getting smaller and more maneuverable with the main one becoming lighter and faster - see buckler) and ending with classic combinations like rapier & parrying dagger or Daishō (a katana & wakizashi pair).

                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                  mojofrododojo@lemmy.world
                  wrote last edited by mojofrododojo@lemmy.world
                  #65

                  In actual reality people are quite bad at coordinating similar weapons and don’t get much benefit out of it.

                  so this is what led me to really think on this one: if people are inherently bad going at it with two of the same, a specialization / class benefit / perk whatev that made each weapon equally effective would incentivize that pursuit.

                  know it’s very much fantasy. rapier and buckler / parrying dagger / daisho - these let you use your dominant arm for the larger weapon and play defensively (esp buckler) - same with a knight wielding a shield and sword - to my goofy logic this wouldn’t require a special skill or perk, hence wouldn’t be dual wielded.

                  but, as stated in other replies, I’m also probably mixing up rpg systems like palladium’s rules too, because most of my playtime was a few decades ago lol, and tho I played AD&D and 2.5, I payed a lot more tmnt.

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                  • R rants_unnecessarily

                    DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.

                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                    mojofrododojo@lemmy.world
                    wrote last edited by
                    #66

                    is there something in 5e for paired weapons then?

                    1 Reply Last reply
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                    • E Encrypt-Keeper

                      Jarvis, translate this comment into English

                      tetragrade@leminal.spaceT This user is from outside of this forum
                      tetragrade@leminal.spaceT This user is from outside of this forum
                      tetragrade@leminal.space
                      wrote last edited by tetragrade@leminal.space
                      #67

                      DMG: Acronym, Dungeon Master’s Guide.

                      Powergaming [verb]: The practice of optimising games above all other concerns, even fun.

                      Chud [noun]: A horrible creature that lives in the sewers and survives by licking piss off of boots. Sort like a goblin or ghoul.

                      Slop [noun]: Art that is of low quality.

                      Treantmonk [proper noun]: popular Youtuber that designs genuinely impressive powergaming builds for 5e, but frequently uses bad-faith arguments like this.

                      “X has been a disaster for Y”: A snowclone, ah, alas, I forget where this one comes from.

                      1 Reply Last reply
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                      • HossenfefferH Hossenfeffer

                        I was more thinking about the abstraction of things like character classes and levels. “I’m a knight and can only more in L-shapes.” or “I’m a seventh level human.” That’s what I mean about it being more like a board game than an RPG. Compare “I’m a third level barbarian” to, eg, Call of Cthulhu and “I’m a pilot who was a POW in WWI which is when I picked up fluency in German.” One of those is a potential character, the other is just a playing piece.

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                        ilinamorato@lemmy.world
                        wrote last edited by ilinamorato@lemmy.world
                        #68

                        That’s all up to how you play the game, then. I’ve been in games that are both; ones where I played a “human wizard” and ones where I didn’t know what the other characters’ classes were because they were just, like…Zaraaraasnaan, dude. You know, Z?

                        Edit: And some games that turned from one to the other, honestly.

                        HossenfefferH 1 Reply Last reply
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                        • tgirlschierkeT tgirlschierke
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                          reksas@sopuli.xyz
                          wrote last edited by
                          #69

                          but what if you hold 2 gnomes on both hands, can you then quadwield?

                          1 Reply Last reply
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                          • I ilinamorato@lemmy.world

                            That’s all up to how you play the game, then. I’ve been in games that are both; ones where I played a “human wizard” and ones where I didn’t know what the other characters’ classes were because they were just, like…Zaraaraasnaan, dude. You know, Z?

                            Edit: And some games that turned from one to the other, honestly.

                            HossenfefferH This user is from outside of this forum
                            HossenfefferH This user is from outside of this forum
                            Hossenfeffer
                            wrote last edited by
                            #70

                            Zaraaraasnaan sounds more like a real person than a game piece. What character class am I?

                            I 1 Reply Last reply
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                            • J jtrek@startrek.website

                              DND is a weird mix of too many rules and not enough rules.

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                              Cethin
                              wrote last edited by
                              #71

                              It’s too many rules written with too much haste and no testing. You end up with a ton of rules that aren’t clear and contradict each other constantly. It’s honestly a shit system. New players really should be told to play Pathfinder 2e at this point, not D&D5e. If the company being complete shit wasn’t enough of a reason, the rules making a lot more sense should be.

                              Øπ3ŕO J 2 Replies Last reply
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                              • S soup@lemmy.world

                                People desperately need to understand that mechanical rules are there for balancing and taking them so painfully literally just isn’t necessary.

                                You only get one unarmed attack on the dice, but if you want to say you did the damage in two or three hits instead of one then go for it, it literally does not matter. You can even say you missed one attack and them wound up for a sneaky second one!

                                Follow the rules for number related things and roleplay and tell a story for being cool related things.

                                N This user is from outside of this forum
                                N This user is from outside of this forum
                                nosavingthrow@lemmy.world
                                wrote last edited by
                                #72

                                An unarmed strike is a weapon attack. When you make a weapon attack, you can use a bonus action to make another weapon attack with your offhand. It seems pretty straightforward and intuitive that your offhand weapon attack could be using your bare hand.

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                                • HossenfefferH Hossenfeffer

                                  Zaraaraasnaan sounds more like a real person than a game piece. What character class am I?

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                                  I This user is from outside of this forum
                                  ilinamorato@lemmy.world
                                  wrote last edited by
                                  #73

                                  That’s a character in the PF2e game I’ve played every week for the past year. I know he’s a gnome because he and the other gnome in the party are total buddies and talk about gnome life all the time. And he’s very sneaky and stealthy, but he also does some magic stuff and is very loud and opinionated. So maybe he’s a rogue, but honestly I couldn’t tell you.

                                  HossenfefferH 1 Reply Last reply
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                                  • I ilinamorato@lemmy.world

                                    That’s a character in the PF2e game I’ve played every week for the past year. I know he’s a gnome because he and the other gnome in the party are total buddies and talk about gnome life all the time. And he’s very sneaky and stealthy, but he also does some magic stuff and is very loud and opinionated. So maybe he’s a rogue, but honestly I couldn’t tell you.

                                    HossenfefferH This user is from outside of this forum
                                    HossenfefferH This user is from outside of this forum
                                    Hossenfeffer
                                    wrote last edited by
                                    #74

                                    Well good. I feel like you shouldn’t (easily) be able to tell. My question was about me, though. What character class am I? I’m good at soft people skills, cooking, archery, carpentry, languages, project management… am I allowed to wear metal armor? Can I cast spells?

                                    My point isn’t that D&D is bad, it’s not, but it’s also not for me. Different people like different things and that’s great. If you like knowing that someone is playing a cleric or a barbarian (and therefore you also know all the associated limitations and specials of that character), I’m not trying to piss on your picnic. But for me it’s too much like ‘I play a knight and can only more in L-shapes’. Like I said, game pieces, not characters.

                                    I 1 Reply Last reply
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                                    • C Cethin

                                      It’s too many rules written with too much haste and no testing. You end up with a ton of rules that aren’t clear and contradict each other constantly. It’s honestly a shit system. New players really should be told to play Pathfinder 2e at this point, not D&D5e. If the company being complete shit wasn’t enough of a reason, the rules making a lot more sense should be.

                                      Øπ3ŕO This user is from outside of this forum
                                      Øπ3ŕO This user is from outside of this forum
                                      Øπ3ŕ
                                      wrote last edited by otter@lemmy.dbzer0.com
                                      #75

                                      coughcough PBtA.Daggerheart.Ironsworn.literallyanythingelse cough

                                      Sorry, that came outta nowhere. 🙇🏼‍♂️

                                      1 Reply Last reply
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                                      • T theminions@lemmy.world

                                        I’d allow this but, I’d let it just be the flat Str score of an attack.

                                        Monks get to have their unarmed strike to be special.

                                        The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

                                        KichaeK Offline
                                        KichaeK Offline
                                        Kichae
                                        Forum Master
                                        wrote last edited by
                                        #76

                                        theminions@lemmy.world The prone stuff also just seems unbelievable. Jabbing someone with your off-hand isn’t going to knock anyone over. It’s not a running body check against someone who isn’t bracing.

                                        I see this all of the time in the PF2r subreddit. Everyone wants to know why it’s so hard to push enemies around or knock them over, as if they’re pro-wrestlers desperate to oversell for you for a paycheque, and not creatures who are opposing your attempts to do those things.

                                        1 Reply Last reply
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                                        • owenfromcanada@lemmy.caO owenfromcanada@lemmy.ca

                                          To be fair, the official D&D rules call it “Two-Weapon Fighting”. Not sure if it’s to avoid this confusion.

                                          Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).

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                                          jeeve65@ttrpg.network
                                          wrote last edited by
                                          #77

                                          Not completely right

                                          (5.5e) Two-weapon fighting is a Fighting Style that only some classes can get.

                                          Dual Wielder is a general Feat that any character of level 4 with str or dex 13 or higher can take.

                                          Anyone can dual wield when their main weapon has the Light property.

                                          owenfromcanada@lemmy.caO 1 Reply Last reply
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