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  3. I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

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  • Roger BW 😷R Roger BW 😷

    @Printdevil @shimminbeg @Taskerland @satsuma I've seen a CoC adventure in which it turns out each PC is a personality facet of a a single mad person, which again is a good conceit but you can't really do it twice.

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #55

    I know that scenario and the whole way through it sort of relies on "it just working" I've never been convinced it would actually be much fun as a scenario because of the extent the GM has to manipulate things.

    @RogerBW @shimminbeg @Taskerland @satsuma

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    • CharnockP Charnock

      By the Bok?

      @devilsjunkshop @Taskerland
      @RogerBW

      devilsjunkshopD This user is from outside of this forum
      devilsjunkshopD This user is from outside of this forum
      devilsjunkshop
      wrote last edited by
      #56

      @Printdevil When in doubt, change characters to orange smoke?

      @Taskerland @RogerBW

      CharnockP 1 Reply Last reply
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      • devilsjunkshopD devilsjunkshop

        @Printdevil When in doubt, change characters to orange smoke?

        @Taskerland @RogerBW

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #57

        "Five Rounds Rapid" is how long a good fight in D&D should take. The instructions were all there in the episode.

        @devilsjunkshop @Taskerland @RogerBW

        devilsjunkshopD 1 Reply Last reply
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        • Moreau VazhT Moreau Vazh

          The idea that you can be in the hobby long-enough to be involved in playtesting scenarios for a magazine and have an entire group of characters drown themselves in a river because there's no 'pass river' skill is really worrying.

          Those people probably have 150k followers on YouTube.

          Alexander_Anotherskip_DavisA This user is from outside of this forum
          Alexander_Anotherskip_DavisA This user is from outside of this forum
          Alexander_Anotherskip_Davis
          wrote last edited by
          #58

          @Taskerland a basic lack of in real life experience problem solving. And Crpg’s evolving button thinking to a necessity. (The computer isn’t programmed to allow raft building, so people forget the basics of real world building alterations like raft building is a solution.

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          • CharnockP Charnock

            I think again you can only do things like occasionally. I remember a point in the mid 80s when every scenario seemed to be "the players awake captured by" or "there is a single door and you can't remember how you got there" and general amnesiac things.

            @shimminbeg @Taskerland @satsuma @RogerBW

            Shimmin Beg (he/him)S This user is from outside of this forum
            Shimmin Beg (he/him)S This user is from outside of this forum
            Shimmin Beg (he/him)
            wrote last edited by
            #59

            @Printdevil @Taskerland @satsuma @RogerBW oh yes, I just mean in the sense of having a simple realistic interaction to deal with ("I unlock the door with the key, I open the door") as a starting point for interacting with the fictional world. And one it's hard to get a TPK out of. It could easily be your own room in the tavern with a perfectly clear memory.

            CharnockP 1 Reply Last reply
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            • Roger BW 😷R Roger BW 😷

              @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

              :trebuchet: Kale :trebuchet:D This user is from outside of this forum
              :trebuchet: Kale :trebuchet:D This user is from outside of this forum
              :trebuchet: Kale :trebuchet:
              wrote last edited by
              #60

              @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma

              A lot of the best rpg ideas are not very fun to play and, instead, better off as books/comics.

              (I had a coworker run the 'you should have everyone die in a standard D&D campaign and then tell them they take off their VR headsets and go cyberpunk'... no... no, it sounds AWESOME, but that's how you get people walking off in disgust.

              CharnockP 1 Reply Last reply
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              • :trebuchet: Kale :trebuchet:D :trebuchet: Kale :trebuchet:

                @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma

                A lot of the best rpg ideas are not very fun to play and, instead, better off as books/comics.

                (I had a coworker run the 'you should have everyone die in a standard D&D campaign and then tell them they take off their VR headsets and go cyberpunk'... no... no, it sounds AWESOME, but that's how you get people walking off in disgust.

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #61

                The bearded dragonsfoot reference person did that to us in a game and we walked off in disgust.

                @DarkestKale @RogerBW @BigJackBrass @Taskerland @satsuma

                Roger BW 😷R :trebuchet: Kale :trebuchet:D 2 Replies Last reply
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                • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                  @Printdevil @Taskerland @satsuma @RogerBW oh yes, I just mean in the sense of having a simple realistic interaction to deal with ("I unlock the door with the key, I open the door") as a starting point for interacting with the fictional world. And one it's hard to get a TPK out of. It could easily be your own room in the tavern with a perfectly clear memory.

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #62

                  Again, not a base session zero thing to be doing. "Does everyone remember how play without clicking on things? Or having 17D6.. ok..good.. so how would you open a door?"

                  "No Derek, put your socks back on"

                  @shimminbeg @Taskerland @satsuma @RogerBW

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                  • CharnockP Charnock

                    The bearded dragonsfoot reference person did that to us in a game and we walked off in disgust.

                    @DarkestKale @RogerBW @BigJackBrass @Taskerland @satsuma

                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷
                    wrote last edited by
                    #63

                    @Printdevil @DarkestKale @BigJackBrass @Taskerland @satsuma Oh yeah, never liked that bait and switch. Particularly since in asking people to play the game I'm essentially promising that the stuff in the game "matters", it's real to these characters even if it's not real to us. If you then say "no it's not", there's an inevitable implication of "har har silly you for taking it seriously". Which is basically the same feeling I get from Ocean's Twelve, in which (spoiler) the resolution is "we did the actual crime a month ago, everything you have just watched was fake even to us"..

                    CharnockP 1 Reply Last reply
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                    • Roger BW 😷R Roger BW 😷

                      @Printdevil @DarkestKale @BigJackBrass @Taskerland @satsuma Oh yeah, never liked that bait and switch. Particularly since in asking people to play the game I'm essentially promising that the stuff in the game "matters", it's real to these characters even if it's not real to us. If you then say "no it's not", there's an inevitable implication of "har har silly you for taking it seriously". Which is basically the same feeling I get from Ocean's Twelve, in which (spoiler) the resolution is "we did the actual crime a month ago, everything you have just watched was fake even to us"..

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote last edited by
                      #64

                      That worked once in one of the Tales of the Unexpected were the safe cracker had already stolen the thing, because he knew he couldn't crack the safe. It is now used. Do something about gargoyles.

                      @RogerBW @DarkestKale @BigJackBrass @Taskerland @satsuma

                      :trebuchet: Kale :trebuchet:D 1 Reply Last reply
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                      • CharnockP Charnock

                        The bearded dragonsfoot reference person did that to us in a game and we walked off in disgust.

                        @DarkestKale @RogerBW @BigJackBrass @Taskerland @satsuma

                        :trebuchet: Kale :trebuchet:D This user is from outside of this forum
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                        :trebuchet: Kale :trebuchet:
                        wrote last edited by
                        #65

                        @Printdevil I am trying to parse 'bearded dragonsfoot', but am struggling dear Charnock

                        CharnockP 1 Reply Last reply
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                        • CharnockP Charnock

                          That worked once in one of the Tales of the Unexpected were the safe cracker had already stolen the thing, because he knew he couldn't crack the safe. It is now used. Do something about gargoyles.

                          @RogerBW @DarkestKale @BigJackBrass @Taskerland @satsuma

                          :trebuchet: Kale :trebuchet:D This user is from outside of this forum
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                          :trebuchet: Kale :trebuchet:
                          wrote last edited by
                          #66

                          @Printdevil @RogerBW @BigJackBrass @Taskerland @satsuma

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                          • :trebuchet: Kale :trebuchet:D :trebuchet: Kale :trebuchet:

                            @Printdevil I am trying to parse 'bearded dragonsfoot', but am struggling dear Charnock

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote last edited by
                            #67

                            It's a euphemism for a colleague from Junkshop and my historical gaming, who is a guru of AD&D at Dragonsfoot to the point of it being a pathology. He affects a goatee.

                            Hence "Bearded Dragonsfoot"

                            @devilsjunkshop

                            @DarkestKale

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                            • CharnockP Charnock

                              It's a euphemism for a colleague from Junkshop and my historical gaming, who is a guru of AD&D at Dragonsfoot to the point of it being a pathology. He affects a goatee.

                              Hence "Bearded Dragonsfoot"

                              @devilsjunkshop

                              @DarkestKale

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                              :trebuchet: Kale :trebuchet:
                              wrote last edited by
                              #68

                              @Printdevil @devilsjunkshop Thank you for taking the time to elaborate, I really appreciate it ❤

                              CharnockP 1 Reply Last reply
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                              • Roger BW 😷R Roger BW 😷

                                @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

                                Neil HopkinsS This user is from outside of this forum
                                Neil HopkinsS This user is from outside of this forum
                                Neil Hopkins
                                wrote last edited by
                                #69

                                @RogerBW @BigJackBrass @Taskerland @Printdevil that’s pretty much the pitch of Delta Green where the agents realise that they are committing atrocities in the name of a government cover up, and going mad because of it

                                Roger BW 😷R 1 Reply Last reply
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                                • :trebuchet: Kale :trebuchet:D :trebuchet: Kale :trebuchet:

                                  @Printdevil @devilsjunkshop Thank you for taking the time to elaborate, I really appreciate it ❤

                                  CharnockP This user is from outside of this forum
                                  CharnockP This user is from outside of this forum
                                  Charnock
                                  wrote last edited by
                                  #70

                                  It preserves some degree of dignity and decorum saying things like Bearded Dragonsfoot, rather than naming names.

                                  @DarkestKale @devilsjunkshop

                                  CharnockP 1 Reply Last reply
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                                  • CharnockP Charnock

                                    It preserves some degree of dignity and decorum saying things like Bearded Dragonsfoot, rather than naming names.

                                    @DarkestKale @devilsjunkshop

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #71

                                    Although sometimes decorum is sacrificed on the altar of "shitraker with a yacht"

                                    @DarkestKale @devilsjunkshop

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                                    • Moreau VazhT Moreau Vazh

                                      @Printdevil Yes. It's moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

                                      KichaeK Offline
                                      KichaeK Offline
                                      Kichae
                                      Forum Master
                                      wrote last edited by
                                      #72

                                      Charnock Yes. It’s moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

                                      Moreau Vazh I like games with feats, and skills lists, and numbers that present a framework for differentiating a character’s skills and learning from the players’. I kind of hate paper buttons, though, and it’s exactly because of players seeing them as signals that it’s a board game experience.

                                      I prefer a high trust environment with a… a physics engine, as it were. A consistent and internally consistent set of tools and progression systems. The vast majority of people who talk about such games essentially demand low trust environments where they are entitled to not just have a say in how their choices are adjudicated, but also in what everyone else’s choices can be.

                                      I once had someone reply to one of my YouTube comments on this saying that they believed that all tables should run strictly RAW, because then they didn’t have to vet the GM before dropping into the game, and it’s like… No wonder I can’t stand talking to these people.

                                      CharnockP 1 Reply Last reply
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                                      • KichaeK Kichae

                                        Charnock Yes. It’s moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

                                        Moreau Vazh I like games with feats, and skills lists, and numbers that present a framework for differentiating a character’s skills and learning from the players’. I kind of hate paper buttons, though, and it’s exactly because of players seeing them as signals that it’s a board game experience.

                                        I prefer a high trust environment with a… a physics engine, as it were. A consistent and internally consistent set of tools and progression systems. The vast majority of people who talk about such games essentially demand low trust environments where they are entitled to not just have a say in how their choices are adjudicated, but also in what everyone else’s choices can be.

                                        I once had someone reply to one of my YouTube comments on this saying that they believed that all tables should run strictly RAW, because then they didn’t have to vet the GM before dropping into the game, and it’s like… No wonder I can’t stand talking to these people.

                                        CharnockP This user is from outside of this forum
                                        CharnockP This user is from outside of this forum
                                        Charnock
                                        wrote last edited by
                                        #73

                                        Vetting the GM is the sort of thing I find really strange as a concept.

                                        High Trust with a physics engine is probably how I play, but with modelled mini games relevant to the environment of the game - like there might be a structured farming bit, or a structured scavenging bit, just depending on the game. They're usually slightly crunchier than the RP itself, but are generally something the players want to keep track of/game out but don't want to play out.

                                        @kichae @Taskerland

                                        Moreau VazhT 1 Reply Last reply
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                                        • CharnockP Charnock

                                          Vetting the GM is the sort of thing I find really strange as a concept.

                                          High Trust with a physics engine is probably how I play, but with modelled mini games relevant to the environment of the game - like there might be a structured farming bit, or a structured scavenging bit, just depending on the game. They're usually slightly crunchier than the RP itself, but are generally something the players want to keep track of/game out but don't want to play out.

                                          @kichae @Taskerland

                                          Moreau VazhT This user is from outside of this forum
                                          Moreau VazhT This user is from outside of this forum
                                          Moreau Vazh
                                          wrote last edited by
                                          #74

                                          @kichae The broader hobby seems weirdly paranoid about such matters.

                                          Vetting GMs and insisting upon upon running games as written? What is that even guarding against? Is it that unbearable to have someone tell you that your fireball won't go around corners?

                                          KichaeK 1 Reply Last reply
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