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  3. I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

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  • CharnockP Charnock

    I think again you can only do things like occasionally. I remember a point in the mid 80s when every scenario seemed to be "the players awake captured by" or "there is a single door and you can't remember how you got there" and general amnesiac things.

    @shimminbeg @Taskerland @satsuma @RogerBW

    Shimmin Beg (he/him)S This user is from outside of this forum
    Shimmin Beg (he/him)S This user is from outside of this forum
    Shimmin Beg (he/him)
    wrote last edited by
    #59

    @Printdevil @Taskerland @satsuma @RogerBW oh yes, I just mean in the sense of having a simple realistic interaction to deal with ("I unlock the door with the key, I open the door") as a starting point for interacting with the fictional world. And one it's hard to get a TPK out of. It could easily be your own room in the tavern with a perfectly clear memory.

    CharnockP 1 Reply Last reply
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    • Roger BW 😷R Roger BW 😷

      @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

      :trebuchet: Kale :trebuchet:D This user is from outside of this forum
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      :trebuchet: Kale :trebuchet:
      wrote last edited by
      #60

      @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma

      A lot of the best rpg ideas are not very fun to play and, instead, better off as books/comics.

      (I had a coworker run the 'you should have everyone die in a standard D&D campaign and then tell them they take off their VR headsets and go cyberpunk'... no... no, it sounds AWESOME, but that's how you get people walking off in disgust.

      CharnockP 1 Reply Last reply
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      • :trebuchet: Kale :trebuchet:D :trebuchet: Kale :trebuchet:

        @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma

        A lot of the best rpg ideas are not very fun to play and, instead, better off as books/comics.

        (I had a coworker run the 'you should have everyone die in a standard D&D campaign and then tell them they take off their VR headsets and go cyberpunk'... no... no, it sounds AWESOME, but that's how you get people walking off in disgust.

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #61

        The bearded dragonsfoot reference person did that to us in a game and we walked off in disgust.

        @DarkestKale @RogerBW @BigJackBrass @Taskerland @satsuma

        Roger BW 😷R :trebuchet: Kale :trebuchet:D 2 Replies Last reply
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        • Shimmin Beg (he/him)S Shimmin Beg (he/him)

          @Printdevil @Taskerland @satsuma @RogerBW oh yes, I just mean in the sense of having a simple realistic interaction to deal with ("I unlock the door with the key, I open the door") as a starting point for interacting with the fictional world. And one it's hard to get a TPK out of. It could easily be your own room in the tavern with a perfectly clear memory.

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #62

          Again, not a base session zero thing to be doing. "Does everyone remember how play without clicking on things? Or having 17D6.. ok..good.. so how would you open a door?"

          "No Derek, put your socks back on"

          @shimminbeg @Taskerland @satsuma @RogerBW

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          • CharnockP Charnock

            The bearded dragonsfoot reference person did that to us in a game and we walked off in disgust.

            @DarkestKale @RogerBW @BigJackBrass @Taskerland @satsuma

            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷
            wrote last edited by
            #63

            @Printdevil @DarkestKale @BigJackBrass @Taskerland @satsuma Oh yeah, never liked that bait and switch. Particularly since in asking people to play the game I'm essentially promising that the stuff in the game "matters", it's real to these characters even if it's not real to us. If you then say "no it's not", there's an inevitable implication of "har har silly you for taking it seriously". Which is basically the same feeling I get from Ocean's Twelve, in which (spoiler) the resolution is "we did the actual crime a month ago, everything you have just watched was fake even to us"..

            CharnockP 1 Reply Last reply
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            • Roger BW 😷R Roger BW 😷

              @Printdevil @DarkestKale @BigJackBrass @Taskerland @satsuma Oh yeah, never liked that bait and switch. Particularly since in asking people to play the game I'm essentially promising that the stuff in the game "matters", it's real to these characters even if it's not real to us. If you then say "no it's not", there's an inevitable implication of "har har silly you for taking it seriously". Which is basically the same feeling I get from Ocean's Twelve, in which (spoiler) the resolution is "we did the actual crime a month ago, everything you have just watched was fake even to us"..

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #64

              That worked once in one of the Tales of the Unexpected were the safe cracker had already stolen the thing, because he knew he couldn't crack the safe. It is now used. Do something about gargoyles.

              @RogerBW @DarkestKale @BigJackBrass @Taskerland @satsuma

              :trebuchet: Kale :trebuchet:D 1 Reply Last reply
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              • CharnockP Charnock

                The bearded dragonsfoot reference person did that to us in a game and we walked off in disgust.

                @DarkestKale @RogerBW @BigJackBrass @Taskerland @satsuma

                :trebuchet: Kale :trebuchet:D This user is from outside of this forum
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                :trebuchet: Kale :trebuchet:
                wrote last edited by
                #65

                @Printdevil I am trying to parse 'bearded dragonsfoot', but am struggling dear Charnock

                CharnockP 1 Reply Last reply
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                • CharnockP Charnock

                  That worked once in one of the Tales of the Unexpected were the safe cracker had already stolen the thing, because he knew he couldn't crack the safe. It is now used. Do something about gargoyles.

                  @RogerBW @DarkestKale @BigJackBrass @Taskerland @satsuma

                  :trebuchet: Kale :trebuchet:D This user is from outside of this forum
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                  :trebuchet: Kale :trebuchet:
                  wrote last edited by
                  #66

                  @Printdevil @RogerBW @BigJackBrass @Taskerland @satsuma

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                  • :trebuchet: Kale :trebuchet:D :trebuchet: Kale :trebuchet:

                    @Printdevil I am trying to parse 'bearded dragonsfoot', but am struggling dear Charnock

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                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote last edited by
                    #67

                    It's a euphemism for a colleague from Junkshop and my historical gaming, who is a guru of AD&D at Dragonsfoot to the point of it being a pathology. He affects a goatee.

                    Hence "Bearded Dragonsfoot"

                    @devilsjunkshop

                    @DarkestKale

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                    • CharnockP Charnock

                      It's a euphemism for a colleague from Junkshop and my historical gaming, who is a guru of AD&D at Dragonsfoot to the point of it being a pathology. He affects a goatee.

                      Hence "Bearded Dragonsfoot"

                      @devilsjunkshop

                      @DarkestKale

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                      wrote last edited by
                      #68

                      @Printdevil @devilsjunkshop Thank you for taking the time to elaborate, I really appreciate it ā¤

                      CharnockP 1 Reply Last reply
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                      • Roger BW 😷R Roger BW 😷

                        @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

                        Neil HopkinsS This user is from outside of this forum
                        Neil HopkinsS This user is from outside of this forum
                        Neil Hopkins
                        wrote last edited by
                        #69

                        @RogerBW @BigJackBrass @Taskerland @Printdevil that’s pretty much the pitch of Delta Green where the agents realise that they are committing atrocities in the name of a government cover up, and going mad because of it

                        Roger BW 😷R 1 Reply Last reply
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                        • :trebuchet: Kale :trebuchet:D :trebuchet: Kale :trebuchet:

                          @Printdevil @devilsjunkshop Thank you for taking the time to elaborate, I really appreciate it ā¤

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #70

                          It preserves some degree of dignity and decorum saying things like Bearded Dragonsfoot, rather than naming names.

                          @DarkestKale @devilsjunkshop

                          CharnockP 1 Reply Last reply
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                          • CharnockP Charnock

                            It preserves some degree of dignity and decorum saying things like Bearded Dragonsfoot, rather than naming names.

                            @DarkestKale @devilsjunkshop

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                            Charnock
                            wrote last edited by
                            #71

                            Although sometimes decorum is sacrificed on the altar of "shitraker with a yacht"

                            @DarkestKale @devilsjunkshop

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                            • Moreau VazhT Moreau Vazh

                              @Printdevil Yes. It's moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

                              KichaeK Offline
                              KichaeK Offline
                              Kichae
                              Forum Master
                              wrote last edited by
                              #72

                              Charnock Yes. It’s moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

                              Moreau Vazh I like games with feats, and skills lists, and numbers that present a framework for differentiating a character’s skills and learning from the players’. I kind of hate paper buttons, though, and it’s exactly because of players seeing them as signals that it’s a board game experience.

                              I prefer a high trust environment with a… a physics engine, as it were. A consistent and internally consistent set of tools and progression systems. The vast majority of people who talk about such games essentially demand low trust environments where they are entitled to not just have a say in how their choices are adjudicated, but also in what everyone else’s choices can be.

                              I once had someone reply to one of my YouTube comments on this saying that they believed that all tables should run strictly RAW, because then they didn’t have to vet the GM before dropping into the game, and it’s like… No wonder I can’t stand talking to these people.

                              CharnockP 1 Reply Last reply
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                              • KichaeK Kichae

                                Charnock Yes. It’s moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

                                Moreau Vazh I like games with feats, and skills lists, and numbers that present a framework for differentiating a character’s skills and learning from the players’. I kind of hate paper buttons, though, and it’s exactly because of players seeing them as signals that it’s a board game experience.

                                I prefer a high trust environment with a… a physics engine, as it were. A consistent and internally consistent set of tools and progression systems. The vast majority of people who talk about such games essentially demand low trust environments where they are entitled to not just have a say in how their choices are adjudicated, but also in what everyone else’s choices can be.

                                I once had someone reply to one of my YouTube comments on this saying that they believed that all tables should run strictly RAW, because then they didn’t have to vet the GM before dropping into the game, and it’s like… No wonder I can’t stand talking to these people.

                                CharnockP This user is from outside of this forum
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                                Charnock
                                wrote last edited by
                                #73

                                Vetting the GM is the sort of thing I find really strange as a concept.

                                High Trust with a physics engine is probably how I play, but with modelled mini games relevant to the environment of the game - like there might be a structured farming bit, or a structured scavenging bit, just depending on the game. They're usually slightly crunchier than the RP itself, but are generally something the players want to keep track of/game out but don't want to play out.

                                @kichae @Taskerland

                                Moreau VazhT 1 Reply Last reply
                                1
                                • CharnockP Charnock

                                  Vetting the GM is the sort of thing I find really strange as a concept.

                                  High Trust with a physics engine is probably how I play, but with modelled mini games relevant to the environment of the game - like there might be a structured farming bit, or a structured scavenging bit, just depending on the game. They're usually slightly crunchier than the RP itself, but are generally something the players want to keep track of/game out but don't want to play out.

                                  @kichae @Taskerland

                                  Moreau VazhT This user is from outside of this forum
                                  Moreau VazhT This user is from outside of this forum
                                  Moreau Vazh
                                  wrote last edited by
                                  #74

                                  @kichae The broader hobby seems weirdly paranoid about such matters.

                                  Vetting GMs and insisting upon upon running games as written? What is that even guarding against? Is it that unbearable to have someone tell you that your fireball won't go around corners?

                                  KichaeK 1 Reply Last reply
                                  1
                                  • Neil HopkinsS Neil Hopkins

                                    @RogerBW @BigJackBrass @Taskerland @Printdevil that’s pretty much the pitch of Delta Green where the agents realise that they are committing atrocities in the name of a government cover up, and going mad because of it

                                    Roger BW 😷R This user is from outside of this forum
                                    Roger BW 😷R This user is from outside of this forum
                                    Roger BW 😷
                                    wrote last edited by
                                    #75

                                    @satsuma @BigJackBrass @Taskerland @Printdevil Yeah that's why I prefer @shimminbeg 's Tetrahedron Group.

                                    CharnockP 1 Reply Last reply
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                                    • CharnockP Charnock

                                      "Five Rounds Rapid" is how long a good fight in D&D should take. The instructions were all there in the episode.

                                      @devilsjunkshop @Taskerland @RogerBW

                                      devilsjunkshopD This user is from outside of this forum
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                                      devilsjunkshop
                                      wrote last edited by
                                      #76

                                      @Printdevil With the family group there's a more than even chance there won't even be a fight as they've mostly been wandering the land befriending things, rescuing goblins, helping troubled spirits find their way to the light and such.

                                      @Taskerland @RogerBW

                                      CharnockP 1 Reply Last reply
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                                      • Roger BW 😷R Roger BW 😷

                                        @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

                                        WolfeRJW This user is from outside of this forum
                                        WolfeRJW This user is from outside of this forum
                                        WolfeRJ
                                        wrote last edited by
                                        #77

                                        @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said ā€œno, they just, y’know, scream and bleed and die.ā€ The player looks around the table shocked and says ā€œoh no. I’m a serial killer.ā€

                                        WolfeRJW Roger BW 😷R 2 Replies Last reply
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                                        • WolfeRJW WolfeRJ

                                          @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said ā€œno, they just, y’know, scream and bleed and die.ā€ The player looks around the table shocked and says ā€œoh no. I’m a serial killer.ā€

                                          WolfeRJW This user is from outside of this forum
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                                          WolfeRJ
                                          wrote last edited by
                                          #78

                                          @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma key thing though, the player brought up the question and chose to lean into the answer. The GM played the response straight-faced in a fairly low buy-in game. Players knew each other well/had high trust, players liked riffing off each other and the GM, modern day conspiracy setting with a broad tent, open character concepts from a baker to a banker to a vampire hunter, and undergrads just having fun.

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