Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. World
  3. I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

Scheduled Pinned Locked Moved World
98 Posts 14 Posters 5 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Roger BW 😷R Roger BW 😷

    @Printdevil @DarkestKale @BigJackBrass @Taskerland @satsuma Oh yeah, never liked that bait and switch. Particularly since in asking people to play the game I'm essentially promising that the stuff in the game "matters", it's real to these characters even if it's not real to us. If you then say "no it's not", there's an inevitable implication of "har har silly you for taking it seriously". Which is basically the same feeling I get from Ocean's Twelve, in which (spoiler) the resolution is "we did the actual crime a month ago, everything you have just watched was fake even to us"..

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #64

    That worked once in one of the Tales of the Unexpected were the safe cracker had already stolen the thing, because he knew he couldn't crack the safe. It is now used. Do something about gargoyles.

    @RogerBW @DarkestKale @BigJackBrass @Taskerland @satsuma

    :trebuchet: Kale :trebuchet:D 1 Reply Last reply
    1
    • CharnockP Charnock

      The bearded dragonsfoot reference person did that to us in a game and we walked off in disgust.

      @DarkestKale @RogerBW @BigJackBrass @Taskerland @satsuma

      :trebuchet: Kale :trebuchet:D This user is from outside of this forum
      :trebuchet: Kale :trebuchet:D This user is from outside of this forum
      :trebuchet: Kale :trebuchet:
      wrote last edited by
      #65

      @Printdevil I am trying to parse 'bearded dragonsfoot', but am struggling dear Charnock

      CharnockP 1 Reply Last reply
      0
      • CharnockP Charnock

        That worked once in one of the Tales of the Unexpected were the safe cracker had already stolen the thing, because he knew he couldn't crack the safe. It is now used. Do something about gargoyles.

        @RogerBW @DarkestKale @BigJackBrass @Taskerland @satsuma

        :trebuchet: Kale :trebuchet:D This user is from outside of this forum
        :trebuchet: Kale :trebuchet:D This user is from outside of this forum
        :trebuchet: Kale :trebuchet:
        wrote last edited by
        #66

        @Printdevil @RogerBW @BigJackBrass @Taskerland @satsuma

        Link Preview Image
        1 Reply Last reply
        0
        • :trebuchet: Kale :trebuchet:D :trebuchet: Kale :trebuchet:

          @Printdevil I am trying to parse 'bearded dragonsfoot', but am struggling dear Charnock

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #67

          It's a euphemism for a colleague from Junkshop and my historical gaming, who is a guru of AD&D at Dragonsfoot to the point of it being a pathology. He affects a goatee.

          Hence "Bearded Dragonsfoot"

          @devilsjunkshop

          @DarkestKale

          :trebuchet: Kale :trebuchet:D 1 Reply Last reply
          0
          • CharnockP Charnock

            It's a euphemism for a colleague from Junkshop and my historical gaming, who is a guru of AD&D at Dragonsfoot to the point of it being a pathology. He affects a goatee.

            Hence "Bearded Dragonsfoot"

            @devilsjunkshop

            @DarkestKale

            :trebuchet: Kale :trebuchet:D This user is from outside of this forum
            :trebuchet: Kale :trebuchet:D This user is from outside of this forum
            :trebuchet: Kale :trebuchet:
            wrote last edited by
            #68

            @Printdevil @devilsjunkshop Thank you for taking the time to elaborate, I really appreciate it ā¤

            CharnockP 1 Reply Last reply
            0
            • Roger BW 😷R Roger BW 😷

              @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

              Neil HopkinsS This user is from outside of this forum
              Neil HopkinsS This user is from outside of this forum
              Neil Hopkins
              wrote last edited by
              #69

              @RogerBW @BigJackBrass @Taskerland @Printdevil that’s pretty much the pitch of Delta Green where the agents realise that they are committing atrocities in the name of a government cover up, and going mad because of it

              Roger BW 😷R 1 Reply Last reply
              0
              • :trebuchet: Kale :trebuchet:D :trebuchet: Kale :trebuchet:

                @Printdevil @devilsjunkshop Thank you for taking the time to elaborate, I really appreciate it ā¤

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #70

                It preserves some degree of dignity and decorum saying things like Bearded Dragonsfoot, rather than naming names.

                @DarkestKale @devilsjunkshop

                CharnockP 1 Reply Last reply
                0
                • CharnockP Charnock

                  It preserves some degree of dignity and decorum saying things like Bearded Dragonsfoot, rather than naming names.

                  @DarkestKale @devilsjunkshop

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #71

                  Although sometimes decorum is sacrificed on the altar of "shitraker with a yacht"

                  @DarkestKale @devilsjunkshop

                  1 Reply Last reply
                  0
                  • Moreau VazhT Moreau Vazh

                    @Printdevil Yes. It's moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

                    KichaeK Offline
                    KichaeK Offline
                    Kichae
                    Forum Master
                    wrote last edited by
                    #72

                    Charnock Yes. It’s moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

                    Moreau Vazh I like games with feats, and skills lists, and numbers that present a framework for differentiating a character’s skills and learning from the players’. I kind of hate paper buttons, though, and it’s exactly because of players seeing them as signals that it’s a board game experience.

                    I prefer a high trust environment with a… a physics engine, as it were. A consistent and internally consistent set of tools and progression systems. The vast majority of people who talk about such games essentially demand low trust environments where they are entitled to not just have a say in how their choices are adjudicated, but also in what everyone else’s choices can be.

                    I once had someone reply to one of my YouTube comments on this saying that they believed that all tables should run strictly RAW, because then they didn’t have to vet the GM before dropping into the game, and it’s like… No wonder I can’t stand talking to these people.

                    CharnockP 1 Reply Last reply
                    3
                    • KichaeK Kichae

                      Charnock Yes. It’s moving from board-games and MMORPGs into TTRPGs and expecting there to be a button on your character sheet that you can press.

                      Moreau Vazh I like games with feats, and skills lists, and numbers that present a framework for differentiating a character’s skills and learning from the players’. I kind of hate paper buttons, though, and it’s exactly because of players seeing them as signals that it’s a board game experience.

                      I prefer a high trust environment with a… a physics engine, as it were. A consistent and internally consistent set of tools and progression systems. The vast majority of people who talk about such games essentially demand low trust environments where they are entitled to not just have a say in how their choices are adjudicated, but also in what everyone else’s choices can be.

                      I once had someone reply to one of my YouTube comments on this saying that they believed that all tables should run strictly RAW, because then they didn’t have to vet the GM before dropping into the game, and it’s like… No wonder I can’t stand talking to these people.

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote last edited by
                      #73

                      Vetting the GM is the sort of thing I find really strange as a concept.

                      High Trust with a physics engine is probably how I play, but with modelled mini games relevant to the environment of the game - like there might be a structured farming bit, or a structured scavenging bit, just depending on the game. They're usually slightly crunchier than the RP itself, but are generally something the players want to keep track of/game out but don't want to play out.

                      @kichae @Taskerland

                      Moreau VazhT 1 Reply Last reply
                      1
                      • CharnockP Charnock

                        Vetting the GM is the sort of thing I find really strange as a concept.

                        High Trust with a physics engine is probably how I play, but with modelled mini games relevant to the environment of the game - like there might be a structured farming bit, or a structured scavenging bit, just depending on the game. They're usually slightly crunchier than the RP itself, but are generally something the players want to keep track of/game out but don't want to play out.

                        @kichae @Taskerland

                        Moreau VazhT This user is from outside of this forum
                        Moreau VazhT This user is from outside of this forum
                        Moreau Vazh
                        wrote last edited by
                        #74

                        @kichae The broader hobby seems weirdly paranoid about such matters.

                        Vetting GMs and insisting upon upon running games as written? What is that even guarding against? Is it that unbearable to have someone tell you that your fireball won't go around corners?

                        KichaeK 1 Reply Last reply
                        1
                        • Neil HopkinsS Neil Hopkins

                          @RogerBW @BigJackBrass @Taskerland @Printdevil that’s pretty much the pitch of Delta Green where the agents realise that they are committing atrocities in the name of a government cover up, and going mad because of it

                          Roger BW 😷R This user is from outside of this forum
                          Roger BW 😷R This user is from outside of this forum
                          Roger BW 😷
                          wrote last edited by
                          #75

                          @satsuma @BigJackBrass @Taskerland @Printdevil Yeah that's why I prefer @shimminbeg 's Tetrahedron Group.

                          CharnockP 1 Reply Last reply
                          0
                          • CharnockP Charnock

                            "Five Rounds Rapid" is how long a good fight in D&D should take. The instructions were all there in the episode.

                            @devilsjunkshop @Taskerland @RogerBW

                            devilsjunkshopD This user is from outside of this forum
                            devilsjunkshopD This user is from outside of this forum
                            devilsjunkshop
                            wrote last edited by
                            #76

                            @Printdevil With the family group there's a more than even chance there won't even be a fight as they've mostly been wandering the land befriending things, rescuing goblins, helping troubled spirits find their way to the light and such.

                            @Taskerland @RogerBW

                            CharnockP 1 Reply Last reply
                            0
                            • Roger BW 😷R Roger BW 😷

                              @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

                              WolfeRJW This user is from outside of this forum
                              WolfeRJW This user is from outside of this forum
                              WolfeRJ
                              wrote last edited by
                              #77

                              @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said ā€œno, they just, y’know, scream and bleed and die.ā€ The player looks around the table shocked and says ā€œoh no. I’m a serial killer.ā€

                              WolfeRJW Roger BW 😷R 2 Replies Last reply
                              0
                              • WolfeRJW WolfeRJ

                                @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said ā€œno, they just, y’know, scream and bleed and die.ā€ The player looks around the table shocked and says ā€œoh no. I’m a serial killer.ā€

                                WolfeRJW This user is from outside of this forum
                                WolfeRJW This user is from outside of this forum
                                WolfeRJ
                                wrote last edited by
                                #78

                                @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma key thing though, the player brought up the question and chose to lean into the answer. The GM played the response straight-faced in a fairly low buy-in game. Players knew each other well/had high trust, players liked riffing off each other and the GM, modern day conspiracy setting with a broad tent, open character concepts from a baker to a banker to a vampire hunter, and undergrads just having fun.

                                1 Reply Last reply
                                0
                                • WolfeRJW WolfeRJ

                                  @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said ā€œno, they just, y’know, scream and bleed and die.ā€ The player looks around the table shocked and says ā€œoh no. I’m a serial killer.ā€

                                  Roger BW 😷R This user is from outside of this forum
                                  Roger BW 😷R This user is from outside of this forum
                                  Roger BW 😷
                                  wrote last edited by
                                  #79

                                  @WolfeRJ @BigJackBrass @Taskerland @Printdevil @satsuma Having been brought up on the classics, I call this "gold dissolves in aqua regia". Yes, but so does everything else.

                                  CharnockP 1 Reply Last reply
                                  0
                                  • Roger BW 😷R Roger BW 😷

                                    @WolfeRJ @BigJackBrass @Taskerland @Printdevil @satsuma Having been brought up on the classics, I call this "gold dissolves in aqua regia". Yes, but so does everything else.

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #80

                                    Aqua Regia is useful in the production of dangerous orange smoke.

                                    @RogerBW @WolfeRJ @BigJackBrass @Taskerland @satsuma

                                    CharnockP 1 Reply Last reply
                                    0
                                    • Roger BW 😷R Roger BW 😷

                                      @satsuma @BigJackBrass @Taskerland @Printdevil Yeah that's why I prefer @shimminbeg 's Tetrahedron Group.

                                      CharnockP This user is from outside of this forum
                                      CharnockP This user is from outside of this forum
                                      Charnock
                                      wrote last edited by
                                      #81

                                      I've a whole set of agencies over the years, but of the last 20 I've found I prefer increasingly the normalcy of civilian interactions with "things"

                                      At a table in a big group who play lots of different games an agency involved is good for keeping things moving though.

                                      @RogerBW @satsuma @BigJackBrass @Taskerland @shimminbeg

                                      Roger BW 😷R Shimmin Beg (he/him)S 2 Replies Last reply
                                      1
                                      • devilsjunkshopD devilsjunkshop

                                        @Printdevil With the family group there's a more than even chance there won't even be a fight as they've mostly been wandering the land befriending things, rescuing goblins, helping troubled spirits find their way to the light and such.

                                        @Taskerland @RogerBW

                                        CharnockP This user is from outside of this forum
                                        CharnockP This user is from outside of this forum
                                        Charnock
                                        wrote last edited by
                                        #82

                                        Have you met my family? They're all deranged martial artists and loons.

                                        @devilsjunkshop @Taskerland @RogerBW

                                        1 Reply Last reply
                                        1
                                        • CharnockP Charnock

                                          I've a whole set of agencies over the years, but of the last 20 I've found I prefer increasingly the normalcy of civilian interactions with "things"

                                          At a table in a big group who play lots of different games an agency involved is good for keeping things moving though.

                                          @RogerBW @satsuma @BigJackBrass @Taskerland @shimminbeg

                                          Roger BW 😷R This user is from outside of this forum
                                          Roger BW 😷R This user is from outside of this forum
                                          Roger BW 😷
                                          wrote last edited by
                                          #83

                                          @Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg Yeah, but my point is that Tetra is, at least as far as I'm concerned as a player, very much a reaction to the whole "we have to do horrible things that the sheep will never understand" mindset—which is very much where a lot of DG games seem to start and end.

                                          CharnockP Shimmin Beg (he/him)S 2 Replies Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better šŸ’—

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post