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Wandering Adventure Party

KichaeK

Kichae

@Kichae
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Recent Best Controversial

  • I hate it when I see a post, go to the other instance, see a reply that hasnt been federated to me and … I can’t reply to it, because I can’t see it on my instance.
    KichaeK Kichae

    It doesn’t solve the real issue – backfilling discussions remains a key blocker to popularity of almost all fediverse platforms – but the work around for the immediate issue is to search the missing reply’s URL from your host. That should fetch the specifc reply you want to respond to.

    The NodBB folks have been having discussions about/lobbying for a backfilling standard. Hopefully those talks gain traction on the microblogging side of things.

    Uncategorized

  • A Recall Knowledge Cheat Sheet by u/sarlardorsan
    KichaeK Kichae

    Shared by one of their players over in the Darklands.

    ff103bb3-7516-42e1-9b7c-123fabf82e36-image.png

    Pathfinder pf2e recallknowledge

  • A huge cultural difference between Canada and U.S.
    KichaeK Kichae

    Wild, people talk to me with an alarming frequency. Maybe Haligonians are just uncomfortably chatty.

    General

  • I'm having a hard time understanding what the new #pathfinder2e class "Exemplar" actually is.
    KichaeK Kichae

    Have you seen Moana? Moana explains it pretty directly.

    Pathfinder pathfinder2e

  • When You're Stuck Playing the ADVANCED Class! | Narrative Declaration Animated
    KichaeK Kichae

    Oran becomes a Summoner, from season 3 of Rotgrind!

    Pathfinder pathfinder2e pf2 ttrpg nardec actualplay animation

  • Terror Knight Archetype
    KichaeK Kichae

    Eldritch Osiris Games has posted a free archetype (plus a child archetype!) on their patreon: The Terror Knight, and the Knight Terror.

    Patreon:

    Just a moment...

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    Reddit Post:

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    Pathfinder

  • Should I present a topic at FediCon?
    KichaeK Kichae

    You’ve grafted ActivityPub onto an already established, mature product, and done so as a core feature. You’re not the only one trying this, but you might be the first one out the door with it. There’s a lot to learn from that experience.

    You’ve also brought a traditional, small-social-media modal into a space that is dominated by platforms emulating new-social experiences. Again, not the only one, but nodeBB and Discourse are pretty severe minorities in this respect. You guys are going to have some unique perspectives on the Fediverse as an experiment.

    Plus, there’s the backfill drum you keep beating.

    I think you have a lot to speak to.

    On top of that, the Fediverse has been wrestling with its distributed nature for a few years now – maybe longer, but I showed up a few months before the big waves from Twitter and Reddit – and the current prevailing wisdom is that people want systems that obfuscate that distribution, or work around it entirely. There’s not enough people to support niche communities, they say, or people get confused and frustrated when there are multiple active communities of the same name and topic. But personally, I see the way forward for the Fediverse as a network of local-first social media sites, and nothing out there right now quite communicates or is making steps to realize that vision like federated forums do. Not only does a bulletin board not look like centralized mega-sites like Twitter, Facebook, or Reddit, but it also doesn’t behave like one. It centres the local website, its core topics of discussion, and its local users, rather than the constant content stream of modern, corporate social media, while still giving free access to other people and forums.

    And I think that’s what’s healthy for the Internet, and should be boosted as much as possible.

    Uncategorized fedicon activitypub fosdem

  • Hot Take: Guardian is actually pretty good… How are people not seeing this?
    KichaeK Kichae

    This is a post by Reddit user u/FarDeskFree who, during the Battlecry! playtest defended the Guardian as Good, Actually. Reproducing here in its entirely, for posterity.

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    I’m seeing a lot of hate for Guardian on this sub and it honestly kind of baffles me. I don’t think the class is perfect or complete but for a playlets I think it is in remarkably good shape. I am actually far more excited about playing one than I am the Commander.

    I have played a lot of tanks in this game. It is probably my most common party role and I’ve gotten to do it at level low and high levels, (or at least as high as 16 and counting anyway). Champion has long been one off my favorite classes in the game, but I’ve played just about every tank build imaginable including: Champion, Barbarian, Armor Inventor, Mountain Stance Monk, Earthen-Armored Kineticist, I even played a mostly tanky Fighter for a little while.

    In all of those the one thing I never did was optimize to deal damage. Well…. The fighter might be an exception but that’s Fighter, that’s his thing.

    It feels like when issues of balance between classes is brought up on this sub, or when people try to talk about how good or bad a class is so much off the conversation is focused around damage output.

    I have a whole separate soap-box around how good of a class I think Summoner can be if you stop focusing on trying to do damage with your Eidolon and actually play like a caster. My Angelic Summoner with a divine sorcerer archetype might be the best pf2e healer/support I’ve ever seen, but all that is beside the point.

    Back to Gaurdian. People seem to be pretty disappointed in Taunt, and I really don’t get it. The hardest part of playing tank is that once a creature figures out you’re hard to hit, they stop targeting you and aim for your backline. Taunt is the best remedy for this I’ve seen. People keep comparing it to Barbarian (especially Giant Barb) but I really don’t think it’s a fair comparison. Yes, you take a -2 to that creature, so it looks similar on paper, but lets also keep proficiency in mind.

    Barbarian get’s expert AC at 13th level and never even hits Master.

    Fighter gets Expert AC at 11th level and Master at 17th.

    Champion (the previous AC champ) goes Expert at 7th, Master at 13th, and Legend at 17th.

    Prior to this playlets, Champ and and Monk were the only classes in the game to get Legendary AC.

    Guardian picks up expert at 5th level, Master at 11th, and Legendary at 15th!

    So looking back at comparing this to a Barb’s rage feature, By the time the Barbarian even gets Expert in AC, Guardian is two levels shy of Legendary. -2 AC might look similar on paper, but prof has the Guard ahead by somewhere between +2 and +4 depending on what level we make the comparison.

    Not only that, but the Barbarian has a penalty to their AC against everybody, and Taunt only gives a single enemy that buff, and we haven’t touched on the buff that Taunt gives to your whole team.

    You effectively increase all of their ACs by 1-3 depending on a roll, and that’s 1 on a monster rolling a success, they have to crit your class DC in order for your team not to get the benefit. So let’s look at how that DC scales. Turn out it actually scales identically to Champion with Expert at 9th, and Master at 17th. This is about 2 levels after the full spell casters get their increased to Spell DC.

    You will not that I said “Effectively” increases, and that is a very important distinction. In actuallity the emery is taking a penalty to their attack roll, which is actually a huge difference because that means that it stacks with all kinds of other AC buffs that your buddies could have. It stacks with the Protection/Circle of Protection spells, it stakes with shields, it stacks with Rallying Anthem, it stacks with weapons that have the parry trait, it stacks with the Dueling Parry feat line. It really can’t be overstated how good this is. It is very difficult to find stackable AC buffs in this game. A Guardian and Bard together could in theory buff their whole party’s AC by +6 in addition to whatever Shields and other things they’ve got going on between a crit fail on Taunt and a Critical success Fortissimo Composition of Rallying Anthem. That turns a severe boss encounter into a big wet noodle!

    So to sum up, you have the best AC in the freaking game, which you can choose to lower down to EVERYONE ELSE’S AC in order increase your whole party by 1-3 and you can just keep doping this every damn turn. The baddie is defending with a Will save, which is typically a low save for big bruisers who it hard. Let’s also mention here that Taunt gives you a circumstance penalty to AC, which doesn’t stack with Off-Guard so if you were already flanked, it isn’t even a penalty.

    All this is really only talking on that one mechanic though, there are so many other cool little things in there. Here’s a non-exhaustive list:

    You get armor spec. out the gate, compared to Champion who has to wait until 7th level, and fighter at 11th.

    You then get greater armor spec, which doubles your resistance from the previous ability as of 13th level.

    The Mitigate Harm Threat technique is awesome! The worst part of lowering your AC to your Taunt target is not getting hit more, it’s getting crit more, which this gives a specific resistance to that scales overtime.

    The Raise Haft feat lets you parry with a 2 handed weapon, and if the weapon already had the parry trait (such as a Bow Staff, or fucking Mithral Tree) it increases the parry from +1 to +3. For those keeping track at home, that more than offsets your penalty from Taunt and is better than a shield, albeit you don’t get to mitigate damage with Shield Block with a Parry weapon, but that also competes with Intercept Strike for your reaction. So… shrug I guess.

    There are so many other really cool and narratively dynamic feats for soaking damage and pushing people around and protecting your allies.

    TL;DR: this class looks effin’ great and y’all crazy.


    Pathfinder pathfinder2e pf2 ttrpg guardian

  • How to Roleplay Without Accents
    KichaeK Kichae

    Is… is there some reason to read “How to do X without Y” as some kind of value judgement against Y? Because, like, some of us just can’t do accents. I can’t even do my own regional accent, and never have been able to. There being a resource for someone like me doesn’t really invite this “fuck you” attitude you’re bringing, dude, and frankly, it feels like you’re saying it to people like me when you’re coming after something that seems targeted at me.

    Pathfinder rpg

  • How to Roleplay Without Accents
    KichaeK Kichae

    I don’t know, I this phrasing seems quite evocative to me. Tremble means to waver in tone or power, gravel means to hoarse or growling in a low energy fashion, and words colliding means for words to flow into one another in a fluid and informal way. This all makes speech sound less confident, and less educated. Meanwhile, neat speech is formal, and clipped speech has clear start and end points to words, and so clear distinctions between neighbouring words.

    Pathfinder rpg

  • just checking
    KichaeK Kichae

    Holy crap, it does!

    General

  • lemm.ee is shutting down at the end of this month
    KichaeK Kichae

    Touche. I guess what I should have more rightly said was, given the level of contribution users have shown themselves willing to make, it’s too small to be a job.

    But in the end, I believe people aren’t willing to pay because we look like other spaces where they don’t have to pay, and we gate nothing behind paywalls. Most people don’t pay for services on the Internet, they pay for special privileges and to stand out. And if basic talk and text service was freely provided by volunteers, they’d milk those volunteer organizations dry, too.

    Uncategorized fediverse

  • lemm.ee is shutting down at the end of this month
    KichaeK Kichae

    Weirdly enough, community might actually be enough, but the Fediverse doesn’t really have much in the way of communities. As I think you yourself point out elsewhere, the Fediverse is lacking the connective tissue of shared ideology, goals, or even interests. It’s also both too large to create the familiarity that binds people socially, while also being too small to sustain itself off a donation model that makes sure there are professional admins and server mods. It’s too big to be a hobby, and too small to be a job.

    Aping the aesthetic of commercial social media is a significant issue here, because form follows function, and the function of commercial social media is not community, but convincing end-users to be content generators. People on Reddit and Twitter are accustomed to an endless stream of input generated by nameless, faceless entities that they don’t give two shits about, with some celebrities and internet-famous people interjecting from time to time. That requires tens of millions of users fighting for fleeting attention from fickle consumers. We have tens of thousands of people who – as far as I can tell, based on the types and volume of posts – are mostly interested in consuming, not fighting for attention.

    These are not the people who fund these kinds of endeavours. Neither group is – the content generators are no more interested in paying to get attention than the content consumers are to give it. So, without the firm social ties that motivate keeping the lights on, there is only burnout for the few who are willing to materially support the place, and gradual decay for everyone else.

    Uncategorized fediverse

  • Witchy Variants, ft. the Gunwitch
    KichaeK Kichae

    u/Teridax68 is back again with more homebrew. This time, they’ve published a number of Witch archetypes and variant rules.

    • Quicker Familiar Resurrections: Should your familiar happen to find themselves dying too often, particularly from massive damage at early levels, this variant lets you regain the larger part of your class features within the adventuring day at a price. By trading a portion of your soul to your patron, you doom yourself and regain your familiar, or wound yourself if you’d prefer a less harsh condition.

    • Universalist Casting: As a more extreme variant, should you wish for ultimate spellcasting versatility, you can choose to cast any spell as an occult spell. You must still learn spells as normal, though, and lessons require you to learn a spell as a prerequisite instead of giving you that spell for free. This is a significant power boost to the class, and as the variant itself mentioned, you’ll want to coordinate with your fellow casters if implementing this variant to avoid treading on their toes, even if they will still have major class features you’ll lack.

    • Gunwitch Class Archetype: Basing itself off of the runaway success of the Gunwitch NPC, this class archetype changes your Witch’s familiar to a firearm, trading off your focus spell for the ability to fire bewitched shots. Additional feats let you opt into Gunslinger feats more easily, gain more abilities from the Gunwitch’s stat block, enhance your firearm familiar even further, or empower yourself to shoot even faster and perform devastating gun finishers.

    • Hexed Witch Class Archetype: For the player wanting to more out of Witch’s Armaments and more of a hag flavor out of their Witch, the Hexed Witch transfers a great degree of your spellcasting power into martial effectiveness, making you a wave caster much like a Magus or Summoner. Archetype-exclusive feats let you attack through your familiar, increase the synergy between your unarmed attacks and spells, and even let you cheat death by clawing your way out of your own familiar.


    Homebrewery Link:

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    Witchy Variants - Teridax

    A series of optional changes and additions to the Witch class in Pathfinder Second Edition, including a more martial-oriented class archetype.

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    Pathfinder pathfinder2e pf2e homebrew archetypes classes witch

  • Twin Eidolon Summoner Subclass
    KichaeK Kichae

    NotASnark That’s super cool. I gave my players some NPCs to operate for a dungeon boss fight, and they straight up adopted them as secondary characters.

    I was reallly surprised. Happy for them, but super surprised. They haven’t had a session since the adoption, though. I hope they enjoy it as much as you guys!

    Pathfinder homebrew subclass pathfinder2e pf2e ttrpg summoner

  • Twin Eidolon Summoner Subclass
    KichaeK Kichae

    NotASnark I think it’s pretty wild and impressive that people successfully play multiple characters. As a GM, I struggle to decide what 3 different Goblins would do.

    Pathfinder homebrew subclass pathfinder2e pf2e ttrpg summoner

  • Twin Eidolon Summoner Subclass
    KichaeK Kichae

    u/Teridax68 has put together a short Summoner subclass to allow you to play as a pair of identical twins.

    This one-page brew does exactly what it says on the tin: I’ve seen quite a few requests over time for an Eidolon that looked and felt like a Summoner’s twin, and tried to implement just that. The implementation is also fairly straightforward: you and your twin have a complementary set of skills, and as your bond with your Eidolon strengthens, so does your ability to use your skills in sync with one another. As an added bonus, if you want to play as identical twins, you get the option to do just that with a 1st-level evolution feat.


    Homebrewery Link:

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    Twin Eidolon - Teridax

    A homebrew eidolon for the Summoner class in Pathfinder Second Edition, allowing you to play as a pair of twins.

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    Pathfinder homebrew subclass pathfinder2e pf2e ttrpg summoner

  • Quick Encounters Variant System
    KichaeK Kichae

    A variant combat system from u/Carpaccio1, focused on streamlining Theatre of the Mind encounters for roleplay-first tables.

    PDF: Quick Encounters-fine.pdf

    Original Post:

    This variant rule shortens encounters dramatically, while keeping the aftermath. Using the theater of the mind, Game Master and players plan the combat, check the success of their strategies and discover the results.

    Sometimes fighting is unavoidable: you might fail to find an agreement with some mooks or take a wrong turn in a dungeon. Time is of the essence in a session, but you don’t want to handwave a battle that might be challenging.

    This variant rule is not meant to completely replace encounters, but to allow a faster transition to the big showdown. It suits a campaign more focused around story and characters.


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    Pathfinder homebrew combat pf2e pathfinder2e ttrpg encounters totm

  • Injury, Damage Levels, and Fleeing
    KichaeK Kichae

    An injury and demoralization system by u/Isa_Ben.

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    Pathfinder homebrew pathfinder2e pf2e combat
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