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Wandering Adventure Party

  1. Home
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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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ttrpg
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  • CharnockP Charnock

    Half of my old club group evaporated to play CCGs when they arrived because they loved having something to spend their money on as "young professionals" that they felt gave them an advantage in games, and once you entrench that personality RPGs are just ... lost to them

    @pteryx @Taskerland @cy @foolishowl

    Pteryx the Puzzle SecretaryP This user is from outside of this forum
    Pteryx the Puzzle SecretaryP This user is from outside of this forum
    Pteryx the Puzzle Secretary
    wrote last edited by
    #87

    @Printdevil @Taskerland @cy @foolishowl
    Which does make me wonder if TTRPGs were even the kind of thing they wanted to play in the first place, or if their participation in something so *cooperative* was more of an imposition from their perspective. Kind of like how even today, there are wallflower "players" who only "play" because that's what the rest of the group is doing.

    (I mean, I don't mind audience members, but they shouldn't pretend to be players...)

    CharnockP CyC 2 Replies Last reply
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    • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

      @Printdevil @Taskerland @cy @foolishowl
      Which does make me wonder if TTRPGs were even the kind of thing they wanted to play in the first place, or if their participation in something so *cooperative* was more of an imposition from their perspective. Kind of like how even today, there are wallflower "players" who only "play" because that's what the rest of the group is doing.

      (I mean, I don't mind audience members, but they shouldn't pretend to be players...)

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote last edited by
      #88

      I'm pretty sure RPGs were a placeholder game for a lot of people till the surge of boardgames, LAN games, MMOs, and CCGs

      @pteryx @Taskerland @cy @foolishowl

      Moreau VazhT 1 Reply Last reply
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      • CharnockP Charnock

        I'm pretty sure RPGs were a placeholder game for a lot of people till the surge of boardgames, LAN games, MMOs, and CCGs

        @pteryx @Taskerland @cy @foolishowl

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote last edited by
        #89

        @Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl

        Pteryx the Puzzle SecretaryP Roger BW 😷R 2 Replies Last reply
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        • Moreau VazhT Moreau Vazh

          @Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl

          Pteryx the Puzzle SecretaryP This user is from outside of this forum
          Pteryx the Puzzle SecretaryP This user is from outside of this forum
          Pteryx the Puzzle Secretary
          wrote last edited by pteryx@dice.camp
          #90

          @Taskerland @Printdevil @cy @foolishowl
          Which I feel is a mistake. It's a classic "pizzaburger" problem.

          (To clarify that one: https://pluralistic.net/2023/06/17/pizzaburgers/ )

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          • CharnockP Charnock

            The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

            Because it just looks like an RPG

            But it isn't.

            @pteryx @foolishowl @Taskerland

            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷
            wrote last edited by
            #91

            @Printdevil @pteryx @foolishowl @Taskerland It's a computer game ethos. If you play [insert name of currently popular computer game] you are playing _exactly_ by the rules. That's how a lot of modern D&Ders seem to play too. But even when I still played D&D, and in basically everything I've played since, the overwhelming ethos was "if there is a conflict between rules correctness and what the GM wants, the GM wins". Sometimes that meant you didn't play with that GM again, fair enough.

            CharnockP 1 Reply Last reply
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            • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

              @foolishowl @Printdevil @Taskerland
              What bugs me the most is that *because* of a combination D&D tunnel vision and people's refusal to learn new systems (which is less about "system mastery" as *I* understand the term and more about sheer laziness combined with a failure to understand the concept of "right tool for the right job"), people *try to design games* that are supposed to be very different from D&D, yet use 5e mechanics because they don't understand the distinction between them and RP.

              Roger BW 😷R This user is from outside of this forum
              Roger BW 😷R This user is from outside of this forum
              Roger BW 😷
              wrote last edited by
              #92

              @pteryx @foolishowl @Printdevil @Taskerland Yeah, they drift into the GURPS forums and ask "is this character build legal", and get very surprised when everyone replies "ask your GM".

              CharnockP 1 Reply Last reply
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              • Roger BW 😷R Roger BW 😷

                @Printdevil @pteryx @foolishowl @Taskerland It's a computer game ethos. If you play [insert name of currently popular computer game] you are playing _exactly_ by the rules. That's how a lot of modern D&Ders seem to play too. But even when I still played D&D, and in basically everything I've played since, the overwhelming ethos was "if there is a conflict between rules correctness and what the GM wants, the GM wins". Sometimes that meant you didn't play with that GM again, fair enough.

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #93

                There's a tremendous antipathy towards GMs in currently RPG-Company circles because they tend to be the only ones who buy stuff, and that doesn't suit corporate who love VTTs and things everyone should "have to sub or buy"

                @RogerBW @pteryx @foolishowl @Taskerland

                Roger BW 😷R 1 Reply Last reply
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                • Roger BW 😷R Roger BW 😷

                  @pteryx @foolishowl @Printdevil @Taskerland Yeah, they drift into the GURPS forums and ask "is this character build legal", and get very surprised when everyone replies "ask your GM".

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #94

                  "is this build legal" is a terrifying thing.

                  It sounds like an MOT

                  @RogerBW @pteryx @foolishowl @Taskerland

                  Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                  • CharnockP Charnock

                    There's a tremendous antipathy towards GMs in currently RPG-Company circles because they tend to be the only ones who buy stuff, and that doesn't suit corporate who love VTTs and things everyone should "have to sub or buy"

                    @RogerBW @pteryx @foolishowl @Taskerland

                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷
                    wrote last edited by
                    #95

                    @Printdevil @pteryx @foolishowl @Taskerland That's a whole separate thing. I think that this whole wail of "GMing is really hard and unrewarding", "GMs are often terrible", and "nobody wants to be the GM" is actually much rarer than one would think, but is selectively promoted to push people towards computer GMing.

                    CharnockP 1 Reply Last reply
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                    • Roger BW 😷R Roger BW 😷

                      @Printdevil @pteryx @foolishowl @Taskerland That's a whole separate thing. I think that this whole wail of "GMing is really hard and unrewarding", "GMs are often terrible", and "nobody wants to be the GM" is actually much rarer than one would think, but is selectively promoted to push people towards computer GMing.

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote last edited by
                      #96

                      That's because if you can GM, or you are in a group with a good GM - which could be 90% of gamers, you don't spend your time on youtube trying to find out how to GM or wondering if your GM is bad. You aren't the target audience for the beardlord's slop.

                      @RogerBW @pteryx @foolishowl @Taskerland

                      Roger BW 😷R 2 Replies Last reply
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                      • FoolishOwlF FoolishOwl

                        @pteryx @Printdevil @Taskerland I kind of meant to point to system mastery in the sense that it's something valued at all.

                        As in, I've seen it said of some narrative-style games that it's not really necessary to understand the rules, it just helps things go more smoothly if you do. Some rules light systems are intended to be too simple and consistent for system mastery to be the interesting part. Some OSR systems, I suspect that confusion is an intentional part of the experience.

                        Roger BW 😷R This user is from outside of this forum
                        Roger BW 😷R This user is from outside of this forum
                        Roger BW 😷
                        wrote last edited by
                        #97

                        @foolishowl @pteryx @Printdevil @Taskerland Gary valued it highly. I would much rather have a player with a clear vision of the world, who says things like "I try to sneak up behind him" or "I want this strike to go home even if it means I get hit in return" rather than "stealth check" or "all-out attack"

                        CharnockP 1 Reply Last reply
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                        • Roger BW 😷R Roger BW 😷

                          @foolishowl @pteryx @Printdevil @Taskerland Gary valued it highly. I would much rather have a player with a clear vision of the world, who says things like "I try to sneak up behind him" or "I want this strike to go home even if it means I get hit in return" rather than "stealth check" or "all-out attack"

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #98

                          "Announce what you are going to do in character, not rule parlance" would stop a lot of "i get +3 if wear my trousers which can boil water in a 100 yard radius"

                          @RogerBW @foolishowl @pteryx @Taskerland

                          Roger BW 😷R 1 Reply Last reply
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                          • CharnockP Charnock

                            That's because if you can GM, or you are in a group with a good GM - which could be 90% of gamers, you don't spend your time on youtube trying to find out how to GM or wondering if your GM is bad. You aren't the target audience for the beardlord's slop.

                            @RogerBW @pteryx @foolishowl @Taskerland

                            Roger BW 😷R This user is from outside of this forum
                            Roger BW 😷R This user is from outside of this forum
                            Roger BW 😷
                            wrote last edited by
                            #99

                            @Printdevil @pteryx @foolishowl @Taskerland Arguably they're also the audience for the Robin Laws Argument System. He's got a new thing out, I've forgotten the name, but it's basically Hillfolk for two players.

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                            • CharnockP Charnock

                              "is this build legal" is a terrifying thing.

                              It sounds like an MOT

                              @RogerBW @pteryx @foolishowl @Taskerland

                              Pteryx the Puzzle SecretaryP This user is from outside of this forum
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                              Pteryx the Puzzle Secretary
                              wrote last edited by pteryx@dice.camp
                              #100

                              @Printdevil @RogerBW @foolishowl @Taskerland
                              In 3.x, I'm more likely to be asking, "This build bends rule X here, for this reason. Can I do it anyway?"

                              A big reason why organized play bugs me, aside from the whole "we scarcely have time to RP, we have to speedrun the adventure (fragment) today for it to count", is that one *can't* do that, so it *does* play more like a video game. A lot of the attraction of TTRPGs is that you *can* bend the rules.

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                              • CharnockP Charnock

                                CCGs wrecked the club landscape

                                @Taskerland @cy @foolishowl @pteryx

                                Roger BW 😷R This user is from outside of this forum
                                Roger BW 😷R This user is from outside of this forum
                                Roger BW 😷
                                wrote last edited by
                                #101

                                @Printdevil @Taskerland @cy @foolishowl @pteryx Just as RPGs parasitised and wrecked the wargaming club landscape in the 1970s…

                                CharnockP 1 Reply Last reply
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                                • Roger BW 😷R Roger BW 😷

                                  @Printdevil @Taskerland @cy @foolishowl @pteryx Just as RPGs parasitised and wrecked the wargaming club landscape in the 1970s…

                                  CharnockP This user is from outside of this forum
                                  CharnockP This user is from outside of this forum
                                  Charnock
                                  wrote last edited by
                                  #102

                                  Did it? Culturally they co-existed here with beady untrusting eyes.

                                  @RogerBW @Taskerland @cy @foolishowl @pteryx

                                  Roger BW 😷R 1 Reply Last reply
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                                  • CharnockP Charnock

                                    Did it? Culturally they co-existed here with beady untrusting eyes.

                                    @RogerBW @Taskerland @cy @foolishowl @pteryx

                                    Roger BW 😷R This user is from outside of this forum
                                    Roger BW 😷R This user is from outside of this forum
                                    Roger BW 😷
                                    wrote last edited by
                                    #103

                                    @Printdevil @Taskerland @cy @foolishowl @pteryx I have heard the grognards singing, each to each.

                                    CharnockP 1 Reply Last reply
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                                    • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                      @Printdevil @Taskerland @cy @foolishowl
                                      What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

                                      I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

                                      Roger BW 😷R This user is from outside of this forum
                                      Roger BW 😷R This user is from outside of this forum
                                      Roger BW 😷
                                      wrote last edited by
                                      #104

                                      @pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.

                                      CharnockP Pteryx the Puzzle SecretaryP 2 Replies Last reply
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                                      • Roger BW 😷R Roger BW 😷

                                        @Printdevil @Taskerland @cy @foolishowl @pteryx I have heard the grognards singing, each to each.

                                        CharnockP This user is from outside of this forum
                                        CharnockP This user is from outside of this forum
                                        Charnock
                                        wrote last edited by
                                        #105

                                        I think given when Warhammer started there was a fair amount of Wargaming infiltration going on always.

                                        @RogerBW @Taskerland @cy @foolishowl @pteryx

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                                        • Roger BW 😷R Roger BW 😷

                                          @pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.

                                          CharnockP This user is from outside of this forum
                                          CharnockP This user is from outside of this forum
                                          Charnock
                                          wrote last edited by
                                          #106

                                          Also possibly because they don't like GURPS.

                                          @RogerBW @pteryx @Taskerland @cy @foolishowl

                                          Roger BW 😷R 1 Reply Last reply
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