Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. Uncategorized
  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

Scheduled Pinned Locked Moved Uncategorized
ttrpg
155 Posts 12 Posters 7 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • CharnockP Charnock

    I'm pretty sure RPGs were a placeholder game for a lot of people till the surge of boardgames, LAN games, MMOs, and CCGs

    @pteryx @Taskerland @cy @foolishowl

    Moreau VazhT This user is from outside of this forum
    Moreau VazhT This user is from outside of this forum
    Moreau Vazh
    wrote last edited by
    #89

    @Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl

    Pteryx the Puzzle SecretaryP Roger BW 😷R 2 Replies Last reply
    0
    • Moreau VazhT Moreau Vazh

      @Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl

      Pteryx the Puzzle SecretaryP This user is from outside of this forum
      Pteryx the Puzzle SecretaryP This user is from outside of this forum
      Pteryx the Puzzle Secretary
      wrote last edited by pteryx@dice.camp
      #90

      @Taskerland @Printdevil @cy @foolishowl
      Which I feel is a mistake. It's a classic "pizzaburger" problem.

      (To clarify that one: https://pluralistic.net/2023/06/17/pizzaburgers/ )

      1 Reply Last reply
      0
      • CharnockP Charnock

        The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

        Because it just looks like an RPG

        But it isn't.

        @pteryx @foolishowl @Taskerland

        Roger BW 😷R This user is from outside of this forum
        Roger BW 😷R This user is from outside of this forum
        Roger BW 😷
        wrote last edited by
        #91

        @Printdevil @pteryx @foolishowl @Taskerland It's a computer game ethos. If you play [insert name of currently popular computer game] you are playing _exactly_ by the rules. That's how a lot of modern D&Ders seem to play too. But even when I still played D&D, and in basically everything I've played since, the overwhelming ethos was "if there is a conflict between rules correctness and what the GM wants, the GM wins". Sometimes that meant you didn't play with that GM again, fair enough.

        CharnockP 1 Reply Last reply
        0
        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

          @foolishowl @Printdevil @Taskerland
          What bugs me the most is that *because* of a combination D&D tunnel vision and people's refusal to learn new systems (which is less about "system mastery" as *I* understand the term and more about sheer laziness combined with a failure to understand the concept of "right tool for the right job"), people *try to design games* that are supposed to be very different from D&D, yet use 5e mechanics because they don't understand the distinction between them and RP.

          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷
          wrote last edited by
          #92

          @pteryx @foolishowl @Printdevil @Taskerland Yeah, they drift into the GURPS forums and ask "is this character build legal", and get very surprised when everyone replies "ask your GM".

          CharnockP 1 Reply Last reply
          0
          • Roger BW 😷R Roger BW 😷

            @Printdevil @pteryx @foolishowl @Taskerland It's a computer game ethos. If you play [insert name of currently popular computer game] you are playing _exactly_ by the rules. That's how a lot of modern D&Ders seem to play too. But even when I still played D&D, and in basically everything I've played since, the overwhelming ethos was "if there is a conflict between rules correctness and what the GM wants, the GM wins". Sometimes that meant you didn't play with that GM again, fair enough.

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote last edited by
            #93

            There's a tremendous antipathy towards GMs in currently RPG-Company circles because they tend to be the only ones who buy stuff, and that doesn't suit corporate who love VTTs and things everyone should "have to sub or buy"

            @RogerBW @pteryx @foolishowl @Taskerland

            Roger BW 😷R 1 Reply Last reply
            0
            • Roger BW 😷R Roger BW 😷

              @pteryx @foolishowl @Printdevil @Taskerland Yeah, they drift into the GURPS forums and ask "is this character build legal", and get very surprised when everyone replies "ask your GM".

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #94

              "is this build legal" is a terrifying thing.

              It sounds like an MOT

              @RogerBW @pteryx @foolishowl @Taskerland

              Pteryx the Puzzle SecretaryP 1 Reply Last reply
              0
              • CharnockP Charnock

                There's a tremendous antipathy towards GMs in currently RPG-Company circles because they tend to be the only ones who buy stuff, and that doesn't suit corporate who love VTTs and things everyone should "have to sub or buy"

                @RogerBW @pteryx @foolishowl @Taskerland

                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷
                wrote last edited by
                #95

                @Printdevil @pteryx @foolishowl @Taskerland That's a whole separate thing. I think that this whole wail of "GMing is really hard and unrewarding", "GMs are often terrible", and "nobody wants to be the GM" is actually much rarer than one would think, but is selectively promoted to push people towards computer GMing.

                CharnockP 1 Reply Last reply
                0
                • Roger BW 😷R Roger BW 😷

                  @Printdevil @pteryx @foolishowl @Taskerland That's a whole separate thing. I think that this whole wail of "GMing is really hard and unrewarding", "GMs are often terrible", and "nobody wants to be the GM" is actually much rarer than one would think, but is selectively promoted to push people towards computer GMing.

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #96

                  That's because if you can GM, or you are in a group with a good GM - which could be 90% of gamers, you don't spend your time on youtube trying to find out how to GM or wondering if your GM is bad. You aren't the target audience for the beardlord's slop.

                  @RogerBW @pteryx @foolishowl @Taskerland

                  Roger BW 😷R 2 Replies Last reply
                  0
                  • FoolishOwlF FoolishOwl

                    @pteryx @Printdevil @Taskerland I kind of meant to point to system mastery in the sense that it's something valued at all.

                    As in, I've seen it said of some narrative-style games that it's not really necessary to understand the rules, it just helps things go more smoothly if you do. Some rules light systems are intended to be too simple and consistent for system mastery to be the interesting part. Some OSR systems, I suspect that confusion is an intentional part of the experience.

                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷
                    wrote last edited by
                    #97

                    @foolishowl @pteryx @Printdevil @Taskerland Gary valued it highly. I would much rather have a player with a clear vision of the world, who says things like "I try to sneak up behind him" or "I want this strike to go home even if it means I get hit in return" rather than "stealth check" or "all-out attack"

                    CharnockP 1 Reply Last reply
                    0
                    • Roger BW 😷R Roger BW 😷

                      @foolishowl @pteryx @Printdevil @Taskerland Gary valued it highly. I would much rather have a player with a clear vision of the world, who says things like "I try to sneak up behind him" or "I want this strike to go home even if it means I get hit in return" rather than "stealth check" or "all-out attack"

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote last edited by
                      #98

                      "Announce what you are going to do in character, not rule parlance" would stop a lot of "i get +3 if wear my trousers which can boil water in a 100 yard radius"

                      @RogerBW @foolishowl @pteryx @Taskerland

                      Roger BW 😷R 1 Reply Last reply
                      0
                      • CharnockP Charnock

                        That's because if you can GM, or you are in a group with a good GM - which could be 90% of gamers, you don't spend your time on youtube trying to find out how to GM or wondering if your GM is bad. You aren't the target audience for the beardlord's slop.

                        @RogerBW @pteryx @foolishowl @Taskerland

                        Roger BW 😷R This user is from outside of this forum
                        Roger BW 😷R This user is from outside of this forum
                        Roger BW 😷
                        wrote last edited by
                        #99

                        @Printdevil @pteryx @foolishowl @Taskerland Arguably they're also the audience for the Robin Laws Argument System. He's got a new thing out, I've forgotten the name, but it's basically Hillfolk for two players.

                        1 Reply Last reply
                        0
                        • CharnockP Charnock

                          "is this build legal" is a terrifying thing.

                          It sounds like an MOT

                          @RogerBW @pteryx @foolishowl @Taskerland

                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
                          Pteryx the Puzzle Secretary
                          wrote last edited by pteryx@dice.camp
                          #100

                          @Printdevil @RogerBW @foolishowl @Taskerland
                          In 3.x, I'm more likely to be asking, "This build bends rule X here, for this reason. Can I do it anyway?"

                          A big reason why organized play bugs me, aside from the whole "we scarcely have time to RP, we have to speedrun the adventure (fragment) today for it to count", is that one *can't* do that, so it *does* play more like a video game. A lot of the attraction of TTRPGs is that you *can* bend the rules.

                          1 Reply Last reply
                          0
                          • CharnockP Charnock

                            CCGs wrecked the club landscape

                            @Taskerland @cy @foolishowl @pteryx

                            Roger BW 😷R This user is from outside of this forum
                            Roger BW 😷R This user is from outside of this forum
                            Roger BW 😷
                            wrote last edited by
                            #101

                            @Printdevil @Taskerland @cy @foolishowl @pteryx Just as RPGs parasitised and wrecked the wargaming club landscape in the 1970s…

                            CharnockP 1 Reply Last reply
                            0
                            • Roger BW 😷R Roger BW 😷

                              @Printdevil @Taskerland @cy @foolishowl @pteryx Just as RPGs parasitised and wrecked the wargaming club landscape in the 1970s…

                              CharnockP This user is from outside of this forum
                              CharnockP This user is from outside of this forum
                              Charnock
                              wrote last edited by
                              #102

                              Did it? Culturally they co-existed here with beady untrusting eyes.

                              @RogerBW @Taskerland @cy @foolishowl @pteryx

                              Roger BW 😷R 1 Reply Last reply
                              0
                              • CharnockP Charnock

                                Did it? Culturally they co-existed here with beady untrusting eyes.

                                @RogerBW @Taskerland @cy @foolishowl @pteryx

                                Roger BW 😷R This user is from outside of this forum
                                Roger BW 😷R This user is from outside of this forum
                                Roger BW 😷
                                wrote last edited by
                                #103

                                @Printdevil @Taskerland @cy @foolishowl @pteryx I have heard the grognards singing, each to each.

                                CharnockP 1 Reply Last reply
                                0
                                • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                  @Printdevil @Taskerland @cy @foolishowl
                                  What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

                                  I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

                                  Roger BW 😷R This user is from outside of this forum
                                  Roger BW 😷R This user is from outside of this forum
                                  Roger BW 😷
                                  wrote last edited by
                                  #104

                                  @pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.

                                  CharnockP Pteryx the Puzzle SecretaryP 2 Replies Last reply
                                  0
                                  • Roger BW 😷R Roger BW 😷

                                    @Printdevil @Taskerland @cy @foolishowl @pteryx I have heard the grognards singing, each to each.

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #105

                                    I think given when Warhammer started there was a fair amount of Wargaming infiltration going on always.

                                    @RogerBW @Taskerland @cy @foolishowl @pteryx

                                    1 Reply Last reply
                                    0
                                    • Roger BW 😷R Roger BW 😷

                                      @pteryx @Printdevil @Taskerland @cy @foolishowl Similarly I think the conception of GURPS Dungeon Fantasy. People aren't not playing GURPS because it doesn't have a dungeon bash ready to go, they're not playing it because they already have a dungeon bash system they're happy with _and_ it has a constant stream of adventures and supplements so they never have to invent anything.

                                      CharnockP This user is from outside of this forum
                                      CharnockP This user is from outside of this forum
                                      Charnock
                                      wrote last edited by
                                      #106

                                      Also possibly because they don't like GURPS.

                                      @RogerBW @pteryx @Taskerland @cy @foolishowl

                                      Roger BW 😷R 1 Reply Last reply
                                      0
                                      • Moreau VazhT Moreau Vazh

                                        @Printdevil Yeah... what people with thosextaste once got out of ttrpgs they now get out of other systems but the bulk of the industry is still chasing them. @pteryx @cy @foolishowl

                                        Roger BW 😷R This user is from outside of this forum
                                        Roger BW 😷R This user is from outside of this forum
                                        Roger BW 😷
                                        wrote last edited by
                                        #107

                                        @Taskerland @Printdevil @pteryx @cy @foolishowl One of the problems is money. If you have an RPG division you see as a profit centre, you have to chase the mass market who will constantly be buying stuff, and you have no incentive to publish a one-off set of rules that people can then play with forever.

                                        CharnockP 1 Reply Last reply
                                        0
                                        • Roger BW 😷R Roger BW 😷

                                          @Taskerland @Printdevil @pteryx @cy @foolishowl One of the problems is money. If you have an RPG division you see as a profit centre, you have to chase the mass market who will constantly be buying stuff, and you have no incentive to publish a one-off set of rules that people can then play with forever.

                                          CharnockP This user is from outside of this forum
                                          CharnockP This user is from outside of this forum
                                          Charnock
                                          wrote last edited by
                                          #108

                                          They knew that from the beginning, that's why RPGs should have focussed on popular gargoyle/drwho crossover merchandising opportunities for the delight and entertainment of all.

                                          @RogerBW @Taskerland @pteryx @cy @foolishowl

                                          1 Reply Last reply
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post